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IDProjectCategoryView StatusDate SubmittedLast Update
0006081Dwarf FortressDwarf Mode -- Tradepublic2012-07-08 20:142014-08-13 12:40
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformOSOS Version
Product Version0.34.11 
Target VersionFixed in Version0.40.09 
Summary0006081: Some wagons are incredibly fast, others incredibly slow
DescriptionTraders have arrived! Within a couple seconds, one wagon zooms into sight, whips around a corner and vanishes into my trade depot faster than [insert fast metaphor here]. Soon after, the various mules and traders arrive... but I still can't trade at the trade depot. Time passes... the traders are about to leave! But they're still "unpacking" because something hasn't made it to the depot yet? Coming around the corner are... two more wagons, moving very very slowly. I don't know if they'll make it in before their buddies give up on trading and leave.
Steps To ReproduceWagon?
TagsNo tags attached.
Attached Files

- Relationships
has duplicate 0006507resolvedKnight Otu Wagon moved at super speed 
has duplicate 0006086resolvedFootkerchief Last trader wagon is much slower than others, cannot trade 
has duplicate 0007744resolvedFootkerchief Wagon traveling at the speed of bolt when a bridge raised in front 
related to 0007113new Caravan/wagon fails/refuses to leave after embarking on their journey. 

-  Notes
sandwich (reporter)
2012-07-09 11:04

do you have any mods?
Quietust (reporter)
2012-07-09 12:09

This is a longstanding bug which dates back to and earlier.
musicmastermsh (reporter)
2012-07-09 16:11

No mods. Various handy utilities but I don't think those would affect this? I do have a save handy in which the super wagon has arrived and slow wagons don't look like they're going to make it in before the traders leave. Frustrating but whatever, it's not like I need their stupid boxes of leather anyway. [^]
BenLubar (reporter)
2014-08-02 12:56
edited on: 2014-08-02 12:57

One of the wagons moved at about one tile per frame once it got near my depot. The other one still hasn't made it to the depot even though it's partially overlapping it.

No mods, no utilities. I did change the entity raws to allow more sites/population per civ, though. [^]

The first year, the caravan didn't finish unpacking until they decided they wanted to leave, and then they didn't leave until my queen threw a tantrum and demolished the depot. This is the second year.

They have not brought an outpost liaison with them either time.

cephalo (reporter)
2014-08-08 18:38

I had one instance where the wagon was so slow that I barely had time to trade before they left again. The last wagon moved in, I traded, and hardly 10 frames later they 'embarked on their journey'.

- Issue History
Date Modified Username Field Change
2012-07-08 20:14 musicmastermsh New Issue
2012-07-09 11:04 sandwich Note Added: 0023197
2012-07-09 12:09 Quietust Note Added: 0023199
2012-07-09 16:11 musicmastermsh Note Added: 0023204
2014-06-16 03:28 Knight Otu Relationship added has duplicate 0006507
2014-07-12 09:11 Footkerchief Relationship added related to 0006086
2014-07-12 09:12 Footkerchief Summary SUPER WAGON!!! Also, very slow wagons. => Some wagons are incredibly fast, others incredibly slow
2014-07-12 09:12 Footkerchief Relationship replaced has duplicate 0006086
2014-07-12 09:12 Footkerchief Relationship added related to 0007113
2014-07-30 12:45 Footkerchief Relationship added has duplicate 0007744
2014-08-02 12:56 BenLubar Note Added: 0028157
2014-08-02 12:56 BenLubar Issue Monitored: BenLubar
2014-08-02 12:57 BenLubar Note Edited: 0028157 View Revisions
2014-08-02 12:57 BenLubar Note Edited: 0028157 View Revisions
2014-08-08 18:38 cephalo Note Added: 0028627
2014-08-08 19:34 Footkerchief Assigned To => Footkerchief
2014-08-08 19:34 Footkerchief Status new => confirmed
2014-08-13 12:40 Toady One Status confirmed => resolved
2014-08-13 12:40 Toady One Fixed in Version => Next Version
2014-08-13 12:40 Toady One Resolution open => fixed
2014-08-13 12:40 Toady One Assigned To Footkerchief => Toady One

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