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IDProjectCategoryView StatusDate SubmittedLast Update
0007619Dwarf FortressDwarf Mode -- Tradepublic2014-07-25 00:192018-07-08 12:41
ReporterSomeoneSneaky 
Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.40.04 
Target VersionFixed in Version 
Summary0007619: Traders frigthtened by wild animals won't pack up and leave.
DescriptionThis is the second time this has happened in this save -- the first time was a Dwarven caravan, this time it's Humans. When the merchants / guards are frightened by wild animals, the traders and pack animals run away from the depot (guards will still attack after running). But, they won't return to the depot to gather their belongings, so they end up standing around for months.

Animals in question were 'Peach-faced lovebird man/woman' and 'giant kea'.

To 'fix' the problem with the dwarven caravan, I forbid the depot, then reclaimed it. My dwarves went and stole all the goods, then the dwarven merchants left with nothing. I haven't tried this with the Human caravan, as I'm trying to avoid having a bunch of 'imported' goods laying around.

Bug is similar to

http://www.bay12games.com/dwarves/mantisbt/view.php?id=7185 [^]

Only with mine, the merchants aren't leaving. The wagons are gone, and the humans and their animals are standing in place, with their goods sitting in the depot with the [T]rade tag still on, meaning they still belong to the merchants.

If the merchants or their pack animals end up going berserk, this might be a pretty 'fun' bug.
Steps To ReproduceHave a trading depot outside, or in an area where unsettling creatures can get too close to your visiting merchants, and wait for them to meet.
Additional InformationUploaded save:

http://dffd.wimbli.com/file.php?id=9142 [^]

TagsNo tags attached.
Attached Files

- Relationships
has duplicate 0007677resolvedDwarfu Trade caravan can not leave area and wagons are listed as missing 

-  Notes
(0027479)
SomeoneSneaky (reporter)
2014-07-25 00:23
edited on: 2014-07-25 13:35

I may have misunderstood the 'reactions' tag category...

ETA: Forgot to mention -- between the arrival of the human caravan and the uploading of the save file, another dwarven caravan arrived. They claimed the depot, unloaded their goods, traded, repacked, and left, without any problems. The humans' goods remained where they are, and the presence of the human traders didn't impede the dwarven merchants in any way.

(0029476)
Therolt (reporter)
2014-08-22 05:09
edited on: 2014-08-22 05:10

In Version 0.40.09

I just experienced an instance of this bug where an undead yak neck rolled up and killed off the guards and half the merchants. The remainder just mill around and the items in the depot are marked as being traded.

(0038328)
grand sage (reporter)
2018-05-15 13:59

Can report that this still exists in .10 as well.
(0038560)
FantasticDorf (reporter)
2018-07-08 12:41

11 & 12 too.

In my experience a merchant attacked one of the grey langurs in range because they felt vengeful that the guards were attacking them, this caused all of them to move from the depot and they wont move back, instead they are crouched despite having time to leave and the wagon is inactive.

After it happened, they stopped being able to trade despite having all their goods still out in-season not ready to depart yet & my broker there because the merchants were not at the depot with their pack animals.

Previously ive had langur's steal from the depot and cause no issues, this only happened when the merchant intervened and got stuck outside the depot. Other people have reported moving them with DFhack to the edges works because they cannot move themselves.

- Issue History
Date Modified Username Field Change
2014-07-25 00:19 SomeoneSneaky New Issue
2014-07-25 00:23 SomeoneSneaky Note Added: 0027479
2014-07-25 03:23 Knight Otu Category Reactions => Dwarf Mode -- Trade
2014-07-25 13:35 SomeoneSneaky Note Edited: 0027479 View Revisions
2014-07-27 20:07 Dwarfu Relationship added has duplicate 0007677
2014-08-22 05:09 Therolt Note Added: 0029476
2014-08-22 05:10 Therolt Note Edited: 0029476 View Revisions
2014-08-22 05:10 Therolt Note Edited: 0029476 View Revisions
2018-05-15 13:59 grand sage Note Added: 0038328
2018-07-08 12:41 FantasticDorf Note Added: 0038560


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