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| ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
| 0006066 | Dwarf Fortress | Dwarf Mode -- Jobs, Items | public | 2012-07-02 17:43 | 2012-07-14 07:57 | ||||||
| Reporter | Quietust | ||||||||||
| Assigned To | |||||||||||
| Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||
| Status | new | Resolution | open | ||||||||
| Platform | OS | OS Version | |||||||||
| Product Version | 0.34.11 | ||||||||||
| Target Version | Fixed in Version | ||||||||||
| Summary | 0006066: Killers fail to claim skull totems as trophies | ||||||||||
| Description | There exists logic (which dates back at least as far as 0.23.130.23a) for the "Make Totem" job which checks if the totem was made from the skull of a creature who was killed in combat and then assigns ownership of that totem to whoever last attacked it. However, it is checking the unit's "corpse parts" list for the item ID of the totem itself (which will never be there) rather than the item ID of the skull from which it was crafted. | ||||||||||
| Tags | No tags attached. | ||||||||||
| Attached Files | |||||||||||
Notes |
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(0023227) Quietust (reporter) 2012-07-14 07:57 |
In retrospect, the fact that this doesn't work is probably a good thing, since otherwise all craft workshops would become permanently cluttered with skull totems (especially in 40d and earlier, where military dwarves would never store their possessions). |
Issue History |
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| Date Modified | Username | Field | Change |
| 2012-07-02 17:43 | Quietust | New Issue | |
| 2012-07-14 07:57 | Quietust | Note Added: 0023227 | |
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