|Anonymous | Login | Signup for a new account||2018-02-21 10:04 PST|
|Main | My View | View Issues | Change Log | Roadmap|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0007212||Dwarf Fortress||Cave-ins||public||2014-07-13 08:49||2014-11-15 13:17|
|Assigned To||Toady One|
|Platform||Windows 7||OS||OS Version|
|Target Version||Fixed in Version||0.40.17|
|Summary||0007212: Titan shrines collapse upon first arriving at site|
|Description||I traveled to a Titan shrine to find, and kill, the monster that lived there. |
When I arrived at the site, there was a cloud of smoke and the message "You are caught in boiling magma!" I didn't really know if the Titan might be able to do things like that, so I didn't think much of it. I looked around gingerly, waiting to be ambushed at any moment, but the Titan was nowhere to be found. Finally, I asked my companion about it, and he helpfully informed me that the Titan had been killed by a cave-in.
I knew that didn't sound quite right, so we went off to another shrine, and sure enough, as soon as I arrived at the site there was a cave-in, and again, no titan to be found. I did find the ashes of several body parts, and my companion informed me that the titan had been killed by a flying object.
|Steps To Reproduce||Go to Titan shrine.|
|Additional Information||Screen shots:|
(Full album: http://imgur.com/a/NIQI7 [^])
edited on: 2014-09-28 19:56
Embarked on a shrine (custom-genning a world with lots of titans and no civilizations helps) and had the chance to examine first-hand what the place looks like before reality ensues.
Every single pillar visible was hovering in midair, by a single z-level gap in between.
If it's in any way helpful, the bottom z-level of each pillar was made of one material (sandstone, same as the floor tiles) while the rest of each pillar was made of something else (gneiss, in this case).
Will need to do this test on more shrines to see if I get consistent results.
EDIT: Second shrine has only left me more confused. 5 out of 25 pillars genned on the ground this time. All of them were gabbro on z-level 2 (same as the floor), then basalt from levels 3 and up. Of the pillars that started grounded, they were all gabbro on z-level 1 as well. Any idea if this multi-material pillar issue is how they USED to be, or is this a new anomaly as well?
Toady One (administrator)
|Wow, that was ugly. Must have really screwed that up when I added the big trees. Should be fixed for 0.40.17.|
|2014-07-13 08:49||DocHoncho||New Issue|
|2014-07-13 08:49||DocHoncho||Issue Monitored: DocHoncho|
|2014-07-13 08:51||DocHoncho||Tag Attached: .40.02|
|2014-07-13 08:51||DocHoncho||Tag Attached: cave-in|
|2014-07-13 08:51||DocHoncho||Tag Attached: titan|
|2014-07-22 06:19||lethosor||Tag Detached: .40.02|
|2014-07-22 06:45||Footkerchief||Assigned To||=> Footkerchief|
|2014-07-22 06:45||Footkerchief||Status||new => acknowledged|
|2014-08-11 13:06||Footkerchief||Relationship added||related to 0007823|
|2014-08-11 13:06||Footkerchief||Status||acknowledged => confirmed|
|2014-08-28 17:10||Footkerchief||Relationship added||has duplicate 0008178|
|2014-09-28 18:42||chaosvolt||Note Added: 0030436|
|2014-09-28 18:42||chaosvolt||Issue Monitored: chaosvolt|
|2014-09-28 19:56||chaosvolt||Note Edited: 0030436||View Revisions|
|2014-11-15 13:17||Toady One||Note Added: 0031004|
|2014-11-15 13:17||Toady One||Status||confirmed => resolved|
|2014-11-15 13:17||Toady One||Fixed in Version||=> Next Version|
|2014-11-15 13:17||Toady One||Resolution||open => fixed|
|2014-11-15 13:17||Toady One||Assigned To||Footkerchief => Toady One|
|2016-06-26 12:48||chaosvolt||Issue End Monitor: chaosvolt|
|Copyright © 2000 - 2010 MantisBT Group|