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IDProjectCategoryView StatusDate SubmittedLast Update
0000697Dwarf FortressDwarf Mode -- Combatpublic2010-04-07 01:542012-09-26 19:27
Assigned To 
PriorityhighSeveritymajorReproducibilityhave not tried
PlatformOSOS Version
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000697: Invincible Dwarves with Speed-Heal
DescriptionIn Dwarf Mode I have a Berserk dwarf chasing around my other dwarves. However, the dwarves don't seem to get more than 3-ish injuries at a time before they magically heal themselves. This happens every few minutes or so.
Tagscombat, Dwarf, Fortress Mode, kill, mood
Attached Files

- Relationships
has duplicate 0001154closedFootkerchief sudden recovery 
has duplicate 0002419resolvedLogical2u Regeneration during combat 
related to 0000033resolvedToady One Bronze colossus, skeletal creatures, fleshballs, and others are impossible to kill 
related to 0000752new Invaders heal extremely quickly. 
related to 0001742new Unconscious dwarf won't die from lashing 
related to 0001126confirmedFootkerchief Treated wounds don't fully heal, doctors don't remove stuck-ins 
related to 0004320resolvedToady One Dwarves come to hospital to Rest without injuries (and also endless tooth surgery) 

-  Notes
stele007 (reporter)
2010-04-07 02:03

Most units seem to regenerate very quickly while in combat, which makes it nigh impossible to take down tough enemies if your dwarves are undergeared. Even bright yellow (broken) injuries will heal in a matter of seconds. I've seen this happen to friendly dwarves, werewolves, and forgotten beasts.
Squirrelloid (reporter)
2010-04-07 02:08

Similarly, elephants who wander through my field of stonefall traps display this rainbow of wounds that is gone less than a minute later. Only the red wounds stick.
AbuDhabi (reporter)
2010-04-07 03:07

The colour coding is different than in 40d. Dark yellow is barely scratched, yellow is slightly impaired, cyan is badly impaired and only red is broken. The issue here might be instead that combat doesn't cause enough damage. The healing is probably fine, since a few minutes may represent a few days, over which minor injuries are expected to heal.
lordnincompoop (reporter)
2010-04-07 11:17

Ah, but in my save the injuries healing in a minute are mostly red/cyan. And if it's causing two dwarves to go on fighting indefinitely, there's definitely a problem.
G-Flex (reporter)
2010-04-07 22:56

"Dark yellow is barely scratched, yellow is slightly impaired, cyan is badly impaired and only red is broken."

This isn't very true.

Brown ("dark yellow") means superficial damage but can include wounds that cause massive bleeding if you're unlucky (since bleeding doesn't really require that the structure of the part be impaired)
Yellow means that the structural integrity of the part is compromised, but that the part can still function.
Cyan means that structural integrity isn't very affected, but that part of the function of the part is lost; you see this a lot on, say, a bruised organ.
Red means the part has lost basically all integrity whatsoever, like if bones get badly broken.
Dark grey, like usual, means the part is gone.

In other words, they no longer exist on some sort of one-dimensional scale, at least not entirely.

Red/cyan wounds healing too quickly is strange, but that could always be a case of the game just displaying information that makes you think the wounds are worse than they are. Either way, it's a problem.
Zas (reporter)
2010-04-09 04:14

Yeah, this kind of explains why some of my soldiers with "yellow" injuries just stand up and go to train after being looked on by a doctor (no suturing, dressing or whatever). Nevertheless, it's still too fast. And I don't think that even the slightest injuries (like a black eye or something) should heal in a matter of seconds, it's just not realistic at all. It should take at least a day or two. Also, healing speed of monsters, animals and invaders should be the same as of the dwarfs, otherwise they are impossible to fight.
Kogut (reporter)
2012-05-25 07:46

I never noticed this extremely old bug and there is no savegame here.
kreepergrimms (reporter)
2012-09-26 19:27

i had something similar today, my fully geared squad all starved to death while fighting a bronze forgotten beast, i know it being bronze would cause it to be hard to kill but the damage they did was enough to kill it but after a while all i saw was wounds disappearing and them just standing and fighting chipping this or breaking that but the breaks would heal almost instantly

- Issue History
Date Modified Username Field Change
2010-04-07 01:54 lordnincompoop New Issue
2010-04-07 01:56 lordnincompoop Tag Attached: Dwarf
2010-04-07 01:56 lordnincompoop Tag Attached: Fortress Mode
2010-04-07 01:56 lordnincompoop Tag Attached: combat
2010-04-07 01:56 lordnincompoop Tag Attached: mood
2010-04-07 01:56 lordnincompoop Tag Attached: kill
2010-04-07 02:01 stele007 Issue Monitored: stele007
2010-04-07 02:01 stele007 Issue End Monitor: stele007
2010-04-07 02:03 stele007 Note Added: 0001705
2010-04-07 02:08 Squirrelloid Note Added: 0001706
2010-04-07 03:07 AbuDhabi Note Added: 0001710
2010-04-07 03:27 Footkerchief Relationship added child of 0000033
2010-04-07 11:17 lordnincompoop Note Added: 0001806
2010-04-07 16:56 Footkerchief Relationship added related to 0000752
2010-04-07 22:56 G-Flex Note Added: 0001955
2010-04-09 04:02 Khym Chanur Issue Monitored: Khym Chanur
2010-04-09 04:14 Zas Note Added: 0002292
2010-04-13 13:58 bloodystump Issue Monitored: bloodystump
2010-04-14 11:29 Footkerchief Relationship added has duplicate 0001154
2010-06-21 19:08 Logical2u Relationship added duplicate of 0002419
2010-06-22 18:15 Footkerchief Relationship added related to 0001742
2010-07-20 15:23 Footkerchief Relationship added related to 0001126
2010-07-25 14:19 Footkerchief Relationship replaced related to 0000033
2011-03-24 14:38 Footkerchief Relationship added related to 0004320
2012-05-25 07:46 Kogut Note Added: 0022722
2012-05-25 11:07 Footkerchief Relationship replaced has duplicate 0002419
2012-09-26 19:27 kreepergrimms Note Added: 0023614

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