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IDProjectCategoryView StatusDate SubmittedLast Update
0008716Dwarf FortressTechnical -- Renderingpublic2015-01-10 03:532015-06-27 14:49
ReporterDetros 
Assigned To 
PrioritynormalSeverityminorReproducibilityhave not tried
StatusnewResolutionopen 
PlatformLinux 32bOSUbuntuOS Version14.04
Product Version0.40.23 
Target VersionFixed in Version 
Summary0008716: Walls with suspended construction get invisible after cave in
DescriptionDuring building of yet another wall section I have asked dwarves to channel tiles of 2x2 small cliff. Of course they have managed to dig out those two tiles that connected the cliff first which resulted in a collapse of the rest of cliff. Several dwarves got unconscious for a while, one of them drowned in nearby pool.

The problem is near this small cliff several walls were under construction. Some of these were suspended for a while because there will still some logs obstructing the construction site. After cave in, three or four of these walls became invisible.

I can see them listed with [k], I can assess them with [q] which gives them that green blinking of selected building. Without that, only black tile is showed.
Steps To ReproduceCollapse some area near suspended walls construction sites
Additional InformationSave and world generated in 40.20, save moved to 40.21. No mods.

This seems to be like 0002588 but I am getting "blackness" symbol for those walls.
TagsNo tags attached.
Attached Files

- Relationships
related to 0002588acknowledgedlethosor Wall tiles after collapse don't match adjacent tiles 
related to 0007496new Projected constructions look completely black when on a dirty snow 
related to 0009056acknowledgedlethosor "invisible" twigs block cave-in 

-  Notes
(0031835)
Detros (manager)
2015-01-10 04:17
edited on: 2015-01-10 05:09

First level: http://imgur.com/8R6RRqZ,7qJM7Bv#0 [^]
Second level with invisible walls: http://imgur.com/8R6RRqZ,7qJM7Bv#1 [^]
Save: http://dffd.wimbli.com/file.php?id=10409 [^]

It may be connected to 0001205 also though that seems to really changed given tile while here it is rather graphical issue.

Edit: After few game days, some of those invisible suspended-construction walls are now visible. It may have been caused by dwarves collecting those logs in construction area, I guess. Still at least one site is showing "log"/"blackness".

I will go back to uploaded save and try to get the exact moment when those walls get visible again. If they don't show all soon, I will try moving to 40.24.

(0031867)
Detros (manager)
2015-01-10 17:27

Yes, two tiles appeared after dwarf took away a log from one of them. Another showed itself once the construction was complete. But the fourth and, even a tile next to it (where neither wall nor its construction site was during that cave in) were a bit more weird: they also behaved normally once building was completed and on cancellation of building showed the right tile under them. BUT. Asking for another construction (tried walls, ramps and stairs) on those tiles made building-in-progress show again only blackness.

I guess after all instead of current walls rather some tiles around that collapsed cliff got corrupted in an unusual graphical way.
(0031981)
Detros (manager)
2015-01-18 03:40
edited on: 2015-01-18 03:40

I have got another occurrence a year or two later and in 40.24: one area near my main gate was collapsing every few months (trees around growing? who knows). After lose of the second dwarf to this, I started building roof from walls in that area so, when I am not sure why does cave ins happen, my dwarves will at least by covered.

One of walls got suspended because of log of wood laying on its construction site. That tile was several times hit by cave in dust in last year but seemed to be normal till today. But then construction of that wall got suspended and now it is showing "log" and "darkness" while it should be switching between "log" and "wall". [q] and [k] still do work, as in the previous occurrence.

(0031982)
Detros (manager)
2015-01-18 04:10

I have tried few more things and probably found it: it is caused by those gray "pile of sand" or "pile of sandy loam" that cave ins leave behind. I have tried all constructions (walls, ramps, stairs, tracks...) and they all behave the same: once you try to build them over a tile with this cave in sand they show as black tiles.

And looking at what walls do when you build them over other types of tiles it seems to me it is clear now what does happen. Unfinished walls are showing their symbol in black and get background according to the tile below them. This background colour can be yellow for sand, white for grass, red for blood pools... or black for cave in sand piles. So that tile which I have considered to show "darkness" or an "invisible wall" in fact (AFAIK) shows "unfinished wall" as black "O" with black background for "pile of sand(y loam)".

- Issue History
Date Modified Username Field Change
2015-01-10 03:53 Detros New Issue
2015-01-10 04:17 Detros Note Added: 0031835
2015-01-10 05:09 Detros Note Edited: 0031835 View Revisions
2015-01-10 12:42 Footkerchief Relationship added related to 0002588
2015-01-10 17:27 Detros Note Added: 0031867
2015-01-18 03:40 Detros Note Added: 0031981
2015-01-18 03:40 Detros Note Edited: 0031981 View Revisions
2015-01-18 04:10 Detros Note Added: 0031982
2015-06-27 14:49 lethosor Relationship added related to 0007496
2015-09-02 10:41 lethosor Relationship added parent of 0009056
2015-09-02 10:41 lethosor Relationship replaced related to 0009056


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