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IDProjectCategoryView StatusDate SubmittedLast Update
0008013Dwarf FortressUndeathpublic2014-08-14 16:482014-08-28 11:24
Reporterfortunawhisk 
Assigned ToToady One 
PrioritynormalSeverityminorReproducibilityalways
StatusresolvedResolutionfixed 
Platformx86OSWindowsOS Version7
Product Version0.40.08 
Target VersionFixed in Version0.40.11 
Summary0008013: Named undead only hostile to military and animals
DescriptionNamed undead do not attack non-military dwarves unless they are attacked first. Undead that gain a name by killing someone become non-hostile. Undead then path to nearest animal and start killing. Doesn't appear to bother the civilians until they lose a pet. Named undead can be pastured (safely) if caught. They will be repastured if they escape. Unnamed undead are properly hostile to everyone.

http://dffd.wimbli.com/file.php?id=9394 [^]
Steps To ReproduceCapture an undead sentient
Feed it dwarves until it gets named
Release it
Additional InformationThis is a 40.08 embark, no mods, ironhand installed.

Undead are from a single goblin siege, killed by other undead, raised by the biome.
TagsNo tags attached.
Attached Files

- Relationships
related to 0006547resolvedToady One Wolves passive in adventure mode. 

-  Notes
(0029747)
Toady One (administrator)
2014-08-28 11:24

With the changes for the next version, it looks like this save works now.

- Issue History
Date Modified Username Field Change
2014-08-14 16:48 fortunawhisk New Issue
2014-08-14 16:50 Footkerchief Relationship added related to 0006547
2014-08-28 11:24 Toady One Note Added: 0029747
2014-08-28 11:24 Toady One Status new => resolved
2014-08-28 11:24 Toady One Fixed in Version => Next Version
2014-08-28 11:24 Toady One Resolution open => fixed
2014-08-28 11:24 Toady One Assigned To => Toady One


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