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IDProjectCategoryView StatusDate SubmittedLast Update
0000791Dwarf FortressDwarf Mode -- Jobs, Haulingpublic2010-04-08 06:372014-09-14 09:43
Assigned ToToady One 
PlatformPCOSXPOS VersionSP3
Product Version0.31.01 
Target VersionFixed in Version0.40.07 
Summary0000791: Even with hauling labors off, dwarves continue to haul to trade depot and harvest food
DescriptionMuch as the title says, even with hauling entirely disabled dwarves continue to haul/harvest some items. This makes dedicated "medical/idle" dwarves less effective.
Steps To ReproduceDisable all labors, watch dwarf work.
Additional InformationRelatively minor.
Tagshauling, labors
Attached Files

- Relationships
related to 0003887resolvedToady One Construction of "Upright weapon" [b][T][S] doesn't require any particular labor 
related to 0004072resolvedToady One Dwarves drag animals to pen/pit/cage/restraint without Animal Hauling enabled 
has duplicate 0001085closedFootkerchief Dwarves doing "Bring item to Depot" without any hauling or other labor enabled. 
has duplicate 0002993resolvedFootkerchief Dwarf brings goods to depot; hauling labor disabled 
has duplicate 0006125resolvedFootkerchief Chief Medical Dwarf continues to take hauling jobs even though all hauling labors are off 
related to 0004370resolvedToady One There's no labor to control the "Pull the lever" job 
related to 0002560resolvedToady One Remove construction task prioritized too high, labor can't be disabled, children help out 
related to 0007718resolvedToady One Placing corpses in coffins requires Item Hauling instead of Burial labor 
related to 0008665confirmedFootkerchief Bring Item to Depot supersedes and cancels other jobs 

-  Notes
Footkerchief (manager)
2010-04-08 10:05

All types of hauling, or just some types?
HistoryLessens (reporter)
2010-04-08 10:17

I can remember seeing a farmer with only food hauling and burial enabled hauling stone crafts to the trade depot.
tigger89 (reporter)
2010-04-08 12:21

My dwarf with only food and furniture hauling enabled grabbed a pickaxe and got confused about what to do with it.
derigo (reporter)
2010-04-08 13:21

Not a bug.

All dwarves participate in hauling stuff to the depot, and have for time out of mind. All dwarves will harvest plants from farms, unless you tell them not to in the orders menu by pressing [o][h]. Dwarves who drink booze they find lying around will then haul the barrel to a booze stockpile if one is available. All of these behaviors are the same as they've always been.

I've been playing the new version for a while and I haven't seen any weird hauling behavior like dwarves with no item hauling randomly picking up items and getting confused.

I wonder how dwarves who are restricted in a burrow which does not include the trade depot interact with that now...?
Footkerchief (manager)
2010-04-08 16:34

Nukeitall, was there anything that wasn't accounted for by derigo's explanation above?
Nukeitall (reporter)
2010-04-11 17:03

Seems adequate - I suppose it would be nothing new.
Footkerchief (manager)
2010-04-11 18:33

Alright, I'll close it then.
Footkerchief (manager)
2010-08-09 17:52

Reopening just in case this is a bug.
Lord_Dakstar (reporter)
2010-08-10 00:23

Just because "they always have" doesn't mean this isn't a bug.

I have often wanted SOME of my dwarves to honor me turning off all hauling duties when moving goods to the Trade Depot. For instance--- the broker. Having the broker haul and haul and haul gets in the way of havin the broker trade. If you have some items that are a long way away, and you see that warning message "The merchants are leaving soon", the last thing you want to see is your broker do is drop their current load at the trade depot, and go back to hauling more goods.

And using the r (RemCur) in the Unit Manager screen really upsets a broker. They will then stand around for the better part of a month, if not a season, before deciding to do something.
hyndis (reporter)
2010-08-11 13:27

Some tasks are not linked to a labor. Moving things to a trade depot or pulling levers isn't attached to any labor, so those things cannot be turned on or off.

As for harvesting you can change it to allow all dwarves harvest or only farmers harvest in the orders menu. Default is all dwarves harvest, but I change it to farms only just out of my own personal preference.
Kogut (reporter)
2011-03-24 09:47

similar: 0003887
Rafal99 (reporter)
2012-02-23 16:23

They also "haul" animals to pastures or cages even with all hauling labors disabled.
There is "animal hauling" labor, and it should have use in such situations.
Kogut (reporter)
2012-03-30 07:22

@Rafal99 - it is reported as 0004072: Animal Hauling without job enabled
Kogut (reporter)
2012-06-08 06:56

still in 34.11
Zeg (reporter)
2012-07-01 07:01

I have my farmers with no hauling labours set, and 'only farmers harvest' on, but they harvest one/some of the crops before running all the way to the food stockpile to pick up a barrel, running back to fill it with the newly picked crops, and then back to the pile to drop the barrel off.

You could say that whole process is considered 'harvesting', but it's annoyingly inefficient.
Yossitaru (reporter)
2012-07-09 03:28

I can pretty much confirm that dwarves who have the hauling jobs disabled will haul everything, at least as of 34.11.
Due to a horribly over bloated supply of finished goods, everyone is so intent on collecting all the clothes and trinkets to fill up the space. It's been to the point where patients will die of dehydration because nobody wants to leave a sock on the floor to give the suffering fool some water.
They're even plenty happy to put the former patient into a coffin without the burial labor enabled.
UristMcDorf (reporter)
2012-09-06 18:38

Depot-hauling jobs can be cancelled by un-designating for trade anything still marked "pending". (or maybe, finding the item they're assigned to haul via viewing the job on the 'j'obs screen, and undesignating any matching still-pending items).

