|Anonymous | Login | Signup for a new account||2013-05-23 11:22 PDT|
|Main | My View | View Issues | Change Log | Roadmap|
|View Issue Details|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000791||Dwarf Fortress||Dwarf Mode -- Jobs, Hauling||public||2010-04-08 06:37||2012-09-08 12:14|
|Target Version||Fixed in Version|
|Summary||0000791: Even with hauling labors off, dwarves continue to haul to trade depot and harvest food|
|Description||Much as the title says, even with hauling entirely disabled dwarves continue to haul/harvest some items. This makes dedicated "medical/idle" dwarves less effective.|
|Steps To Reproduce||Disable all labors, watch dwarf work.|
|Additional Information||Relatively minor.|
|All types of hauling, or just some types?|
|I can remember seeing a farmer with only food hauling and burial enabled hauling stone crafts to the trade depot.|
|My dwarf with only food and furniture hauling enabled grabbed a pickaxe and got confused about what to do with it.|
Not a bug.
All dwarves participate in hauling stuff to the depot, and have for time out of mind. All dwarves will harvest plants from farms, unless you tell them not to in the orders menu by pressing [o][h]. Dwarves who drink booze they find lying around will then haul the barrel to a booze stockpile if one is available. All of these behaviors are the same as they've always been.
I've been playing the new version for a while and I haven't seen any weird hauling behavior like dwarves with no item hauling randomly picking up items and getting confused.
I wonder how dwarves who are restricted in a burrow which does not include the trade depot interact with that now...?
|Nukeitall, was there anything that wasn't accounted for by derigo's explanation above?|
|Seems adequate - I suppose it would be nothing new.|
|Alright, I'll close it then.|
|Reopening just in case this is a bug.|
Just because "they always have" doesn't mean this isn't a bug.
I have often wanted SOME of my dwarves to honor me turning off all hauling duties when moving goods to the Trade Depot. For instance--- the broker. Having the broker haul and haul and haul gets in the way of havin the broker trade. If you have some items that are a long way away, and you see that warning message "The merchants are leaving soon", the last thing you want to see is your broker do is drop their current load at the trade depot, and go back to hauling more goods.
And using the r (RemCur) in the Unit Manager screen really upsets a broker. They will then stand around for the better part of a month, if not a season, before deciding to do something.
Some tasks are not linked to a labor. Moving things to a trade depot or pulling levers isn't attached to any labor, so those things cannot be turned on or off.
As for harvesting you can change it to allow all dwarves harvest or only farmers harvest in the orders menu. Default is all dwarves harvest, but I change it to farms only just out of my own personal preference.
They also "haul" animals to pastures or cages even with all hauling labors disabled.
There is "animal hauling" labor, and it should have use in such situations.
|@Rafal99 - it is reported as 0004072: Animal Hauling without job enabled|
|still in 34.11|
I have my farmers with no hauling labours set, and 'only farmers harvest' on, but they harvest one/some of the crops before running all the way to the food stockpile to pick up a barrel, running back to fill it with the newly picked crops, and then back to the pile to drop the barrel off.
You could say that whole process is considered 'harvesting', but it's annoyingly inefficient.
I can pretty much confirm that dwarves who have the hauling jobs disabled will haul everything, at least as of 34.11.
Due to a horribly over bloated supply of finished goods, everyone is so intent on collecting all the clothes and trinkets to fill up the space. It's been to the point where patients will die of dehydration because nobody wants to leave a sock on the floor to give the suffering fool some water.
They're even plenty happy to put the former patient into a coffin without the burial labor enabled.
Depot-hauling jobs can be cancelled by un-designating for trade anything still marked "pending". (or maybe, finding the item they're assigned to haul via viewing the job on the 'j'obs screen, and undesignating any matching still-pending items).
The farmer-barrel-hauling job is a result of the bin/barrel hauling rework. Frankly, while it's great to have a dwarf haul a barrel or bin to collect 10 things, it's rather inefficient (and really annoying) to have them run over and drag a barrel to store plants, then drag the barrel back, rather than simply pick up the one pig tail he's just harvested and carry it to the barrel.
