|Anonymous | Login | Signup for a new account||2021-01-17 21:19 PST|
|Main | My View | View Issues | Change Log | Roadmap|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000565||Dwarf Fortress||World Generation -- Parameters||public||2010-04-05 21:52||2020-08-16 18:31|
|Target Version||Fixed in Version|
|Summary||0000565: Crashes when generating large world with "Complete Edge Oceans" set to anything besides 0 or 4|
|Description||Every time I try to generate a region which has complete edge oceans set to anything besides 0 or 4, the game locks up immediately upon attempting world generation, with a light blue ocean as the only appearance. I've let it run for an hour with nothing changing.|
|Steps To Reproduce||Set [COMPLETE_OCEAN_EDGE_MIN:#] to something where # is not 0 or 4 and run a world generation using that parameter set.|
|confirmed for large only, seems to work on other sizes.|
|I had this issue with Medium Islands, if I recall correctly.|
I've just hit this one too in version 0.31.03.
I was trying to gen a map with 2 partial and 1 complete ocean edge.
75% of the time it would hang as worldgen started - I had to kill the process.
The rest of the time it would show a rejected world every approx 30 seconds and continue to hang.
Tried changing graphics, resolution and other init.txt settings to no avail.
Kaelem Gaen (reporter)
Yeah I got a hang/crash trying to gen a large region with 1 partial ocean and 1 complete edge...
this was on .31.10
Status update on this bug for 0.31.18 (Linux version): Attempting to make a Medium-size peninsula (min. complete edge 1, min. partial edge 2 - initially had those reversed, but was having "trouble getting enough ocean squares")
Seems to work fine - it just finished doing history up to year 450.
Reminder sent to: Ohtar
Still getting this crash in 0.31.18?
|Still happens if I try to gen a large world with 1, 2 or 3 sides completely ocean. Works fine on other sizes- including more non-standard ones, seems like.|
Kaelem Gaen (reporter)
|Seems the crash still exists in 31.25|
edited on: 2011-04-03 14:11
This worked fine for me in 31.18, but the bug is back in 31.25. I was generating a small (65x65) world with this setting at "3" just fine in 31.18.
I changed from: [COMPLETE_OCEAN_EDGE_MIN:4]
And the DF window just sits there doing nothing after I press [Enter] to start the world generation (for a small 65x65). It seems like a runaway loop if you don't use zero or four for that setting.
Oddly, setting that to "3" works.
edited on: 2012-03-17 11:14
In 34.05 I have the same issue with [ELEVATION:1:400:1600:800] and [COMPLETE_OCEAN_EDGE_MIN:1]
If elevation X Y varation is set to something really big like [ELEVATION:1:400:1600:1] or [ELEVATION:1:400:20:1200] it will work without freezing.
It normally freezes at:
Creating New Region
Sometimes it will also freeze for minutes on the parameter selection screen under Design World with Advanced parameters, before moving to the next screen. This happens once the parameters are selected and the return key is pressed.
After waiting around 3-4 minutes it will recover and move to "Running Rivers..." at which point the generation completes normally.
When using default parameters or not using complete edge oceans set to 1 it usually takes seconds at the first phase of world generation.
I also get the light blue ocean (usually).
Also I am running DF on one core, 4 core AMD, Win7 64 Bit
|Is this problem still present in the latest version?|
Replying 3 years late, but, yeah, this is still dodgy in 44.07. Actually it hasn't crashed yet, but it's close to unusable on large maps.
In a medium region world at 1 ocean edge I get the blue ocean screen momentarily followed by a very stuttery cycle through rejections at elevation/temperature (much slower than usual) before a world forces it's way through. Not so bad, but a little annoying if you have settings that regularly produce a hundred rejections before starting.
Large region at 1 ocean edge makes it past the blue ocean screen after a minute or so but is taking around 30 seconds to 1 minute per rejection (each getting no further than elevation/temperature). Unplayable as even vanilla will reject a dozen or more worlds before starting.
