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IDProjectCategoryView StatusDate SubmittedLast Update
0008367Dwarf FortressCombat -- Generalpublic2014-09-28 03:372015-01-04 14:13
ReporterKirkegaard 
Assigned ToToady One 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusresolvedResolutionfixed 
PlatformWindows OSwin 7 ultimateOS Version
Product Version0.40.13 
Target VersionFixed in Version0.40.24 
Summary0008367: Soldiers not attack nearby enemy when using kill or station order.
DescriptionI'm under siege, and when I send my troops to station near the enemies or use the kill order the dwarfs will go to the enemy and then do nothing for quite a while (like a few days). Then suddenly they seem to "find the enemy" and will kill them of in a second.

But normally they will be attacked again, and again without attacking back (they are danger room trained so hard to kill)

It seems they are better able to find enemies that are not marked for "kill" a lot faster, and kill them of at normal speed.
Steps To Reproduce1) Send division a and b to station near the invaders or use the kill order on nearby trolls.
2) a + b runs to the enemy
3) the enemy attacks them for ages (without doing much damage due to danger room and quality steel armor)
4) dwarfs start to die
5) suddenly the army kills all enemies.
Additional InformationPlaying 0.40.13 starter pack r3 with Ironhand graphics and dfhack wit pure bugfixes activated.

# I really wonder why I seem to be the only one with this issue (after a short look around forum and the mantis)

Saves:
http://dffd.wimbli.com/file.php?id=9805 [^] (0.40.13, small)
http://dffd.wimbli.com/file.php?id=9845 [^] (0.40.13)
http://dffd.wimbli.com/file.php?id=9846 [^] (0.40.13)
http://metamagick.net/region1.rar [^] (0.40.14)
http://dffd.wimbli.com/file.php?id=10174 [^] (0.40.16, small)
http://dffd.wimbli.com/file.php?id=10240 [^] (0.40.19)
TagsSave Included
Attached Files

- Relationships
related to 0000481acknowledgedToady One Kill/attack commands/orders don't work 
related to 0008250resolvedToady One Military dwarves won't attack goblins 99% of the time, and when they do they cause a loyalty cascade. 
parent of 0008342resolvedToady One Werebeast arrives, attacks livestock and dwarves but is not attacked by dwarves while in its werebeast form. 
has duplicate 0008541resolvedFootkerchief Dwarves refuse to fight for no clear reason (possibly related to being near map edge) 
has duplicate 0008288resolvedFootkerchief Militia cannot reach goblin right next to them 
has duplicate 0008564resolvedFootkerchief Military dwarves sometimes do not pathe or fight their target despite being right on top of it 
has duplicate 0008394resolvedlethosor Manually stationed soldiers will not fight back 
has duplicate 0008364resolvedlethosor Dwarves stop fighting after some times. 

-  Notes
(0030417)
Kirkegaard (reporter)
2014-09-28 03:50

Tried to move the savegame to a clean vanilla install and had same issues.

There seems to be something weird going on in the battle since I get a few "The Troll charges at The Troll!" messages.
(0030418)
Kirkegaard (reporter)
2014-09-28 04:27

This is related to http://www.bay12games.com/dwarves/mantisbt/view.php?id=8364 [^] somehow.
(0030707)
Firfi (reporter)
2014-10-23 00:29

I second this. My human/dwarf siege is in active stage and they don't seems to retreat. Pair of humans currently caged now and some other being attacked by my marksdwarfs from tower. One human and one hostile axedwarf managed to climb through walls to livestock area and started to kill my cattle. I ordered my melee military to get rid of them and they acknowledged command moving to targets but then they just standing around doing nothing (with killing command active and hostiles attacking them and cattle). I tried switch to 'move' and also tried to paint a burrow there and issue 'defend burrow' schedule for current alarm state. My melee dwarfs are equipped with weapons and armor.
There's screenshot of battle log: https://s3.amazonaws.com/firfi/screenshots/df/Screen+Shot+2014-10-23+at+11.19.08+AM.png [^]
(0030717)
Marble Balalaika (reporter)
2014-10-24 17:42

Have a same trouble. My military dont atack enemy. Got seweral experiments on approaching Forgotten Beast. And noticed a strange thing:
A problem seems to appear while many soldiers(30 or more) gathered in the same plase.
Then I move 1 or 2 squads(10-20 soldiers) against FB - my soldiers atacks and defeat FB properly. even through "move" order
But if I move 3 or more squads - they became absolutely harmless and die one by one.
Before that experiments i thought that "station" command is a reason. Because then i told my militia to "kill" without "move" order - they approached the enemy in small numbers at a time and atacked properly in most cases. But if they gathered in big numbers near the enemy they became harmless again. A command "station" is just lead to this situation.

