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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008214||Dwarf Fortress||Dwarf Mode -- Idle Behavior||public||2014-09-01 10:22||2014-09-04 14:57|
|Reporter||Dame de la Licorne|
|Assigned To||Toady One|
|Platform||HP laptop||OS||Windows||OS Version||7|
|Target Version||Fixed in Version||0.40.12|
|Summary||0008214: Children injured due to /dwarves/mantisbt/view.php?id=7574 don't get taken to the hospital|
|Description||This is the third child that has been randomly injured (I'm assuming as a result of 0007574, since there's nothing else that could be doing it), that has been stuck on "rest" and none of my other dwarves (several of whom are idling at any given moment) have bothered to "recover wounded" the child to one of the four hospital zones.|
|Steps To Reproduce||1) Have children (more is better).|
2) Assign them to a burrow (not sure if it has to include the hospital zone, mine does).
3) Wait for them to injure themselves.
4) Watch adults not care.
|Additional Information||The doctor dwarf still manages to find and treat the child, even though its nowhere near a hospital.|
|Tags||No tags attached.|
Dame de la Licorne (reporter)
Here's the save: http://dffd.wimbli.com/file.php?id=9588 [^]
It will load on the correct level, the injured child is fairly obvious, lying on the dirt ground just north of the central ramps.
As implied above, this save also demonstrates the behavior in 0007574 (at least according to the combat logs), if needed for corroboration.
Forgot to mention, I am running a few mods, mainly work-arounds for broken plants and non-breeding animals, none of which should affect this given that my injured military get "recover wounded" to the hospital just fine.
Additional info: if the child needs to be placed in traction, it will be taken to the nearest traction bench (in a hospital zone) by a doctor dwarf. It's just the "recover wounded" job that seems broken for these kids.
edited on: 2014-09-01 13:25
It's also connected to 0000094 for the 'dwarves don't recover injured', which is connected to a whole lot of other stuff.
Dame de la Licorne (reporter)
edited on: 2014-09-03 11:48
Something else I've noticed with this one: Occasionally one of these kids will generate a "recover wounded" job, but the dwarf who picks it up is almost always not a member of the burrow where the kid happens to be, so it cancels the job, and the job is never generated again.
Maybe the main issue with both this bug and 0000094 is that if the "recover wounded" job is canceled for any reason, it doesn't regenerate until the dwarf in question gets another injury of the right sort/severity?
Toady One (administrator)
The issue with this particular rest job was that the dwarf went unconscious before arriving at their destination, and another part of the code caused the ko to never end because there was a rest job, regardless of whether or not the dwarf got to their rest goal. It could also happen with injured dwarves with sleep jobs, though those at least would still terminate when drowsiness was gone. This is probably the source of a good number of the rest errors, and I've tried to patch broken jobs out of old saves (worked on this one, anyway).
Dwarves that are dropped while being carried can bug out in a similar way, and I haven't dealt with that yet.
|2014-09-01 10:22||Dame de la Licorne||New Issue|
|2014-09-01 11:41||Dame de la Licorne||Note Added: 0029857|
|2014-09-01 12:23||smjjames||Note Added: 0029858|
|2014-09-01 13:25||smjjames||Note Edited: 0029858||View Revisions|
|2014-09-01 14:12||Footkerchief||Relationship added||related to 0000094|
|2014-09-03 06:31||Dame de la Licorne||Note Added: 0029911|
|2014-09-03 06:31||Dame de la Licorne||Note Edited: 0029911||View Revisions|
|2014-09-03 11:48||Dame de la Licorne||Note Edited: 0029911||View Revisions|
|2014-09-04 14:57||Toady One||Note Added: 0029942|
|2014-09-04 14:57||Toady One||Status||new => resolved|
|2014-09-04 14:57||Toady One||Fixed in Version||=> Next Version|
|2014-09-04 14:57||Toady One||Resolution||open => fixed|
|2014-09-04 14:57||Toady One||Assigned To||=> Toady One|
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