Usual worldgen for me will skip through this stage in less than a second no matter how many rejections there are (and I usually end up with a couple of hundred on my custom settings).
|Yeah, this is still happening in the latest 44.09 version. Consistently hangs in setting temperature stage when I try to generate a world with something other than 0 or 4 in complete edge oceans.|
Perhaps this goes without saying, but this bug is still an issue in 0.47.04. Had the application freeze up on the world-gen screen when attempting to generate a custom world "large island" with values other than 0 or 4, and after narrowing the possible causes down, it almost certainly was edge oceans.
However, runlvlzero's workaround in changing XY variance did work in bypassing the issue, because as soon as I changed the variance to something like 600 for both X and Y values, or [ELEVATION:1:400:600:600], the game started to generate maps successfully.
At this point, I'm pretty confident that the issue comes from a bad combination of the default elevation variance setting for large and potentially medium island maps (which are set at 1600 for both X and Y) and setting complete edge oceans to anything but 0 or 4.
|2010-04-05 21:52||Ohtar||New Issue|
|2010-04-05 22:21||DoctorZuber||Note Added: 0001343|
|2010-04-08 15:23||Footkerchief||Relationship added||has duplicate 0000824|
|2010-04-08 15:48||Logical2u||Note Added: 0002182|
|2010-04-13 23:38||Cubittus||Note Added: 0003416|
|2010-06-24 12:26||Footkerchief||Relationship added||has duplicate 0002461|
|2010-07-13 11:11||Kaelem Gaen||Note Added: 0010156|
|2010-07-13 11:13||Kaelem Gaen||Tag Attached: ocean|
|2010-07-13 11:13||Kaelem Gaen||Tag Attached: worldgen|
|2010-11-25 19:30||ethanb||Note Added: 0014215|
|2010-11-26 07:28||Footkerchief||Note Added: 0014225|
|2010-11-26 07:28||Footkerchief||Tag Attached: AWAITING UPDATE|
|2010-11-26 14:56||Ohtar||Note Added: 0014231|
|2010-11-26 17:20||Footkerchief||Summary||World Generation Crashes If Complete Edge Oceans Set to anything besides 0 or 4 => Crashes when generating large world with "Complete Edge Oceans" set to anything besides 0 or 4|
|2011-04-02 11:20||Kaelem Gaen||Note Added: 0016986|
|2011-04-02 11:33||Footkerchief||Tag Detached: AWAITING UPDATE|
|2011-04-03 14:07||wuphonsreach||Note Added: 0017026|
|2011-04-03 14:08||wuphonsreach||Note Edited: 0017026||View Revisions|
|2011-04-03 14:11||wuphonsreach||Note Edited: 0017026||View Revisions|
|2012-03-17 06:29||Footkerchief||Relationship added||has duplicate 0005099|
|2012-03-17 06:30||Footkerchief||Relationship added||related to 0005659|
|2012-03-17 11:10||runlvlzero||Note Added: 0021536|
|2012-03-17 11:14||runlvlzero||Note Edited: 0021536||View Revisions|
|2014-01-24 06:49||Footkerchief||Assigned To||=> Footkerchief|
|2014-01-24 06:49||Footkerchief||Status||new => acknowledged|
|2014-07-10 15:59||Footkerchief||Relationship added||has duplicate 0006979|
|2015-01-08 09:00||Footkerchief||Note Added: 0031780|
|2015-01-08 09:00||Footkerchief||Status||acknowledged => needs feedback|
|2018-03-24 17:43||Shonai_Dweller||Note Added: 0038024|
|2018-04-10 13:14||Loci||Relationship added||has duplicate 0010705|
|2018-04-10 13:15||Loci||Relationship added||has duplicate 0003046|
|2018-04-10 13:17||Loci||Status||needs feedback => acknowledged|
|2018-04-10 14:36||Huntthetroll||Issue Monitored: Huntthetroll|
|2018-04-16 05:13||Egodeus||Note Added: 0038169|
|2020-08-16 18:10||Tarran||Issue Monitored: Tarran|
|2020-08-16 18:31||Tarran||Note Added: 0040693|
|Copyright © 2000 - 2010 MantisBT Group|