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IDProjectCategoryView StatusDate SubmittedLast Update
0000816Dwarf FortressDwarf Mode -- Buildings, Generalpublic2010-04-08 12:482010-06-09 06:45
Assigned ToFootkerchief 
PlatformWindowsOSXPOS VersionSP3
Product Version0.31.01 
Target VersionFixed in Version 
Summary0000816: Smelter will not allow smelting jobs to be queued: Needs ore and/or fuel.
DescriptionThe smelter building gives an error message when attempting to add a job. The error message indicates that one or the other of fuel and/or ore is not available. Fuel is available in abundance (0000090:0000090 units), but consists entirely of charcoal produced from burning wood. Ore is available in massive quantities as well, such as gold, silver, and galena.
Steps To ReproduceThe smelter would not accept jobs no matter how many times I came back to it to attempt to add smelting jobs.
Attached Files

- Relationships
duplicate of 0000018closedToady One Pathfinding fails to update after map changes 

-  Notes
Footkerchief (manager)
2010-04-08 13:20
edited on: 2010-04-08 13:30

If the bug persists through a save/load, then you should probably upload the save: [^]

Otherwise, it probably falls under 0000018, pathing issues.


derigo (reporter)
2010-04-08 13:28

is the smelter in a burrow?
katyrnyn (reporter)
2010-04-14 08:55

I have observed this in all three 31.0x versions, and it occurs with all ordinary fuel types available (charcoal, coke), though I have not tried Magma. In all cases the smelters have been in burrows, in the most recent case it is in the same burrow as the fuel. Jobs will occasionally queue from manager. Seem to persist through save/load.

Smelter jobs are sporadically available to be assigned from the workshop. (I haven't confirmed this, but it appears jobs are assignable when a "make charcoal" job is active. In all cases so far the wood furnace would be in the same burrow.)

Is there a known bug with jobs in burrows? If so I'll just drop the smelter from the burrow.

I can upload a 31.03 save tonight if desired.
Footkerchief (manager)
2010-04-14 10:47

Oh, this is probably what's causing it: 0000434, "Reaction jobs don't use raw materials outside burrow, but other jobs do"

So yeah, as long as everything goes back to normal when you delete the burrow, then this is a duplicate and the save won't be needed.
katyrnyn (reporter)
2010-04-14 19:40

I may have spoken too soon. It would appear my 31.03 map doesn't even have coal exposed or mined yet, and I didn't bring any with me. I'll credit this issue on earlier forts to either the pathfinding or the burrows bug. If I run into it again I'll track down the new bug report.

As a clarification on the 31.03 reflexes: I can use the smelter and perform all normally available jobs with it in a burrow.
Footkerchief (manager)
2010-04-14 20:31

Alright, I'll chalk it up to pathfinding then.

- Issue History
Date Modified Username Field Change
2010-04-08 12:48 Destructicus New Issue
2010-04-08 13:20 Footkerchief Note Added: 0002137
2010-04-08 13:28 derigo Note Added: 0002145
2010-04-08 13:29 Footkerchief Note Edited: 0002137 View Revisions
2010-04-08 13:30 Footkerchief Note Edited: 0002137 View Revisions
2010-04-08 13:43 Kennel Tag Attached: smelter
2010-04-14 08:55 katyrnyn Note Added: 0003472
2010-04-14 10:14 Footkerchief Note Added: 0003501
2010-04-14 10:17 Footkerchief Tag Attached: AWAITING UPDATE
2010-04-14 10:47 Footkerchief Note Added: 0003512
2010-04-14 10:49 Footkerchief Note Deleted: 0003501
2010-04-14 19:40 katyrnyn Note Added: 0003595
2010-04-14 20:31 Footkerchief Note Added: 0003605
2010-04-14 20:31 Footkerchief Relationship added duplicate of 0000018
2010-04-14 20:31 Footkerchief Status new => resolved
2010-04-14 20:31 Footkerchief Resolution open => duplicate
2010-04-14 20:31 Footkerchief Assigned To => Footkerchief
2010-05-17 18:14 Logical2u Tag Detached: AWAITING UPDATE
2010-06-09 06:45 Toady One Status resolved => closed

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