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IDProjectCategoryView StatusDate SubmittedLast Update
0007878Dwarf FortressCivilizations/Entities -- Populationspublic2014-08-06 11:082014-08-06 18:04
Assigned ToFootkerchief 
PlatformcomputerOSWindows 7OS Version7
Product Version0.40.06 
Target VersionFixed in Version 
Summary0007878: Dark pit population sizes make game unplayable
DescriptionLoad any size map, rest of the game plays fine. Try to explore dark pits if you aren't using a super computer, drop to 2 fps. Go into legends, each dark pits site has 1000-5000 trolls, humans, and goblins mixed in.
Steps To ReproduceMake a map, load legends and view populations.
Additional InformationIt would be nice to somehow control this in some way. Populations of 100-500 would probably work better.
Tagsadventure mode, dark tower, fps, population, trolls
Attached Files

- Relationships
duplicate of 0007526confirmedDwarfu Dark towers contain thousands of goblins and trolls, causing lag 

-  Notes
smjjames (reporter)
2014-08-06 12:10

You mean dark towers though? The dark pits have a more reasonable population level.
letitslide (reporter)
2014-08-06 12:15

Yeah, sorry. Dark towers. The pits have barely anyone in them. At the bottom levels there are hundreds and hundreds of trolls standing around. Won't react to being attacked other than being alarmed.
Talvieno (reporter)
2014-08-06 13:09
edited on: 2014-08-06 13:09

Dark towers, hundreds of trolls. I can confirm this. The game drops to one turn per 15+ seconds at times. It really destroys the game. I can manage a few fps, but at these levels... :P

smjjames (reporter)
2014-08-06 13:37

Hundreds? Try thousands. One tower in my game has 9,544 goblins and 5,200 trolls, far more than a big human town. And this is a 300 year old world.
letitslide (reporter)
2014-08-06 14:04

It's interesting, too, because at very, very specific times it picks up to about 10 fps when I am in the tower itself. I tried sleeping and trying all times of the day to no avail. Just randomly it would unchoke my computer for a brief 15 seconds, then back to one space every fifteen seconds.
Talvieno (reporter)
2014-08-06 14:28

I've experienced that too, letitslide. I'm not sure what causes that, but I have a feeling it has something to do with not all the trolls being loaded into memory at the same time... but it was too random to be sure.
smjjames (reporter)
2014-08-06 16:47
edited on: 2014-08-06 16:49

I've found that when I approach towers where I've scared the goblins into scattering or killed a whole bunch, the lag lets up.

Waiting until the goblins and trolls sleep seems to help some (probably because theres less pathing and talking), although the trolls (or anything) in the pits themselves don't sleep for whatever reason.

- Issue History
Date Modified Username Field Change
2014-08-06 11:08 letitslide New Issue
2014-08-06 12:10 smjjames Note Added: 0028476
2014-08-06 12:15 letitslide Note Added: 0028477
2014-08-06 13:09 Talvieno Note Added: 0028481
2014-08-06 13:09 Talvieno Note Edited: 0028481 View Revisions
2014-08-06 13:37 smjjames Note Added: 0028484
2014-08-06 14:04 letitslide Note Added: 0028488
2014-08-06 14:28 Talvieno Note Added: 0028491
2014-08-06 14:32 letitslide Tag Attached: adventure mode
2014-08-06 14:32 letitslide Tag Attached: fps
2014-08-06 14:32 letitslide Tag Attached: population
2014-08-06 14:32 letitslide Tag Attached: trolls
2014-08-06 14:32 letitslide Tag Attached: dark tower
2014-08-06 16:47 smjjames Note Added: 0028497
2014-08-06 16:48 smjjames Note Edited: 0028497 View Revisions
2014-08-06 16:49 smjjames Note Edited: 0028497 View Revisions
2014-08-06 18:04 Footkerchief Relationship added duplicate of 0007526
2014-08-06 18:04 Footkerchief Status new => resolved
2014-08-06 18:04 Footkerchief Resolution open => duplicate
2014-08-06 18:04 Footkerchief Assigned To => Footkerchief

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