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IDProjectCategoryView StatusDate SubmittedLast Update
0007670Dwarf FortressAdventure Mode -- AIpublic2014-07-27 15:402018-07-29 03:53
Reportersmjjames 
Assigned To 
PrioritynormalSeverityminorReproducibilityalways
StatusnewResolutionopen 
PlatformWindows 8OSOS Version
Product Version0.40.04 
Target VersionFixed in Version 
Summary0007670: Titans attacking each other, also all titan shrines crammed into NWmost corner of map
DescriptionNot sure if titans are supposed to attack each other, but then again, the shrines normally aren't all crammed into the northwest corner of the map.

Heres the save: http://dffd.wimbli.com/file.php?id=9177 [^] The two titans are right at the edge of my vision to the northeast.
Steps To ReproduceJust gen a world and visit the shrines. The two titans attacking each other is a random encounter thing.
TagsNo tags attached.
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-  Notes
(0036657)
Doorkeeper (reporter)
2017-07-10 07:02
edited on: 2017-07-10 16:10

Titan shrines crammed into northwest corner of map exists in 0.43.05

World save & param.txt: http://dffd.bay12games.com/file.php?id=12999 [^]

I was playing as an adventurer, planning to slay all monsters. Was trying to find titans and discovered they were all at the farmost NW corner of the world (convenient). Checked online and found this bug report. So I took the world gen params and created the copy above. Tested and the issue persists. Embarked to the region tile itself and indeed all titans (there are 12) and shrines appeared.

I checked the Legends and each titan did came from various regions around the world ("In a time before time, [Titan] began wandering [random region]"). The NW corner of the world is a freezing glacier biome which is somewhere a forest or brush titan should not be in. I made other worlds before and this is the only time this occurred.

(0036667)
Doorkeeper (reporter)
2017-07-20 12:57
edited on: 2017-07-21 00:24

I tested some more and found the issue: If the NWmost corner of the world is a non-mountain landmass, then titan shrines will always cram-generate in that area. If not then they will generate as normal (ie. scattered randomly around the world).

(0038656)
Deon (reporter)
2018-07-29 03:53

Here's another occurrence of this issue on the current version:
http://www.bay12forums.com/smf/index.php?topic=171557.0 [^]

- Issue History
Date Modified Username Field Change
2014-07-27 15:40 smjjames New Issue
2017-07-10 07:02 Doorkeeper Note Added: 0036657
2017-07-10 07:11 Doorkeeper Note Edited: 0036657 View Revisions
2017-07-10 07:16 Doorkeeper Note Edited: 0036657 View Revisions
2017-07-10 16:10 Doorkeeper Note Edited: 0036657 View Revisions
2017-07-20 12:57 Doorkeeper Note Added: 0036667
2017-07-21 00:24 Doorkeeper Note Edited: 0036667 View Revisions
2018-07-29 03:53 Deon Note Added: 0038656


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