I thing it is a same bug. You militia began to atack only after a few number of dorf died. So, they number decreased to appropreate level and bugging stopped
P.S. sorry for my english
(0030956)
Footkerchief (manager)
2014-11-11 15:18

From 0008541: http://metamagick.net/region1.rar [^]
(0030967)
vomov (reporter)
2014-11-13 05:38
edited on: 2014-11-13 05:52

This seems to be a bug that has been around for quite some time, and there's a bit of extra information in bug 481. Now, it seems to happen after enemies change Z-levels, and with the addition of multi-tile trees, this leads to loads of problems in forested areas. Also, I've seen people having issues with flying enemies, most notably kea's.

(0031251)
qoph (reporter)
2014-12-03 23:31

Save with the bug in progress: http://dffd.wimbli.com/file.php?id=10174 [^]

Notably, the dwarves attacked the minotaur at first but are now just standing on top of it doing nothing.
(0031322)
kaen (reporter)
2014-12-12 17:45

Not sure if this helps, but here's my own save that reproduces the issue on 0.40.19

Just download and unpause. These dwarves are truly noble in their pacifist convictions.

http://dffd.wimbli.com/file.php?id=10240 [^]

- Issue History
Date Modified Username Field Change
2014-09-28 03:37 Kirkegaard New Issue
2014-09-28 03:38 Kirkegaard Tag Attached: Save Included
2014-09-28 03:50 Kirkegaard Note Added: 0030417
2014-09-28 04:27 Kirkegaard Note Added: 0030418
2014-09-28 06:54 Footkerchief Relationship added related to 0008250
2014-10-23 00:29 Firfi Note Added: 0030707
2014-10-24 17:42 Marble Balalaika Note Added: 0030717
2014-11-11 15:17 Footkerchief Relationship added has duplicate 0008541
2014-11-11 15:18 Footkerchief Note Added: 0030956
2014-11-11 15:18 Footkerchief Assigned To => Footkerchief
2014-11-11 15:18 Footkerchief Status new => confirmed
2014-11-13 05:38 vomov Note Added: 0030967
2014-11-13 05:52 vomov Note Edited: 0030967 View Revisions
2014-11-13 06:25 Footkerchief Relationship added related to 0000481
2014-11-13 06:25 Footkerchief Relationship deleted related to 0008250
2014-11-19 06:43 Footkerchief Relationship added has duplicate 0008288
2014-11-19 06:43 Footkerchief Relationship added has duplicate 0008564
2014-12-03 23:31 qoph Note Added: 0031251
2014-12-12 17:45 kaen Note Added: 0031322
2014-12-28 09:47 lethosor Relationship added has duplicate 0008394
2014-12-28 09:49 lethosor Note Added: 0031538
2014-12-28 09:49 lethosor Additional Information Updated View Revisions
2014-12-28 09:51 lethosor Additional Information Updated View Revisions
2014-12-28 09:51 lethosor Additional Information Updated View Revisions
2014-12-28 09:51 lethosor Note View State: 0031538: private
2014-12-28 09:52 lethosor Note Deleted: 0031538
2014-12-28 09:53 lethosor Relationship added parent of 0008342
2014-12-28 09:54 lethosor Reproducibility always => sometimes
2014-12-28 09:56 lethosor Relationship added has duplicate 0008364
2014-12-28 10:28 lethosor Additional Information Updated View Revisions
2014-12-28 18:34 lethosor Relationship added related to 0008250
2015-01-04 14:13 Toady One Status confirmed => resolved
2015-01-04 14:13 Toady One Fixed in Version => Next Version
2015-01-04 14:13 Toady One Resolution open => fixed
2015-01-04 14:13 Toady One Assigned To Footkerchief => Toady One


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