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IDProjectCategoryView StatusDate SubmittedLast Update
0007702Dwarf FortressDwarf Mode -- Interface, Depot Accesspublic2014-07-28 21:152014-07-29 13:17
ReporterVamplord392 
Assigned ToKnight Otu 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionno change required 
PlatformPCOSWindowsOS Version7
Product Version0.40.05 
Target VersionFixed in Version 
Summary0007702: All tiles marked as "No Wagon Access" while Depot is in construction
DescriptionIf you try to use "D" to check Depot Access while a trade depot is in construction (and no other depot currently exists), all tiles on the map are marked as "No Wagon Access". Once the depot is constructed, tiles and the depot are marked as accessible/inaccessible properly.
Steps To Reproduce1.) Generate a world, embark
2.) Designate a trade depot to be built anywhere
3.) At any time before the depot is fully constructed, use "D" to check depot access -- all tiles will be marked as inaccessible.
Additional InformationIf any depot currently exists, checking depot access works normally. If all depots are deconstructed and then one is scheduled for reconstruction, the bug still occurs.
TagsNo tags attached.
Attached Files

- Relationships
has duplicate 0011125resolvedLoci No wagon access across entire map 

-  Notes
(0027848)
thewonderidiot (reporter)
2014-07-28 21:32

Since I'm unable to find a bug about this already on the tracker, I'll point out that the depot screen behaves similarly if you have a trade depot that is currently forbidden. I *think* this is intended behavior (if you don't actually have a usable depot, then there's no path to it), but it could definitely be more clear.
(0027849)
Vamplord392 (reporter)
2014-07-29 00:18

I'm seeing it as a bug, because (it seems) various tiles on the map should be accessible or inaccessible regardless of whether or not you have a depot. Perhaps I'm just misunderstanding, but it would appear that it's not looking for a path to any particular location, just saying which locations are reachable and which aren't, which is independent of your depot.
(0027852)
Quietust (reporter)
2014-07-29 04:25

Depot accessibility is measured outward from the depot, not inward from the map edge, so if there is no depot at all, there is technically no depot access.
(0027853)
Knight Otu (manager)
2014-07-29 04:39

Yeah, there's no bug here.

- Issue History
Date Modified Username Field Change
2014-07-28 21:15 Vamplord392 New Issue
2014-07-28 21:32 thewonderidiot Note Added: 0027848
2014-07-29 00:18 Vamplord392 Note Added: 0027849
2014-07-29 00:19 Vamplord392 Issue Monitored: Vamplord392
2014-07-29 04:25 Quietust Note Added: 0027852
2014-07-29 04:39 Knight Otu Note Added: 0027853
2014-07-29 04:39 Knight Otu Status new => resolved
2014-07-29 04:39 Knight Otu Resolution open => no change required
2014-07-29 04:39 Knight Otu Assigned To => Knight Otu
2014-07-29 13:17 Vamplord392 Issue End Monitor: Vamplord392
2019-07-22 17:19 Loci Relationship added has duplicate 0011125


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