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IDProjectCategoryView StatusDate SubmittedLast Update
0008068Dwarf FortressDwarf Mode -- Militarypublic2014-08-18 09:012014-08-19 11:39
Assigned ToToady One 
PlatformOSWindowsOS VersionXP SP3
Product Version0.40.09 
Target VersionFixed in Version0.40.10 
Summary0008068: Ranged weapons shoot much too rapidly
DescriptionI moved save from 0.40.8, and dwarves begun to shoot on archery range so fast that I started to afraid that next party with goblins may end up not so well as always.
Steps To ReproduceMove save from 0.40.08 to 0.40.09
Additional InformationI saved screenshots and backed up copy of save.
TagsNo tags attached.
Attached Files

- Relationships
related to 0008205resolvedToady One Ranged weapons still shoot more rapidly than before 

-  Notes
Footkerchief (manager)
2014-08-18 09:40
edited on: 2014-08-18 10:08

Is Arena behavior different between versions? Does this only happen in saves that were moved from 0.40.08-, or does it happen in worlds generated in 0.40.09?

Talvieno (reporter)
2014-08-18 09:58

Can confirm this with a moved save (40.07 > 40.09). I had a number of marksdwarves stationed to attack a trapped forgotten beast with wooden arrows (raising marksdwarf skill) and they all exhausted their supplies within moments of me lowering the drawbridge that was blocking their line of sight. From what I could tell, they were firing at least as fast as they could walk.
Cosinus (reporter)
2014-08-18 11:12

Can confirm as well (with a moved save from 40.05 > 40.09)
I counted the frames to know how fast exactly they were firing.
Dwarf emptied a quiver of 25 bone bolts in just 250 frames. It looks like a dwarven machine gun.
Footkerchief (manager)
2014-08-18 11:15
edited on: 2014-08-18 11:15

Does it happen in worlds generated in 0.40.09?

Cosinus (reporter)
2014-08-18 12:52

It does happen in new worlds.
For demonstration I have created a fresh embark: [^]

It is also no restricted to dwarfs or crossbows.
In my old world I now had a goblin attack with rapidly firing goblin crossbowmen and bowmen.
Title could be updated accordingly.

- Issue History
Date Modified Username Field Change
2014-08-18 09:01 GFlame New Issue
2014-08-18 09:07 GFlame Issue Monitored: GFlame
2014-08-18 09:08 GFlame Issue End Monitor: GFlame
2014-08-18 09:40 Footkerchief Note Added: 0029224
2014-08-18 09:40 Footkerchief Assigned To => Footkerchief
2014-08-18 09:40 Footkerchief Status new => needs feedback
2014-08-18 09:58 Talvieno Note Added: 0029227
2014-08-18 10:08 Footkerchief Note Edited: 0029224 View Revisions
2014-08-18 11:12 Cosinus Note Added: 0029238
2014-08-18 11:15 Footkerchief Note Added: 0029239
2014-08-18 11:15 Footkerchief Note Edited: 0029239 View Revisions
2014-08-18 12:52 Cosinus Note Added: 0029251
2014-08-18 13:30 Footkerchief Summary Dwarfs shooting too fast => Ranged weapons shoot too rapidly
2014-08-18 13:31 Footkerchief Status needs feedback => confirmed
2014-08-18 13:47 Footkerchief Summary Ranged weapons shoot too rapidly => Ranged weapons shoot much too rapidly
2014-08-19 11:39 Toady One Status confirmed => resolved
2014-08-19 11:39 Toady One Fixed in Version => Next Version
2014-08-19 11:39 Toady One Resolution open => fixed
2014-08-19 11:39 Toady One Assigned To Footkerchief => Toady One
2014-09-01 14:19 Footkerchief Relationship added related to 0008205

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