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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0007527||Dwarf Fortress||Dwarf Mode -- Environment||public||2014-07-20 18:12||2014-07-25 10:50|
|Priority||normal||Severity||minor||Reproducibility||have not tried|
|Target Version||Fixed in Version|
|Summary||0007527: Constant Collapses on the Surface - trees branches?|
|Description||Pretty constant (one every 5-10 minutes?) collapses on the surface - these create plumes of smoke/dust - seem to be tree related - branches or fruit?|
|Tags||No tags attached.|
|The plumes are actually composed of sand and clay (which is the soil at that level, they are happening in trees - looks like half the tree collapses - I've seen plumes up to 9 z-levels tall.|
|They are also rupturing the fortress, and extending in z-levels below ground, injuring dwarfs. Trees are also growing down into the fortress from the ground - that part might be on purpose|
|Would 0006704 explain this?|
I'm seeing much the same thing here.
To Footkerchief, two of the caveins occurred in a space where I'd never cut any trees down for more than a year game time - that's one heckofa delayed event if it had any correaltion to tree chopping.
Caveins for me consist of Peat.
I've only seen 3 thus far. Each time the tree was not 'full grown'.
The two cavein's I've made special note of thus far, involved two trees within 7 urist of each other and at the same y coordinate.
The cavein was centered at a point between the two, but still 2-3 urist south
Speculation is, that one tree growing from a sapling may be interfering with parts of another, already established tree, causing part of it to 'cave in'.
|I have this once or twice a year. The most recent was the only one I've seen that actually made any plumes. Interestingly the plumes, when viewed with k, were made of red sand. I have yet to find any sand on this map. The tree in question was a "sand pear tree". if that has anything to do with it.|
|It's not after cutting the trees and has nothing to do with tree-cutting. It is happening with increasing frequency, like now once every minute or so. It seems the trees are maybe growing too fast and getting too big and collapsing under their own weight.|
|Just had a collapse then went down 6 z-levels into the fortress - the breach happened in two different stockpiles - it erased the stockpile designation when it did so. So now trees are also destroying stockpiles! I love it.|
|Related to 7533, save uploaded there. Mine are destroying floors which were built in response to the last collapse at the same location.|
|These collapses have caused some of my animals to become (covered in) piles of sand and clay. When I try to channel it, there are no animals inside i.e. a cave-in has happened?|
It does happen for me too.
Always at roughly the same spot every 5-10 minutes.
There were Trees before and i removed roughly 3 Layers of Sand in the Area.
The caveins keep happening even so the whole area is "open space" on all z-levles above
|Mine are also destroying floors what I built in response to collapses - I've been diligent about killing all the trees and building floors but it doesn't really matter - 6-z levels down dwarfs are dying because of trees. The elves must pay.|
Dame de la Licorne (reporter)
edited on: 2014-07-24 16:30
I'm getting the same thing, usually in the same general area. Sometimes it's close enough to a tree that logs come down where there weren't any before. Other times there's no tree nearby to explain it (I'm being diligent about felling any 2-Z level tree above my mined-out areas).
edited on: 2014-07-25 11:00
This looks a lot like 0007533 to me, so I'm resolving it as a duplicate. Please reopen this or PM me on the forums if you disagree.
To address a couple comments above: From Talvieno's research in 0007533, it seems that this occurs if trees have ever been chopped in an area (not necessarily recently).
|2014-07-20 18:12||cwilhelm||New Issue|
|2014-07-20 18:17||cwilhelm||Note Added: 0027087|
|2014-07-20 19:18||cwilhelm||Note Added: 0027090|
|2014-07-20 19:37||Footkerchief||Note Added: 0027092|
|2014-07-20 19:37||Footkerchief||Assigned To||=> Footkerchief|
|2014-07-20 19:37||Footkerchief||Status||new => needs feedback|
|2014-07-20 23:07||torrenal||Note Added: 0027102|
|2014-07-21 05:13||lando242||Note Added: 0027120|
|2014-07-21 08:57||cwilhelm||Note Added: 0027141|
|2014-07-21 08:57||cwilhelm||Status||needs feedback => assigned|
|2014-07-21 18:22||torrenal||Tag Attached: fliers|
|2014-07-21 18:22||torrenal||Tag Detached: fliers|
|2014-07-24 09:02||cwilhelm||Note Added: 0027424|
|2014-07-24 09:07||HammerDave||Note Added: 0027427|
|2014-07-24 09:09||Goton||Note Added: 0027428|
|2014-07-24 13:09||Sognar||Note Added: 0027445|
|2014-07-24 14:16||Footkerchief||Relationship added||related to 0007533|
|2014-07-24 14:48||cwilhelm||Note Added: 0027452|
|2014-07-24 16:30||Dame de la Licorne||Note Added: 0027458|
|2014-07-24 16:30||Dame de la Licorne||Note Edited: 0027458||View Revisions|
|2014-07-25 10:48||lethosor||Note Added: 0027512|
|2014-07-25 10:48||lethosor||Relationship replaced||duplicate of 0007533|
|2014-07-25 10:48||lethosor||Status||assigned => resolved|
|2014-07-25 10:48||lethosor||Resolution||open => fixed|
|2014-07-25 10:48||lethosor||Assigned To||Footkerchief => lethosor|
|2014-07-25 10:50||lethosor||Resolution||fixed => duplicate|
|2014-07-25 11:00||lethosor||Note Edited: 0027512||View Revisions|
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