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IDProjectCategoryView StatusDate SubmittedLast Update
0006680Dwarf FortressAdventure Mode -- AIpublic2014-07-08 11:152014-09-09 18:50
Reporterthebestidentity123 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilitysometimes
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version 
Target VersionFixed in Version0.40.12 
Summary0006680: Companions crouch in fear after conflict is over.
DescriptionI went into 2 separate bandit camps and attacked the bandits in them. The first time I told my companion to wait, and the second I did not. When I attacked the first killed the two bandits there with little resistance. When I went back to where I left my companion, he was crouching with the exclamation mark for fear. I fast traveled somewhere and he came with me. He wouldn't move at all without fast travel. I abandoned him and got a new companion that did the same thing, but he actually fired his crossbow and killed one of the bandits in the other camp.
Steps To Reproduce1. Get companion.
2. Go to bandit camp.
3. Kill bandits there.
TagsIntentional/Expected?
Attached Files

- Relationships
related to 0007161needs feedbackDwarfu Morale is screwy across all modes 

-  Notes
(0030075)
thebestidentity123 (reporter)
2014-09-09 18:08

Could someone close this? The latest development log seems to have fixed the issue of duration of fear.

- Issue History
Date Modified Username Field Change
2014-07-08 11:15 thebestidentity123 New Issue
2014-07-08 11:15 Footkerchief Tag Attached: Intentional/Expected?
2014-09-09 18:08 thebestidentity123 Note Added: 0030075
2014-09-09 18:50 Footkerchief Relationship added related to 0007161
2014-09-09 18:50 Footkerchief Status new => resolved
2014-09-09 18:50 Footkerchief Fixed in Version => Next Version
2014-09-09 18:50 Footkerchief Resolution open => fixed
2014-09-09 18:50 Footkerchief Assigned To => Toady One


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