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IDProjectCategoryView StatusDate SubmittedLast Update
0007946Dwarf FortressDwarf Mode -- Jobs, Generalpublic2014-08-11 02:072014-10-29 15:48
ReporterAuthority2 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilitysometimes
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.40.06 
Target VersionFixed in Version0.40.15 
Summary0007946: Tantruming dwarves perform dozens of fistfights/throws in a second
DescriptionFirst occurrence, with throwing only: http://www.bay12forums.com/smf/index.php?topic=15096.msg5541595#msg5541595 [^]
A dwarf throws 189 things during a single tantrum, going from miserable (0) to ecstatic (631).
Unfortunately, I didn't keep the save. An attempt to reproduce it had a dwarf go from miserable (0) to ecstatic (987) in seconds with "enjoyed throwing something lately" x41 and "enjoyed starting a fist fight lately" x56.
Happiness numbers are from Dwarf Therapist, but it's not a DT issue because the ingame display also shows the dwarves as ecstatic and having increased skill levels from the throwing and fighting.
The raws are modded for dwarves to walk ten times as fast and for no fliers.
Steps To ReproduceLock dwarves in a bare room with throwable things and miasma, and if it isn't enough kill off some of their friends. It might not happen immediately - on the second try, it took six dwarves.
Additional InformationSecond save: http://dffd.wimbli.com/file.php?id=9354 [^]
TagsNo tags attached.
Attached Files

- Relationships

-  Notes
(0028790)
Footkerchief (manager)
2014-08-11 06:03

Is it reproducible without the walking-speed mod? Does it depend on whether you're designating stuff, like in 0001697?
(0028791)
Authority2 (reporter)
2014-08-11 06:28

Isn't 0001697 resolved?
I'll try unmodding the raws and trying again, though with the combat/walking speed split it's unlikely that throwing and walking would be related.
(0028797)
Authority2 (reporter)
2014-08-11 07:57

First tantrum of the new unmodded fort, "enjoyed throwing something lately" x6 and "enjoyed starting a fist fight lately" x21. Unfortunately, a bunch of babies were born because the new copy didn't have its child cap set and cheered everyone up so I couldn't continue.
It's possible that the walking-speed mod made it more obvious, or that I only noticed the most obvious case out of many for the previous forts.
Does that work, or should I try again?
(0028798)
Footkerchief (manager)
2014-08-11 08:00

0001697 had a lot of different manifestations -- I'm not whether they were all fixed.
(0028801)
Authority2 (reporter)
2014-08-11 08:38

Oh, I made sure not to open the designation screen during this one.

- Issue History
Date Modified Username Field Change
2014-08-11 02:07 Authority2 New Issue
2014-08-11 06:03 Footkerchief Note Added: 0028790
2014-08-11 06:03 Footkerchief Assigned To => Footkerchief
2014-08-11 06:03 Footkerchief Status new => needs feedback
2014-08-11 06:28 Authority2 Note Added: 0028791
2014-08-11 06:28 Authority2 Status needs feedback => assigned
2014-08-11 07:57 Authority2 Note Added: 0028797
2014-08-11 08:00 Footkerchief Note Added: 0028798
2014-08-11 08:38 Authority2 Note Added: 0028801
2014-08-13 12:22 Footkerchief Status assigned => confirmed
2014-10-29 15:48 Toady One Status confirmed => resolved
2014-10-29 15:48 Toady One Fixed in Version => Next Version
2014-10-29 15:48 Toady One Resolution open => fixed
2014-10-29 15:48 Toady One Assigned To Footkerchief => Toady One


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