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IDProjectCategoryView StatusDate SubmittedLast Update
0007163Dwarf FortressAdventure Mode -- Conversationpublic2014-07-12 16:232014-09-22 09:56
Assigned ToFootkerchief 
PlatformOSOS Version
Product Version0.40.02 
Target VersionFixed in Version 
Summary0007163: NPCs mention dead beasts when asked about troubles
DescriptionAfter killing most of the night creatures in a world the NPCs would still ask me to kill them when asked about 'troubles'. Asking the NPCs about the whereabouts of the beast would lead to them telling me it's dead. Asking them for directions to the lair would lead to them telling me i'd killed the beast there.
Steps To Reproduce1. Generate a new world.
2. Ask an NPC about troubles, pick the 'beasts' option and ask for directions to the beasts lair.
3. Kill the beast, tell an NPC about the beast's death and ask about troubles.
4. After asking them about the 'beasts' a few times, they will ask you to kill the one you'd just told them you've killed.
TagsNo tags attached.
Attached Files

- Relationships
has duplicate 0008043resolvedFootkerchief megabeast death information not updated after conversations 

-  Notes
Multipartite (reporter)
2014-07-18 09:31

Save at [^] for 0.40.03; see the conversation log for an example, end the conversation and repeat (keep asking about troubles+beasts, then ask about Staddat's location once mentioned).

--Also, this is a separate matter, but bragging about violent deeds (and killing a beast being one of them) /doesn't/ let the listening NPC know that the beast is dead, unlike summarising having slain. Granted, this is convenient for the moment as, for the moment, that conversation option also selects claims that the player may prefer to keep secret.
horsefeathers (reporter)
2014-07-18 10:53
edited on: 2014-07-18 10:54

I have had this happen to me also. I also find it hard to recruit more companions even after killing many beasts and gaining a name. this still happen in 40.03 by the way.

Mopsy (reporter)
2014-08-25 14:53
edited on: 2014-09-02 17:57

In 40.09, a companion would tell me about the menace of some leopard, even though he was right there with me in the lair when I killed the damn thing.

Edit: This is still happening a lot in 40.10. Companion A will kill a beast and days later companion B, who was there at the time, will suggest that we go kill it.

smjjames (reporter)
2014-09-22 09:56

Still in 40.13, even after getting my adventurer killed and worldgen doing the two week generation on doing a new adventurer. The cyclops yellrains was killed by the previous adventurer.

1. Ask the captian of the guard (conversation is already started) about troubles and beasts.

2. Keep asking about troubles and beasts until you get to yellrains the cyclops.

3. Ask for directions to silverglow. [^]

Theres another problem though in that they most likely shouldn't know it's dead (or at least who it was killed by) because the only two people I told about the kill were my two companions at the time, and didn't tell anybody else. It's possible that one of my companions said something while I was at a site.

The main bug is still there though in that NPCs still give rumors for dead beasts.

- Issue History
Date Modified Username Field Change
2014-07-12 16:23 Pollomuhku New Issue
2014-07-18 09:00 Multipartite Issue Monitored: Multipartite
2014-07-18 09:03 Footkerchief Summary NPCs asking you to kill dead beasts => NPCs mention dead beasts when asked about troubles
2014-07-18 09:31 Multipartite Note Added: 0026874
2014-07-18 10:53 horsefeathers Note Added: 0026880
2014-07-18 10:54 horsefeathers Note Edited: 0026880 View Revisions
2014-08-18 07:15 Footkerchief Relationship added has duplicate 0008043
2014-08-18 07:15 Footkerchief Assigned To => Footkerchief
2014-08-18 07:15 Footkerchief Status new => confirmed
2014-08-20 07:32 4maskwolf Issue Monitored: 4maskwolf
2014-08-20 13:24 Mopsy Issue Monitored: Mopsy
2014-08-25 14:53 Mopsy Note Added: 0029623
2014-08-26 09:51 Button Issue Monitored: Button
2014-09-02 17:57 Mopsy Note Edited: 0029623 View Revisions
2014-09-22 09:56 smjjames Note Added: 0030314

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