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IDProjectCategoryView StatusDate SubmittedLast Update
0007349Dwarf FortressDwarf Mode -- Moodspublic2014-07-15 15:042014-08-20 07:25
Assigned ToToady One 
PlatformPCOSWindows 7OS VersionMost recent
Product Version0.40.03 
Target VersionFixed in Version0.40.09 
Summary0007349: Seeing berserk dwarf triggers mass combat
DescriptionPlanter had a mood, claimed a glass furnace, and then sat there not collecting anything.
I built a wall around the furnace, with a door in it that I forbid passage through.
Eventually the dwarf went berserk, and of course just sat there as the door was locked.

I channeled into the top, forgetting about climb, the berserk planter climbed out and attacked a miner. Shortly thereafter I noticed that there were an awful lot more corpses than just the planter and the miner.
Combat had broken out in many odd places, some on different floors of the fortress.

I re-loaded the save from just before channeling, and repeated the procedure. Same results, different dwarves randomly attacking each other.

I channeled in from the outdoors rather than the indoors. No random battles.

I opened the door and went slowly. Random battles, but only within sight of the berserk.

I opened the door and went slowly again, more random battles, only within sight of the berserk. Additionally, some random battles appeared to start after the berserk was dead.
Steps To ReproduceFind the berserk dwarf in the save ( [^]), he's in a glass furnace a couple z levels under the F1 zoom point (or units-etc.).
Open the door to him. He may simply sit there not realizing it's unlocked. Send a dwarf in, for any reason.

The berserk will attack, shortly unrelated dwarves will attack each other.

Nothing special seems to need to be done in this save to reproduce this, though it appears that it must be witnessed.
Additional InformationThis is the first failed mood I've had in 0.40.xx as well as the first berserk I've had. Thus I do not know if it happens with every berserk or just this one.

Seems like it might be related to loyalty on a transitory basis. I suspect but have not confirmed that the dwarves that attack or are attacked randomly all have had a job cancellation due to the berserk. Like I said I have not doublechecked this!
It reminds me of the hauling bug (no clue what number, only seen it referenced on the forum) that causes friendlies that are hauling hostiles to be attacked as hostile.
Tagsloyalty cascade
Attached Files

- Relationships
related to 0003259new Loyalty cascade after ordering squad to attack were-citizens, merchants/traders, guards, or liaison 

-  Notes
Footkerchief (manager)
2014-07-15 15:06

Are the dwarves throwing tantrums?
Bobnova (reporter)
2014-07-15 15:07

No mods, no file editing. I do use the recently released Dwarf Therapist.
The issue happens regardless of whether it is running or not.
Bobnova (reporter)
2014-07-15 15:12

No tantrums are in evidence. The first dwarf attacked and its attackers this go-round are all ecstatic, they're listed as "No job", as well.

I spent some more time going frame by frame.
It looks like anybody who is interrupted and flees becomes a hostile and is chased/attacked.
alkatrazjr (reporter)
2014-07-20 23:19

Yep, experienced a very similar thing in 0.40.03 as well. Metalcrafter went berzerk, killed someone, I sent my army to kill him, and after they engaged him some of them began striking out at others, and the cascade resulted. It seems consistent with you saying that the cascade begins on sight. I also noticed that the combat log was filled with people yelling for revenge.
Quietust (reporter)
2014-08-13 13:37

After testing the save in 0.40.08, it does not appear to be the civil war bug ("loyalty cascade") - even amidst the chaos, all dwarves maintained their citizenship and site government membership.
Peeps (reporter)
2014-08-13 23:03

I had a dwarf go berserk and her lover started fighting as well.
It's possible that this is related to the new loyalty system, causing dwarves to attempt to aid their friends and family in combat regardless of their sanity.
Toady One (administrator)
2014-08-16 13:28

Yeah, it was usually the berserk planter's younger brother that was jumping in. I've made them consider the berserkness and other such factors now. After that, for 0.40.09, many dwarves in the fort jumped in to help the first non-berserk target, which is good.

- Issue History
Date Modified Username Field Change
2014-07-15 15:04 Bobnova New Issue
2014-07-15 15:06 Footkerchief Note Added: 0026542
2014-07-15 15:06 Footkerchief Assigned To => Footkerchief
2014-07-15 15:06 Footkerchief Status new => needs feedback
2014-07-15 15:07 Bobnova Note Added: 0026543
2014-07-15 15:07 Bobnova Status needs feedback => assigned
2014-07-15 15:12 Bobnova Note Added: 0026544
2014-07-15 15:14 Footkerchief Relationship added related to 0003259
2014-07-20 23:19 alkatrazjr Note Added: 0027104
2014-07-20 23:21 alkatrazjr Issue Monitored: alkatrazjr
2014-08-09 19:54 Footkerchief Status assigned => confirmed
2014-08-10 09:47 Kanddak Tag Attached: loyalty cascade
2014-08-13 13:37 Quietust Note Added: 0028983
2014-08-13 22:35 xenofeel Issue Monitored: xenofeel
2014-08-13 23:03 Peeps Note Added: 0029010
2014-08-14 06:47 4maskwolf Issue Monitored: 4maskwolf
2014-08-16 13:28 Toady One Note Added: 0029149
2014-08-16 13:28 Toady One Status confirmed => resolved
2014-08-16 13:28 Toady One Fixed in Version => Next Version
2014-08-16 13:28 Toady One Resolution open => fixed
2014-08-16 13:28 Toady One Assigned To Footkerchief => Toady One
2014-08-20 07:25 4maskwolf Issue End Monitor: 4maskwolf

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