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IDProjectCategoryView StatusDate SubmittedLast Update
0006810Dwarf FortressAdventure Mode -- AIpublic2014-07-09 04:332014-08-21 11:20
Assigned ToToady One 
PlatformPCOSWindowsOS Version8
Product Version0.40.01 
Target VersionFixed in Version0.40.10 
Summary0006810: AI almost never reacting to being attacked from stealth.
DescriptionMost of the time you can come up to people from behind and start punching them to death with your bare hands and they either won't react entirely or start an alert like they are suspicious that something is not right.
Steps To ReproduceCome up to somebody from behind in stealth>punch them> they won't retaliate.
Additional InformationThe most glaring example would be Me coming up to forest titan from behind and chopping him with my axe while he didn't even move or turn to me until he bled to death(and it took really long), my character even passed out from exhaustion with no harm.
TagsNo tags attached.
Attached Files

- Relationships
related to 0006547resolvedToady One Wolves passive in adventure mode. 
has duplicate 0006919resolvedFootkerchief AI controlled creatures do not react to being sneak attacked. 
related to 0007022resolvedToady One Stealth-choking wrestling/fighter exploit 
related to 0008285new Observing death doesn't alert AI that the player is nearby 

-  Notes
Splappy (reporter)
2014-07-09 20:51

I've noticed this too, the only way they notice you is if you get directly into their line of sight.
Xangi (reporter)
2014-07-09 22:20

This is probably related to their overly-passive nature.
Xangi (reporter)
2014-07-27 17:25

Still present in 40.05
bralbaard (reporter)
2014-08-19 22:11

Still present in 40.09

I'm in a human village sneaking around and killing people, (press a to see the combat log)

It's night, so even without any skill whatsoever, my stealth is great, and there is no response at all, it could of course be related to morale problems instead.
Anyhow, I think that openly attacking anyone should lead to the player being spotted, unless he is extremely legendary.

Here is the save game: [^]

- Issue History
Date Modified Username Field Change
2014-07-09 04:33 siegebot New Issue
2014-07-09 07:17 Footkerchief Relationship added related to 0006547
2014-07-09 19:38 Footkerchief Relationship added related to 0000178
2014-07-09 20:09 woruz Issue Monitored: woruz
2014-07-09 20:51 Splappy Note Added: 0025469
2014-07-09 22:17 Footkerchief Relationship added has duplicate 0006919
2014-07-09 22:20 Xangi Note Added: 0025485
2014-07-10 22:28 Footkerchief Relationship added related to 0007022
2014-07-15 07:33 Footkerchief Relationship deleted related to 0000178
2014-07-27 17:25 Xangi Note Added: 0027735
2014-08-19 22:11 bralbaard Note Added: 0029342
2014-08-20 13:23 Footkerchief Assigned To => Footkerchief
2014-08-20 13:23 Footkerchief Status new => confirmed
2014-08-20 13:25 Mopsy Issue Monitored: Mopsy
2014-08-21 11:20 Toady One Status confirmed => resolved
2014-08-21 11:20 Toady One Fixed in Version => Next Version
2014-08-21 11:20 Toady One Resolution open => fixed
2014-08-21 11:20 Toady One Assigned To Footkerchief => Toady One
2014-09-12 17:05 Footkerchief Relationship added related to 0008285

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