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IDProjectCategoryView StatusDate SubmittedLast Update
0007734Dwarf FortressVegetationpublic2014-07-30 01:102014-08-25 08:13
Assigned ToDwarfu 
PriorityhighSeveritymajorReproducibilityhave not tried
PlatformOSWin 7 64OS Version
Product Version0.40.05 
Target VersionFixed in Version 
Summary0007734: Collapsing trees channel holes in multiple z levels.
DescriptionWhen a tree is falling/collapsing on the surface, it does (sometimes?) channel a hole in the z+1 and z+2 layers (if they are already dug out) and destroy buildings and stockpiles that might be there already.

It does channel in both soil and stone layers.

There was no roots to be dug out, so could be young growing trees.
Steps To ReproduceDig out z+1 and z+2, wait for trees to collapse on surface.
Attached Files

- Relationships
duplicate of 0006704resolvedToady One Already-felled trees "collapse" when mining under their former roots 

-  Notes
Kirkegaard (reporter)
2014-07-30 01:29
edited on: 2014-07-30 01:30

Savegame: [^]

edit: I have build a few floors over some of the holes.

I do btw use Starter Pack r2

- Issue History
Date Modified Username Field Change
2014-07-30 01:10 Kirkegaard New Issue
2014-07-30 01:10 Kirkegaard Issue Monitored: Kirkegaard
2014-07-30 01:11 Kirkegaard Tag Attached: trees
2014-07-30 01:29 Kirkegaard Note Added: 0027931
2014-07-30 01:30 Kirkegaard Note Edited: 0027931 View Revisions
2014-07-30 06:03 Dwarfu Relationship added duplicate of 0007697
2014-07-30 06:03 Dwarfu Status new => resolved
2014-07-30 06:03 Dwarfu Resolution open => duplicate
2014-07-30 06:03 Dwarfu Assigned To => Dwarfu
2014-08-25 07:41 Kirkegaard Issue End Monitor: Kirkegaard
2014-08-25 08:12 lethosor Relationship deleted 0007697
2014-08-25 08:13 lethosor Relationship added duplicate of 0006704

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