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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0000910||Dwarf Fortress||Dwarf Mode -- Military||public||2010-04-09 21:05||2010-06-15 07:04|
|Assigned To||Toady One|
|Platform||Windows||OS||Windows XP||OS Version|
|Target Version||Fixed in Version||0.31.07|
|Summary||0000910: Reproducible crash with save, possibly caused by dwarf who can't be removed from military and gets a mood|
|Description||This save always crashes within a few minutes of loading. This save is during my most recent migrant wave. Several migrants are still outside the fortress and heading towards the meeting hall. After arriving, they immediately start dumping stone I have designated. After the stone has been dumped, they return to the meeting hall, and the game crashes. I can't tell if their arrival in the meeting hall is the cause of the crash, or simply a coincidence.|
I've tested the save six times, four times during which I did nothing but move the camera. As far as I can tell, the crash happens at the same moment every time.
The save can be found here: http://www.mediafire.com/?ntztizgzm3i [^]
|Steps To Reproduce||Simply wait.|
|Additional Information||Again, the save is found here: http://www.mediafire.com/?ntztizgzm3i [^]|
|Tags||crash, save game|
edited on: 2010-04-09 21:59
Confirmed on my end. Gonna look at it, but my gut says it has to do with the military/equipment
Edit: That's it. If you want to save this fort then simply disband all your squads. It'll stop the crash for now.
I assume this has to be related to 0000536. With two similar reports and two saves this should be a cinch for the Toadster to fix.
edited on: 2010-04-09 22:06
Weird one! It has to do with the Butcher in your first squad. He cannot be removed; every time you hit enter on him it acts as if it removed him (and returns the cursor to the top) without actually changing anything. He's causing the crash somehow, the jerk.
You CAN replace his position, however. Highlight him and then select a new dwarf. The Butcher will keep on training like a jerk, but he won't crash your game anymore.
I assume the fact he can't be removed is related to the crash, though who knows how. Well, Toady might.
Your fix worked, SirPenguin. After replacing the butcher with another dwarf, the crash stopped happening and the butcher kept training.
After a while in game, the butcher who was causing problems went into a fey mood and made a wooden cabinet. It could be a coincidence, or maybe he was being selected for a mood while being in the military somehow caused the crash.
Toady One (administrator)
|Yeah, this is the same issue as 0000536. The unit and squad are no longer properly recognizing each other. I still need to find out where that relationship is breaking down. I should be able to patch up saves and prevent similar crashes as well.|
|2010-04-09 21:05||Spoggerific||New Issue|
|2010-04-09 21:51||SirPenguin||Note Added: 0002510|
|2010-04-09 21:57||GauHelldragon||Tag Attached: crash|
|2010-04-09 21:57||GauHelldragon||Tag Attached: save game|
|2010-04-09 21:59||SirPenguin||Note Edited: 0002510||View Revisions|
|2010-04-09 22:05||SirPenguin||Note Added: 0002514|
|2010-04-09 22:06||SirPenguin||Note Edited: 0002514||View Revisions|
|2010-04-10 09:13||Spoggerific||Note Added: 0002587|
|2010-04-10 11:17||Footkerchief||Relationship added||related to 0000536|
|2010-04-10 11:18||Footkerchief||Category||General => Dwarf Mode -- Military|
|2010-04-10 11:18||Footkerchief||Summary||Reliably crashes within minutes of loading. Save included. => Reproducible crash with save, possibly caused by dwarf who can't be removed from military and gets a mood|
|2010-04-30 18:12||Logical2u||Relationship added||related to 0000452|
|2010-06-13 02:14||Toady One||Note Added: 0008261|
|2010-06-13 02:14||Toady One||Assigned To||=> Toady One|
|2010-06-13 02:14||Toady One||Status||new => acknowledged|
|2010-06-13 10:08||Footkerchief||Relationship replaced||child of 0000536|
|2010-06-13 10:10||Footkerchief||Relationship deleted||related to 0000452|
|2010-06-15 06:23||Toady One||Status||acknowledged => resolved|
|2010-06-15 06:23||Toady One||Fixed in Version||=> 0.31.07|
|2010-06-15 06:23||Toady One||Resolution||open => fixed|
|2010-06-15 06:59||Footkerchief||Status||resolved => assigned|
|2010-06-15 07:00||Footkerchief||Status||assigned => resolved|
|2010-06-15 07:00||Footkerchief||Fixed in Version||0.31.07 =>|
|2010-06-15 07:00||Footkerchief||Resolution||fixed => duplicate|
|2010-06-15 07:04||Footkerchief||Fixed in Version||=> 0.31.07|
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