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IDProjectCategoryView StatusDate SubmittedLast Update
0008548Dwarf FortressAdventure Mode -- Townpublic2014-11-14 08:292014-11-18 14:25
Assigned ToToady One 
PlatformPCOSWindowsOS Version7
Product Version0.40.16 
Target VersionFixed in Version0.40.17 
Summary0008548: Crash when moving in town
DescriptionUnidentified crash when moving in town.
Steps To ReproduceMove in any direction for a few paces to reproduce crash.
Additional Information [^]
TagsNo tags attached.
Attached Files

- Relationships
related to 0008290resolvedToady One Repeatable crash in occupied/abandoned town 

-  Notes
smjjames (reporter)
2014-11-14 12:41
edited on: 2014-11-14 12:42

I'm not home ATM so I can't check the save, but the vague description sounds exactly like 0008290

Edit: though ill have to grab the 40.16 version, but that's not an issue

smjjames (reporter)
2014-11-14 14:22
edited on: 2014-11-14 14:24

Okay, I checked out the save and it's exactly the same behavior as in 0008290, that is, a repeatable crash in town with unknown cause (though I suspect army related), the time to crash is variable, and happens anywhere in town. While the town itself isn't conquered or abandoned, I've posted a save in that report of a town which isn't conquered or abandoned (NEARLY abandoned though), but displays the same crash behavior.

So, I'd call this a duplicate of 0008290.

Buttery_Mess (reporter)
2014-11-14 15:06

This wasn't actually caused by going near the keep- moving in any direction caused it. It seems to occur at any location inside the town.
smjjames (reporter)
2014-11-14 15:18

Yeah, that's actually what I thought initially over in my bug report (0008290), but further testing showed that it happened anywhere, not just near the keep.
smjjames (reporter)
2014-11-17 09:57
edited on: 2014-11-17 10:06

No idea whether I should continue posting my own uploads in my crash report (0008290) or do it here, anyway, here's one from 40.16

It's a tiny town, so everything is near the keep, it also has loads of goblin outcasts and human outcasts. [^] Move pretty much any direction and it'll crash.

Also to note, this town doesn't crash at night. I also gave cats the [IMMOBILE] tag to stop them from causing lag due to the pathfinding, so don't worry about the cats not moving.

Toady One (administrator)
2014-11-18 14:25
edited on: 2014-11-18 14:25

Yeah, checked the save, and this is the same as 0008290. There was an issue with market banter.

- Issue History
Date Modified Username Field Change
2014-11-14 08:29 Buttery_Mess New Issue
2014-11-14 12:41 smjjames Note Added: 0030984
2014-11-14 12:42 smjjames Note Edited: 0030984 View Revisions
2014-11-14 14:22 smjjames Note Added: 0030992
2014-11-14 14:24 smjjames Note Edited: 0030992 View Revisions
2014-11-14 15:06 Buttery_Mess Note Added: 0030993
2014-11-14 15:18 smjjames Note Added: 0030994
2014-11-15 08:14 Footkerchief Relationship added related to 0008290
2014-11-17 09:57 smjjames Note Added: 0031034
2014-11-17 10:00 smjjames Note Edited: 0031034 View Revisions
2014-11-17 10:05 smjjames Note Edited: 0031034 View Revisions
2014-11-17 10:06 smjjames Note Edited: 0031034 View Revisions
2014-11-18 14:25 Toady One Note Added: 0031066
2014-11-18 14:25 Toady One Status new => resolved
2014-11-18 14:25 Toady One Fixed in Version => Next Version
2014-11-18 14:25 Toady One Resolution open => fixed
2014-11-18 14:25 Toady One Assigned To => Toady One
2014-11-18 14:25 Toady One Note Edited: 0031066 View Revisions

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