I'm not sure of precisely where exactly the cut-off should be (2 items? 3?), but surely a container-storing job for a single item should haul the item to the container, rather than the container to the item (and back), especially if the container is a heavy weapons or armor bin.
|2010-04-08 06:37||Nukeitall||New Issue|
|2010-04-08 10:05||Footkerchief||Note Added: 0002073|
|2010-04-08 10:05||Footkerchief||Issue Monitored: Footkerchief|
|2010-04-08 10:17||HistoryLessens||Note Added: 0002077|
|2010-04-08 12:21||tigger89||Note Added: 0002119|
|2010-04-08 13:21||derigo||Note Added: 0002138|
|2010-04-08 13:45||Kennel||Tag Attached: hauling|
|2010-04-08 13:45||Kennel||Tag Attached: labors|
|2010-04-08 16:34||Footkerchief||Note Added: 0002191|
|2010-04-11 15:47||Footkerchief||Tag Attached: AWAITING UPDATE|
|2010-04-11 17:03||Nukeitall||Note Added: 0002906|
|2010-04-11 18:33||Footkerchief||Note Added: 0002938|
|2010-04-11 18:33||Footkerchief||Status||new => resolved|
|2010-04-11 18:33||Footkerchief||Resolution||open => no change required|
|2010-04-11 18:33||Footkerchief||Assigned To||=> Footkerchief|
|2010-04-13 09:25||Footkerchief||Summary||Even with hauling labors off, dwarves continue to haul => Even with hauling labors off, dwarves continue to haul to trade depot and harvest food|
|2010-04-13 09:26||Footkerchief||Relationship added||has duplicate 0001085|
|2010-05-17 18:14||Logical2u||Tag Detached: AWAITING UPDATE|
|2010-05-17 18:14||Logical2u||Issue End Monitor: Footkerchief|
|2010-06-09 06:45||Toady One||Status||resolved => closed|
|2010-08-09 17:52||Footkerchief||Assigned To||Footkerchief =>|
|2010-08-09 17:52||Footkerchief||Status||closed => new|
|2010-08-09 17:52||Footkerchief||Note Added: 0011678|
|2010-08-09 17:53||Footkerchief||Relationship added||has duplicate 0002993|
|2010-08-09 17:53||Footkerchief||Tag Attached: Intentional/Expected?|
|2010-08-10 00:23||Lord_Dakstar||Note Added: 0011686|
|2010-08-11 13:27||hyndis||Note Added: 0011721|
|2011-02-06 15:11||Dwarfu||Resolution||no change required => open|
|2011-03-24 09:47||Kogut||Note Added: 0016515|
|2011-03-24 10:02||Footkerchief||Relationship added||related to 0003887|
|2011-03-27 23:34||Footkerchief||Relationship added||related to 0004370|
|2011-03-28 01:21||Footkerchief||Relationship added||related to 0002560|
|2011-03-31 01:55||Kogut||Issue Monitored: Kogut|
|2012-01-30 12:46||Footkerchief||Tag Detached: Intentional/Expected?|
|2012-01-30 12:46||Footkerchief||Relationship added||related to 0004072|
|2012-01-30 12:47||Footkerchief||Sticky Issue||No => Yes|
|2012-02-23 16:23||Rafal99||Note Added: 0020574|
|2012-02-23 16:25||Rafal99||Issue Monitored: Rafal99|
|2012-03-30 07:22||Kogut||Note Added: 0021916|
|2012-06-08 06:56||Kogut||Note Added: 0022913|
|2012-07-01 07:01||Zeg||Note Added: 0023134|
|2012-07-09 03:28||Yossitaru||Note Added: 0023189|
|2012-09-06 18:38||UristMcDorf||Note Added: 0023534|
|2012-09-08 12:14||arclance||Issue Monitored: arclance|
|Copyright © 2000 - 2010 MantisBT Group|