|Anonymous | Login | Signup for a new account||2023-05-27 23:42 PDT|
|Main | My View | View Issues | Change Log | Roadmap|
|View Issue Details [ Jump to Notes ]||[ Issue History ] [ Print ]|
|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008761||Dwarf Fortress||Dwarf Mode -- Moods||public||2015-01-22 04:48||2015-01-22 11:53|
|Target Version||Fixed in Version|
|Summary||0008761: Game freezes when doors forbidden and strange mood dwarf around|
|Description||I got a repeatable crash under the following circumstances.|
* Werellama appears
* I forbid two doors
- fortress door at NE by trade depot
- East-most door in the South of fortress
* I order the lever that is ON to be pulled to OFF
=> Game freezes (not responding, crash or nearly-impossibly slow)
If you don't forbid the doors then the game does not crash.
If you wait a bit before forbidding the doors then the game does not crash.
|Steps To Reproduce||Load game|
|Additional Information||Save game uploading. You will need to forbid the doors yourself. I doubt the lever is relevant.|
The moody dwarf was moving around, so I suspect some sort of infinite pathing repeat thing.
|Tags||No tags attached.|
|Save file: http://dffd.bay12games.com/file.php?id=10480 [^]|
edited on: 2015-01-22 10:50
New info! The 'strange mood dwarf' was coincidental, and is not required for the crash. I just got another werellama and had the same crash when I forbid both doors (obviously, I saved first).
I kept the save (Earth-6.zip) but I won't upload unless asked for as it's basically the same situation and fortress as the first save.
|Maybe some pathfinding trouble with werebeasts being also building destroyers?|
edited on: 2015-01-22 11:56
That's funny, because the werellamas have completely failed to destroy any buildings. The doors aren't artifacts or anything. Incidentally, if I forbid just one of the doors it doesn't crash.
I just had another werellama arrive, btw. I'm in werellama central.
[EDIT] The lack of door destruction may be down to that bug where building destroyers need to be two tiles away from their target, but walk to one tile away and stay there.
|2015-01-22 04:48||ptb_ptb||New Issue|
|2015-01-22 05:12||ptb_ptb||Note Added: 0032036|
|2015-01-22 10:49||ptb_ptb||Note Added: 0032040|
|2015-01-22 10:50||ptb_ptb||Note Edited: 0032040||View Revisions|
|2015-01-22 11:08||Detros||Note Added: 0032041|
|2015-01-22 11:53||ptb_ptb||Note Added: 0032042|
|2015-01-22 11:54||ptb_ptb||Note Edited: 0032042||View Revisions|
|2015-01-22 11:56||ptb_ptb||Note Edited: 0032042||View Revisions|
|2018-02-13 07:45||lethosor||Relationship added||related to 0010575|
|2018-07-07 10:49||lethosor||Relationship added||related to 0010201|
|Copyright © 2000 - 2010 MantisBT Group|