The farmer-barrel-hauling job is a result of the bin/barrel hauling rework. Frankly, while it's great to have a dwarf haul a barrel or bin to collect 10 things, it's rather inefficient (and really annoying) to have them run over and drag a barrel to store plants, then drag the barrel back, rather than simply pick up the one pig tail he's just harvested and carry it to the barrel.

I'm not sure of precisely where exactly the cut-off should be (2 items? 3?), but surely a container-storing job for a single item should haul the item to the container, rather than the container to the item (and back), especially if the container is a heavy weapons or armor bin.
Harmonica (reporter)
2014-07-19 04:04

Still a bug in DF 2014 (for the reasons in above comment).

- Issue History
Date Modified Username Field Change
2010-04-08 06:37 Nukeitall New Issue
2010-04-08 10:05 Footkerchief Note Added: 0002073
2010-04-08 10:05 Footkerchief Issue Monitored: Footkerchief
2010-04-08 10:17 HistoryLessens Note Added: 0002077
2010-04-08 12:21 tigger89 Note Added: 0002119
2010-04-08 13:21 derigo Note Added: 0002138
2010-04-08 13:45 Kennel Tag Attached: hauling
2010-04-08 13:45 Kennel Tag Attached: labors
2010-04-08 16:34 Footkerchief Note Added: 0002191
2010-04-11 15:47 Footkerchief Tag Attached: AWAITING UPDATE
2010-04-11 17:03 Nukeitall Note Added: 0002906
2010-04-11 18:33 Footkerchief Note Added: 0002938
2010-04-11 18:33 Footkerchief Status new => resolved
2010-04-11 18:33 Footkerchief Resolution open => no change required
2010-04-11 18:33 Footkerchief Assigned To => Footkerchief
2010-04-13 09:25 Footkerchief Summary Even with hauling labors off, dwarves continue to haul => Even with hauling labors off, dwarves continue to haul to trade depot and harvest food
2010-04-13 09:26 Footkerchief Relationship added has duplicate 0001085
2010-05-17 18:14 Logical2u Tag Detached: AWAITING UPDATE
2010-05-17 18:14 Logical2u Issue End Monitor: Footkerchief
2010-06-09 06:45 Toady One Status resolved => closed
2010-08-09 17:52 Footkerchief Assigned To Footkerchief =>
2010-08-09 17:52 Footkerchief Status closed => new
2010-08-09 17:52 Footkerchief Note Added: 0011678
2010-08-09 17:53 Footkerchief Relationship added has duplicate 0002993
2010-08-09 17:53 Footkerchief Tag Attached: Intentional/Expected?
2010-08-10 00:23 Lord_Dakstar Note Added: 0011686
2010-08-11 13:27 hyndis Note Added: 0011721
2011-02-06 15:11 Dwarfu Resolution no change required => open
2011-03-24 09:47 Kogut Note Added: 0016515
2011-03-24 10:02 Footkerchief Relationship added related to 0003887
2011-03-27 23:34 Footkerchief Relationship added related to 0004370
2011-03-28 01:21 Footkerchief Relationship added related to 0002560
2011-03-31 01:55 Kogut Issue Monitored: Kogut
2012-01-30 12:46 Footkerchief Tag Detached: Intentional/Expected?
2012-01-30 12:46 Footkerchief Relationship added related to 0004072
2012-01-30 12:47 Footkerchief Sticky Issue No => Yes
2012-02-23 16:23 Rafal99 Note Added: 0020574
2012-02-23 16:25 Rafal99 Issue Monitored: Rafal99
2012-03-30 07:22 Kogut Note Added: 0021916
2012-06-08 06:56 Kogut Note Added: 0022913
2012-07-01 07:01 Zeg Note Added: 0023134
2012-07-09 03:28 Yossitaru Note Added: 0023189
2012-09-06 18:38 UristMcDorf Note Added: 0023534
2012-09-08 12:14 arclance Issue Monitored: arclance
2014-07-19 04:04 Harmonica Note Added: 0026938
2014-07-19 04:04 Harmonica Issue Monitored: Harmonica
2014-08-08 09:07 Footkerchief Assigned To => Footkerchief
2014-08-08 09:07 Footkerchief Status new => confirmed
2014-08-09 15:10 Toady One Status confirmed => resolved
2014-08-09 15:10 Toady One Fixed in Version => Next Version
2014-08-09 15:10 Toady One Resolution open => fixed
2014-08-09 15:10 Toady One Assigned To Footkerchief => Toady One
2014-08-20 02:29 Rafal99 Issue End Monitor: Rafal99
2014-08-21 15:49 Footkerchief Relationship added has duplicate 0006125
2014-08-21 15:49 Footkerchief Issue Monitored: SirusEasyE
2014-09-12 22:25 Footkerchief Relationship added related to 0007718
2014-09-14 09:43 lethosor Sticky Issue Yes => No
2014-12-25 22:20 Footkerchief Relationship added related to 0008665

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