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IDProjectCategoryView StatusDate SubmittedLast Update
0000795Dwarf FortressDwarf Mode -- Stockpilespublic2010-04-08 08:132018-01-08 14:02
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformOSOS Version
Product Version0.31.01 
Target VersionFixed in Version0.44.04 
Summary0000795: If part of a stockpile is inaccessible, barrels/bins don't get placed in succeeding tiles
DescriptionIn my fort, there is a food stockpile. It was being filled with plump helmets from the nearby farm. When it became full, I created some more barrels to store them more efficiently. The barrels were placed in the stockpile and filled, but only for the first "row" of the stockpile e.g the top-left square to the top-right. The rest of the stockpile was used as normal, but no more barrels were placed there. The number of barrels was set to the maximum, and had not been changed since the pile was created.

I deleted the stockpile, mined out more space, and created a new one which overlapped the original. Again, the first row was filled with barrels, but no more than that.
Steps To ReproduceCreate a food stockpile with default settings. Create enough barrels to fill stockpile. Farm enough plump helmets to fill stockpile. See if more that the first row is used.
TagsNo tags attached.
Attached Files

- Relationships
related to 0000087resolvedToady One If one tile of a farm plot is dry or has the wrong biome, it also prevents the succeeding tiles from getting planted 
has duplicate 0003991resolvedFootkerchief Gaps in food stockpiles. 

-  Notes
Footkerchief (manager)
2010-04-08 10:07

Can anyone else confirm that this happens in all forts?
Dwarfu (manager)
2010-04-08 10:15

With no changes to the standard options, I've had food stockpiles use the full requirement of barrels.

Of note, none of my barrels were crafted, they were all imported.
SmileyMan (reporter)
2010-04-09 04:17
edited on: 2010-04-09 04:18

I tested with a new fort in 31.02 last night and the stockpiles used barrels (imported and created) as expected. I will look to see if I have a save of the fort where I saw the problem, so please don't close until I've checked for that one, thanks.

One thing was that the stockpile initally filled with un-barrelled plump helmets before I started making barrels; I didn't replicate that in last nights test.

SmileyMan (reporter)
2010-04-10 16:20

OK, I loaded up the save in 31.01 and it's definitely got the problem. I'm not sure what you need for a save file, so I've zipped up the region folder, and you can download it from [^]
Footkerchief (manager)
2010-04-26 18:33
edited on: 2010-04-26 18:41

Figured it out. The northeast corner of your food stockpile is inaccessible. I removed that portion of the stockpile, and they immediately brought over more barrels. I'm retitling the report accordingly.

- Issue History
Date Modified Username Field Change
2010-04-08 08:13 SmileyMan New Issue
2010-04-08 10:07 Footkerchief Note Added: 0002074
2010-04-08 10:07 Footkerchief Issue Monitored: Footkerchief
2010-04-08 10:15 Dwarfu Note Added: 0002076
2010-04-09 04:17 SmileyMan Note Added: 0002293
2010-04-09 04:18 SmileyMan Note Edited: 0002293 View Revisions
2010-04-10 16:20 SmileyMan Note Added: 0002672
2010-04-26 18:33 Footkerchief Note Added: 0005228
2010-04-26 18:34 Footkerchief Relationship added related to 0000087
2010-04-26 18:35 Footkerchief Note Edited: 0005228 View Revisions
2010-04-26 18:40 Footkerchief Summary Food stockpile using only one row of barrels => If part of a stockpile is inaccessible, barrels/bins don't get placed in succeeding tiles
2010-04-26 18:41 Footkerchief Note Edited: 0005228 View Revisions
2011-02-20 09:08 Footkerchief Relationship added related to 0003991
2012-02-22 13:12 zombiejustice Issue Monitored: zombiejustice
2013-09-22 18:07 Footkerchief Relationship replaced has duplicate 0003991
2018-01-08 14:02 Toady One Status new => resolved
2018-01-08 14:02 Toady One Fixed in Version => Next Version
2018-01-08 14:02 Toady One Resolution open => fixed
2018-01-08 14:02 Toady One Assigned To => Toady One

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