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ID | Project | Category | View Status | Date Submitted | Last Update | |
0006398 | Dwarf Fortress | World Generation -- General | public | 2013-12-31 00:53 | 2014-01-03 10:41 | |
Reporter | AWellTrainedFerret | |||||
Assigned To | Footkerchief | |||||
Priority | normal | Severity | minor | Reproducibility | have not tried | |
Status | resolved | Resolution | duplicate | |||
Platform | PC | OS | Windows 8 | OS Version | current | |
Product Version | 0.34.11 | |||||
Target Version | Fixed in Version | |||||
Summary | 0006398: Bugged biome savefile | |||||
Description | Embarked in an area with mountain biome and ocean biome. Dug out the soil layers in the ocean biome, then breached the caves. No plants grew. So I breached all 3 caves, still no plants. Thought maybe that the red sand layer was bugged, so I dug deeper into the clay; didn't help. Saving and re-loading didn't help. Then tried to abandon the fort and reclaim, and all the dug out soil was flooded with the ocean (the ocean was not breached, and it was frozen even if there was a breach) I know there is vegetation in the caves, it just isn't spreading. Savefile located on Dwarf Fortress File Depot under title "Bugged biome savefile" | |||||
Steps To Reproduce | Open savefile, play. | |||||
Additional Information | Mods used: -embark anywhere (plenty of land, but the embark was still considered ocean) -Gold Plated tileset DFHack reveal / unreveal feature | |||||
Tags | No tags attached. | |||||
Attached Files | ||||||
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Notes | |
(0024242) Quietust (reporter) 2013-12-31 12:16 edited on: 2013-12-31 12:17 |
The flooding issue on reclaim is a duplicate of 0005872, and using a 3rd-party utility to forcibly embark on all ocean tiles may be confusing the game into preventing subterranean plant growth. |
(0024246) AWellTrainedFerret (reporter) 2013-12-31 20:16 |
It wasn't all ocean. The embark was 3x6 and 8 tiles were mountain terrain. I don't know if the Embark anywhere was an issue, because I always have it on and don't know if I could have settled there without it. (Though I doubt it, DF seems to be really finicky about ocean squares. It's possible to have only 1 ocean swuare in your embark and DF won't allow you there without the mod) |
(0024247) Quietust (reporter) 2014-01-02 08:20 |
The criteria for allowing embark is that at least one tile must be non-ocean and non-mountain. |
Issue History | |||
Date Modified | Username | Field | Change |
2013-12-31 00:53 | AWellTrainedFerret | New Issue | |
2013-12-31 12:16 | Quietust | Note Added: 0024242 | |
2013-12-31 12:17 | Quietust | Note Edited: 0024242 | View Revisions |
2013-12-31 20:16 | AWellTrainedFerret | Note Added: 0024246 | |
2014-01-02 08:20 | Quietust | Note Added: 0024247 | |
2014-01-03 10:41 | Footkerchief | Relationship added | duplicate of 0005872 |
2014-01-03 10:41 | Footkerchief | Status | new => resolved |
2014-01-03 10:41 | Footkerchief | Resolution | open => duplicate |
2014-01-03 10:41 | Footkerchief | Assigned To | => Footkerchief |
2014-01-03 10:41 | Footkerchief | Relationship added | related to 0004242 |
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