Anonymous | Login | Signup for a new account | 2024-12-12 03:55 PST |
Main | My View | View Issues | Change Log | Roadmap |
View Issue Details [ Jump to Notes ] | [ Issue History ] [ Print ] | ||||||||||
ID | Project | Category | View Status | Date Submitted | Last Update | ||||||
0000618 | Dwarf Fortress | Dwarf Mode -- Reclaim | public | 2010-04-06 07:09 | 2014-01-27 20:09 | ||||||
Reporter | oliver | ||||||||||
Assigned To | |||||||||||
Priority | normal | Severity | minor | Reproducibility | have not tried | ||||||
Status | new | Resolution | open | ||||||||
Platform | native Windows | OS | Windows XP | OS Version | SP3 | ||||||
Product Version | 0.31.01 | ||||||||||
Target Version | Fixed in Version | ||||||||||
Summary | 0000618: Caged goblins are freed after reclaiming | ||||||||||
Description | My fortress got attacked after less than a year by a squad of well-equipped goblin macemen. Needless to say, much Fun was had. Cage traps initially accounted for most of the squad, but the last two proceeded to incapacitate my entire population. The final goblin wandered into a cage trap while trying to kill the last of my dwarves, and then I abandoned since I had no able-bodied dwarves left to treat the wounded. At this point there were 5 caged goblins in cage traps. On reclaim, the goblins were (a) mysteriously uncaged, and (b) listed as Friendly on the unit list. And indeed, they do not seem to be aggressive towards my dwarves. Trying to kill the goblins doesn't work. Giving my reclaim squad a Kill order, I can target the goblins, and the squad will run over to the target, but then they will not actually attack. | ||||||||||
Tags | No tags attached. | ||||||||||
Attached Files | |||||||||||
Relationships | ||||||||||||||||
|
Notes | |
(0001438) Logical2u (manager) 2010-04-06 07:31 |
Duplicate of 0000252 |
(0001440) oliver (reporter) 2010-04-06 07:35 |
Yep, didn't find that for some reason. Is the un-caging expected, though? |
(0001444) Logical2u (manager) 2010-04-06 07:51 |
Basically during an abandon/reclaim, anything that's caged will get released, at least that's the way it's been since the last version. (A lot of other stuff happens too, but it's been so long since I did a thorough test in adventurer mode that I can't say for sure any more) This has led to "megaprojects" of creating a goblin retirement home, goblin fortress, etc, on the forums. |
(0001450) oliver (reporter) 2010-04-06 08:05 |
Ok, so about the only remaining thing in this report is that you can select a Friendly unit for a kill order, but it is not effective. (Either you shouldn't be able to select them, or the squad should actually attack - I'd say you should be able to attack, given the sandbox nature of the rest of the game) |
(0001453) Logical2u (manager) 2010-04-06 08:10 |
Might be related to 0000481 then. If you save and reload, does the kill order work then? |
(0001618) oliver (reporter) 2010-04-06 17:21 |
This is not a dupe of 481. |
(0001634) oliver (reporter) 2010-04-06 18:25 |
Saving/reloading does not change the behaviour. |
(0002622) DoctorZuber (reporter) 2010-04-10 11:56 edited on: 2010-04-10 11:56 |
okay, so are you saying that caged hostile monsters letting themselves out and converting to friendly monsters on reclaim is . . . expected behavior ? |
(0008092) Footkerchief (manager) 2010-06-10 17:07 |
Toady has started asking for saves for military/equipment bugs, so if you have a save demonstrating this problem, it might be helpful to upload it to http://dffd.wimbli.com/. [^] Thanks! |
Issue History | |||
Date Modified | Username | Field | Change |
2010-04-06 07:09 | oliver | New Issue | |
2010-04-06 07:31 | Logical2u | Note Added: 0001438 | |
2010-04-06 07:35 | oliver | Note Added: 0001440 | |
2010-04-06 07:51 | Logical2u | Note Added: 0001444 | |
2010-04-06 08:05 | oliver | Note Added: 0001450 | |
2010-04-06 08:10 | Logical2u | Note Added: 0001453 | |
2010-04-06 09:25 | Footkerchief | Relationship added | duplicate of 0000252 |
2010-04-06 09:25 | Footkerchief | Status | new => resolved |
2010-04-06 09:25 | Footkerchief | Resolution | open => duplicate |
2010-04-06 09:25 | Footkerchief | Assigned To | => Footkerchief |
2010-04-06 09:26 | Footkerchief | Status | resolved => new |
2010-04-06 09:27 | Footkerchief | Relationship added | duplicate of 0000481 |
2010-04-06 13:11 | Footkerchief | Assigned To | Footkerchief => |
2010-04-06 17:21 | oliver | Note Added: 0001618 | |
2010-04-06 18:25 | oliver | Note Added: 0001634 | |
2010-04-07 10:38 | Footkerchief | Status | new => resolved |
2010-04-07 10:38 | Footkerchief | Assigned To | => Footkerchief |
2010-04-10 11:52 | Footkerchief | Assigned To | Footkerchief => |
2010-04-10 11:52 | Footkerchief | Status | resolved => new |
2010-04-10 11:52 | Footkerchief | Resolution | duplicate => open |
2010-04-10 11:52 | Footkerchief | Summary | Reclaiming after a pyrrhic victory leads to friendly ex-caged goblins => Order to kill "friendly" goblins at reclaimed site doesn't work |
2010-04-10 11:52 | Footkerchief | Relationship replaced | child of 0000481 |
2010-04-10 11:56 | DoctorZuber | Note Added: 0002622 | |
2010-04-10 11:56 | DoctorZuber | Note Edited: 0002622 | View Revisions |
2010-04-27 14:44 | Footkerchief | Relationship replaced | related to 0000252 |
2010-05-19 16:29 | Logical2u | Relationship added | has duplicate 0001976 |
2010-06-10 17:07 | Footkerchief | Note Added: 0008092 | |
2010-07-04 10:32 | Footkerchief | Summary | Order to kill "friendly" goblins at reclaimed site doesn't work => Caged goblins are freed after reclaiming |
2010-07-04 10:34 | Footkerchief | Relationship added | child of 0000863 |
2010-07-04 10:34 | Footkerchief | Relationship deleted | child of 0000481 |
2010-07-04 10:34 | Footkerchief | Relationship deleted | related to 0000252 |
2010-11-03 05:00 | Toady One | Relationship replaced | related to 0000863 |
2014-01-27 20:09 | Footkerchief | Relationship added | related to 0000252 |
Copyright © 2000 - 2010 MantisBT Group |