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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0008813||Dwarf Fortress||Dwarf Mode -- Thoughts and Preferences||public||2015-02-12 13:04||2018-12-19 02:31|
|Target Version||Fixed in Version|
|Summary||0008813: Butchered bone stacks from hostile creatures cause "seeing a __'s dead body" thought|
|Description||I had numerous crundle bone stacks tying up my butchery, so I ordered them taken to a craftsdwarf shop for decoration. My dwarves now have 40+ instances of the "seeing a crundle die" thought. In essence, seeing butchered bone stacks from hostile creatures is being treated the same as seeing an actual death.|
Butchered bone stacks from tame creatures (horses, dogs, reindeer, etc.) do not cause a negative thought.
|Additional Information||related to 0007435, where seeing rotting corpses on a refuse pile are also reported as viewing an actual death|
|Tags||No tags attached.|
|As of v0.44.12, butchered bone stacks cause "seeing a __'s dead body" thoughts instead. While more accurate, those thoughts are still somewhat problematic since bones are a fortress resource. Other butcher returns (e.g. meat, heart, etc.) do not generate negative thoughts, though the creature's death is quite assured when hauling its heart to a food stockpile.|
|If a dwarf latches onto many instances of death at once as a memory, they may remember viewing many bodies of the same type at once and this can become a problem with this particular kind of bug report.|
|In a related issue, shorn wool also causes 'dead body' thoughts after the donor animal dies.|
Hearts are converted objects with [BUTCHER_SPECIAL:MEAT:NONE][MEAT_NAME:prepared:heart:heart] and therefore aren't really its original organ for reference but a intermediary food object, and neither is yarn thread (wool) or leather from skins in its further processing or conversion.
You could put forward the case that this is indicative that BP's besides from meat like bone might be configured in a erronous way with a knock on effect to other issues.
All of the listed problem materials (bones, cartilage, hair/wool) have [IMPLIED_ANIMAL_KILL] material definitions in a raw state and removing or working around this would be a suggested appropriate methodical experiment.
I've double checked, there isn't a item token appropriate for bones etc.(though hair_template converts well into thread and works just as well) with the material yanked from the animal directly transferred over in its raw state. Its all hardcoded to [BONE].
Using [BUTCHER_SPECIAL:CORPSEPIECE/CORPSE:NONE] is discouraged as being a go-between, since it makes bad 'partial remains' items regardless which material to extract from you tack them onto, still being unprocessible. So without processing the bones immediately into something else like bars, you are stuck with the issue report's problem.
|2015-02-12 13:04||Loci||New Issue|
|2015-12-02 17:10||Footkerchief||Relationship added||related to 0007435|
|2018-10-31 15:04||Loci||Note Added: 0038906|
|2018-10-31 15:04||Loci||Summary||Butchered bone stacks from hostile creatures cause "seeing a _ die" thought => Butchered bone stacks from hostile creatures cause "seeing a __'s dead body" thought|
|2018-10-31 17:07||FantasticDorf||Note Added: 0038908|
|2018-12-18 14:38||Loci||Note Added: 0039027|
|2018-12-19 00:00||FantasticDorf||Note Added: 0039028|
|2018-12-19 02:31||FantasticDorf||Note Added: 0039029|
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