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IDProjectCategoryView StatusDate SubmittedLast Update
0007959Dwarf FortressDwarf Mode -- Idle Behaviorpublic2014-08-11 12:282016-07-12 23:38
Assigned ToLoci 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformOSOS Version
Product Version0.40.08 
Target VersionFixed in Version 
Summary0007959: Miner climb on tree for unknown reason and refuse to do his mining job
Descriptionworld generated on 40.08
save here : [^]

I designed a room to be dug so i can set an underground stockpile, then waited and waited and the miner (that is the expedition leader) was still not coming.
I looked to see if he was dead , but he was there with "no job" in the U menu (despite the job location is designed).

I found that the miner for reason i don't know decided to climb on a tree and is still there without showing any sign to climb down.
He has now wound and is not "on break", so i don't know what is going on that cause him to stay on his tree ignoring his work.

(i can assign the miner job to another dwarf, and that dwarf will go mining immediately, so no idea what is going on with the expedition leader)
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0009252resolvedToady One Dwarves get stuck in trees 
related to 0006586needs feedbackFootkerchief Carpenter climbs multi-block trees to die 

-  Notes
Robsoie (reporter)
2014-08-11 13:54

a little follow-up, the dwarf only climb down from his tree if i assign the mining job to another dwarf (that will react immediately, take a pick and go mining)
After the new miner has dug a dozen of square in the designed room, the expedition leader/original miner will then climb down and go directly to help the mining.

If i don't assign the mining job to the other dwarf, the expedition leader will not do the mining job, and as i don't noticed him going to drink/eat , may probably die from thirst or starvation in the end
King Mir (reporter)
2014-08-11 22:07

To work around this, try setting up a meeting zone so that the miner eventually makes his way down to it.
Robsoie (reporter)
2014-08-12 12:42
edited on: 2014-08-12 12:46

It is not enough apparently, an alternative that worked was to create a burrow and assign that dwarf to that burrow, then the miner left the tree.

On the same strange climb and odd pathfinding choice, i ran a few times into a problem that is probably having some similar pathfinding source.

When i have a river (not a brook) crossing the map i am embarking in, it happens after a while that some dwarves that should be working have a "no job" , and looking for them, it appears that they're stuck on the other side of the river.
Until i build a mini bridge or a set of floor tiles for them to be able to come back.

The only way they could have gone stuck on the other side would be to have jumped after sprinting or climbing trees that are next to the river and dropping from the tree on the other side of the river. But they have no reason to do so as there's no threat and there's plenty of space to move around.

problem is that they will never come back on their own, trying to climb another tree, etc.. they will then eventually die from starving if you don't rescue them.

Marquar (reporter)
2014-08-29 09:26

I accidentally figured out a way to rescue dwarves if they just sit in the tree. Build a pair of up / down stairs, then build a floor on a tree branch on z-level up. When the floor was built, the tree vanished (no wood left behind) and the stuck dwarf was free with no injuries reported.
4maskwolf (reporter)
2014-08-29 10:23

well that in and of itself can probably be constituted as a bug.
kochano (reporter)
2016-01-19 12:57

I want to report that I am now encountering this bug with build 0.42.04. It is happening quite frequently, and occasionally I am unable to rescue the dwarves before they starve.
Detros (manager)
2016-01-19 18:12

Related to 0009252, "Dwarves get stuck in trees".
Loci (manager)
2016-07-12 23:38

Consolidating tree problems to 0009252

- Issue History
Date Modified Username Field Change
2014-08-11 12:28 Robsoie New Issue
2014-08-11 13:39 Footkerchief Relationship added related to 0006586
2014-08-11 13:54 Robsoie Note Added: 0028831
2014-08-11 22:07 King Mir Note Added: 0028864
2014-08-12 12:42 Robsoie Note Added: 0028894
2014-08-12 12:46 Robsoie Note Edited: 0028894 View Revisions
2014-08-29 09:26 Marquar Note Added: 0029771
2014-08-29 10:23 4maskwolf Note Added: 0029773
2016-01-19 12:57 kochano Note Added: 0034477
2016-01-19 18:12 Detros Note Added: 0034479
2016-07-12 23:38 Loci Note Added: 0035615
2016-07-12 23:38 Loci Relationship added duplicate of 0009252
2016-07-12 23:38 Loci Status new => resolved
2016-07-12 23:38 Loci Resolution open => duplicate
2016-07-12 23:38 Loci Assigned To => Loci

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