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IDProjectCategoryView StatusDate SubmittedLast Update
0007607Dwarf FortressPathfindingpublic2014-07-24 10:052014-08-14 13:45
Assigned ToToady One 
PriorityhighSeveritymajorReproducibilityhave not tried
PlatformWindowsOS7OS Version32-Bit
Product Version0.40.04 
Target VersionFixed in Version0.40.09 
Summary0007607: Caravans get stuck/ignore smooth walls or try to cramp in tight spaces
DescriptionI am not completely sure which one it is, but I hope the save file will give some insight. Might be the trees too.

Save file: [^]
Additional InformationI'll annoyingly have to mine out my memorial hall, but can you do when there are things to trade.
TagsNo tags attached.
Attached Files

- Relationships
related to 0007404resolvedToady One Merchant wagons stuck near the trade depot 

-  Notes
Footkerchief (manager)
2014-07-24 10:34

By caravans, do you mean wagons?
Goton (reporter)
2014-07-24 11:19

Yes indeed, my bad for not being clear.
Toady One (administrator)
2014-08-14 13:45

Wagons were trying to drive past each other for whatever reason, so they just bonked into each other. I allowed one wagon to defer now and let the other one drive through, and then it'll resume.

- Issue History
Date Modified Username Field Change
2014-07-24 10:05 Goton New Issue
2014-07-24 10:34 Footkerchief Note Added: 0027435
2014-07-24 10:34 Footkerchief Assigned To => Footkerchief
2014-07-24 10:34 Footkerchief Status new => needs feedback
2014-07-24 11:19 Goton Note Added: 0027437
2014-07-24 11:19 Goton Status needs feedback => assigned
2014-07-24 12:54 Footkerchief Relationship added related to 0007404
2014-08-14 13:45 Toady One Note Added: 0029053
2014-08-14 13:45 Toady One Status assigned => resolved
2014-08-14 13:45 Toady One Fixed in Version => Next Version
2014-08-14 13:45 Toady One Resolution open => fixed
2014-08-14 13:45 Toady One Assigned To Footkerchief => Toady One

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