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IDProjectCategoryView StatusDate SubmittedLast Update
0007081Dwarf FortressAdventure Mode -- Travelpublic2014-07-11 13:272014-07-12 15:32
Assigned ToToady One 
PlatformWindowsOS7OS Version6.1.7601
Product Version0.40.02 
Target VersionFixed in Version 
Summary0007081: Crash when Moving/Travelling
DescriptionI managed to save a bit before it crash (linked below). The crash can be evited by moving north, and will not crash if returning to the normal crash zones.
It's probably an encounter or something.
Steps To Reproduce1)
Use that save: [^] (LZMA2)

using fast travel: Move 3 steps est
using normal travel: Move 14 steps est or south

3) crash
Additional InformationThe world has been created in 40.02.
I applied pheobus graphic set on it and played a few hours without problems.
I don't see any crash log (looking at the game files)
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0006576resolvedToady One Crash while sleeping/waiting in Adv Mode 
related to 0006654resolvedToady One Indefinite hang fast-traveling from (or sleeping in) necromancer tower 

-  Notes
Dwarfu (manager)
2014-07-11 13:43

Please upload your save to [^] and post a link here.

Do you know if heading that direction put your closer to a necromancer tower?
zarmeck (reporter)
2014-07-11 13:57

I don't have an account on dffd and there's a link in the "Steps To Reproduce" section. You don't need a dropbox account to download it.
There is no necromancer tower in sight (on world map).
There are goblin camps to the south-west.

I also noted that my character is super-slow, running at 0.4 max even when dropping everything (probably another bug).
4maskwolf (reporter)
2014-07-11 14:50

This is possibly an encounter: the same bug has happened to me as well. What encounter, I can't say.
dpk (reporter)
2014-07-11 18:42
edited on: 2014-07-11 18:46

I am not sure if I've bumped in to the same bug, but it acts similarly. If you load my save and move left or right one square or hit . to wait a step, the game will crash. Hitting , (comma) five times also triggers the crash.

0.40.02, no tileset in use (pure vanilla), running on Windows 7 64-bit. You can download the save here: [^]

zarmeck (reporter)
2014-07-12 12:15

Toady wrote:
"Crashes as you approach low population places like certain necromancer towers should be fixed"

My whole world is a low population one, it was generated very quickly and some towns are empty (everything abandonned exept taverns -> other bug). Calendar speed is very fast too.

So perhaps it's already fixed (in the next version) if it's the same problem.
Toady One (administrator)
2014-07-12 15:32

This one had some of the problem armies, so hopefully the bug is fixed.

- Issue History
Date Modified Username Field Change
2014-07-11 13:27 zarmeck New Issue
2014-07-11 13:29 zarmeck Issue Monitored: zarmeck
2014-07-11 13:29 zarmeck Issue End Monitor: zarmeck
2014-07-11 13:43 Dwarfu Note Added: 0025846
2014-07-11 13:43 Dwarfu Assigned To => Dwarfu
2014-07-11 13:43 Dwarfu Status new => needs feedback
2014-07-11 13:57 zarmeck Note Added: 0025847
2014-07-11 13:57 zarmeck Status needs feedback => assigned
2014-07-11 14:50 4maskwolf Note Added: 0025849
2014-07-11 18:42 dpk Note Added: 0025892
2014-07-11 18:44 dpk Note Edited: 0025892 View Revisions
2014-07-11 18:46 dpk Note Edited: 0025892 View Revisions
2014-07-11 19:16 zarmeck Note Added: 0025901
2014-07-11 19:34 zarmeck Note Deleted: 0025901
2014-07-12 08:43 Footkerchief Relationship added related to 0006654
2014-07-12 12:15 zarmeck Note Added: 0026005
2014-07-12 15:32 Toady One Note Added: 0026032
2014-07-12 15:32 Toady One Relationship added duplicate of 0006576
2014-07-12 15:32 Toady One Status assigned => resolved
2014-07-12 15:32 Toady One Resolution open => duplicate
2014-07-12 15:32 Toady One Assigned To Dwarfu => Toady One

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