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IDProjectCategoryView StatusDate SubmittedLast Update
0008387Dwarf FortressCivilizations/Entities -- Generalpublic2014-10-01 22:262015-06-21 16:18
Assigned Tolethosor 
PrioritynormalSeverityminorReproducibilityhave not tried
PlatformOSWindows 7OS Version
Product Version0.40.13 
Target VersionFixed in Version 
Summary0008387: Hostile subterranean animal people are not hostile
DescriptionJust breached the caverns and sent the militia in to scout out the layer. Found a tribe of antmen that despite being labeled as Hostile in the units screen did not proceed to attack my troops.
Another interesting thing to note is the abundance of dead creatures I encountered. It seems the ant men actively hunted down the local wildlife or something to that effect occurred. Not sure if it's a bug as well, but I thought it was worth a mention.

Save here: [^]
Steps To Reproduce1. Breach a cavern layer that contains a hostile animal person tribe
2. Send some dwarves to investigate
3. Stare in awe of their pseudo-pacifist nature.
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0007369new Non-hostile blind cave ogre and other cavern creatures 
related to 0000842needs feedbackDwarfu Primitive civ creatures become friendly upon receiving names 

-  Notes
Button (reporter)
2015-01-05 10:53

Duplicate of 0000842 ?
Footkerchief (manager)
2015-01-05 14:59

Yeah, had the animal people received names as in 0000842?
Witty (reporter)
2015-01-05 19:43

No, they hadn't. None of them were named.
Afghani84 (reporter)
2015-04-12 09:18

OP sees it as a duplicate of 0007369 (follow link and see report)
Witty (reporter)
2015-06-21 10:40

Well, it might not be a duplicate of that report exactly- it's certainly related though.

Anyway - I have another save demonstrating this issue for .40.24. [^]
You'll find my militia commander stationed in the center of a blind cave fish people camp. They are all labelled as hostile - but aren't attacking obviously. They'll only engage in combat if you place a kill order against one of them - and even then the rest of the camp will remain completely passive.
lethosor (manager)
2015-06-21 16:18

I think this is the same issue as 0007369. The issue with dead wildlife is interesting - it might be related to the dog-wildlife attacks mentioned in 0007369, but feel free to open another report if otherwise.
I'll add those two saves to 0007369.

- Issue History
Date Modified Username Field Change
2014-10-01 22:26 Witty New Issue
2015-01-05 10:53 Button Note Added: 0031705
2015-01-05 14:59 Footkerchief Note Added: 0031714
2015-01-05 14:59 Footkerchief Assigned To => Footkerchief
2015-01-05 14:59 Footkerchief Status new => needs feedback
2015-01-05 14:59 Footkerchief Relationship added duplicate of 0000842
2015-01-05 19:43 Witty Note Added: 0031723
2015-01-05 19:43 Witty Status needs feedback => assigned
2015-01-05 19:51 Footkerchief Relationship replaced related to 0000842
2015-04-12 09:18 Afghani84 Note Added: 0032564
2015-06-21 10:40 Witty Note Added: 0032789
2015-06-21 16:18 lethosor Note Added: 0032791
2015-06-21 16:18 lethosor Relationship added duplicate of 0007369
2015-06-21 16:18 lethosor Status assigned => resolved
2015-06-21 16:18 lethosor Resolution open => duplicate
2015-06-21 16:18 lethosor Assigned To Footkerchief => lethosor

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