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IDProjectCategoryView StatusDate SubmittedLast Update
0005766Dwarf FortressAdventure Mode -- Eating/Drinkingpublic2012-04-03 12:112012-08-27 14:26
Assigned To 
PlatformOSOS Version
Product Version0.34.07 
Target VersionFixed in Version 
Summary0005766: Adventurer speed/weight not recalculated after eating from stacks of food
DescriptionThread: [^]

The speed of a character is not recalculated when a character eats food - a single piece of meat (with a mass of around 2 kg) can make a difference of 3 or so speed to an adventurer, but eating the food does not immediately force a recalculation of speed unless the entire stack is eaten or food is dropped, or some other event comes along to cause a recalculation of weight.
Steps To ReproduceSavegame: [^]
The adventurer is sitting in town with a stack of 90 plump helmets in his inventory.

Speed without plump helmets: 1187
Speed before eating: 1118
Speed after eating 3 plump helmets: 1118
Speed after dropping 87 remaining: 1187
Speed after picking up 87 remaining: 1121
Additional InformationI have noticed a little inconsistency in this regard, however - picking up a stack of exactly 3 food items, and eating each one will increase speed by 1 for each item eaten in one test adventurer I created.
TagsNo tags attached.
Attached Files

- Relationships
related to 0005088confirmedLoci Dropping items from inside a bag had no effect on move speed until bag was dropped and picked up 

-  Notes
hv (reporter)
2012-08-27 14:26

I think I've seen the same with stacks of crossbow bolts in 34_11 - a single bolt makes a difference of between 4 and 8 to speed, but when firing them there's no change until a complete stack is used up.

- Issue History
Date Modified Username Field Change
2012-04-03 12:11 NW_Kohaku New Issue
2012-08-27 14:26 hv Note Added: 0023495
2016-07-18 14:35 Loci Relationship added related to 0005088

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