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IDProjectCategoryView StatusDate SubmittedLast Update
0009597Dwarf FortressDwarf Mode -- Jobs, Farming/Farmer's Workshoppublic2016-02-25 21:202016-02-26 16:37
ReporterSomeoneSneaky 
Assigned To 
PrioritynormalSeveritymajorReproducibilitysometimes
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.42.06 
Target VersionFixed in Version 
Summary0009597: Dwarvs won't interact with farm plots placed on muddy soil
DescriptionI had my first farms placed on a soil layer, but wanted to move further underground for safety. I dug a pit, used a pond designation to flood it enough to muddy the floor, and set out my farm plots.

It took three or four tries to even get the plots built -- I'd set out the blueprint, it would sit there for 'days' untouched, or get half-way built and abandoned (no 'cancels job' announcement, and the build wasn't suspended, it was just abandoned half-finished). I had to cancel them and reset the area several times before the plots were actually built. Once they were constructed, the dwarves refused to plant in them at all. I have seeds, there are no error messages, my farmers are planting in the above-ground plots just fine, but they wouldn't touch the muddy farms.

Afterward, I realized the farm plots were in an awkward spot, and wanted to move them. Nothing had been planted yet, so I deconstructed those, did another pit>pond>flood, but the same thing happened. Troubles constructing, repeated cancellation and resetting the blueprints, jobs half-abandoned.

Now the plots have been sitting there for more than a year of in-game time. I've even set the above-ground farms to fallow and made more farmers, just in case it was keeping them too busy. Instead, now they sit around with 'No job' -- apparently, the underground farms are completely useless. (Though one of them has three pigtail seeds planted in it; those same three have been sitting there for nearly this whole time, having never grown.)

I wondered of the dwarves just suddenly hated farming underground, so I set out another plot on the original layer; it was built immediately, and all the farmers rushed to plant the seeds.
Steps To ReproduceMuddy a stone floor, lay out a farm plot, watch your dwarves ignore it.
Tags0.42.06, farm, farming, jobs, seeds
Attached Files

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-  Notes
(0034752)
SomeoneSneaky (reporter)
2016-02-25 21:25
edited on: 2016-02-25 21:31

Okay, there -- here's the save for the bugged farms:

http://dffd.bay12games.com/file.php?id=11814 [^]

You can see the original muddy area in the space to the south of the stairs -- the items in the stockpile are still covered in mud.

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ETA: Just in case -- Yes, that's a 1x1 embark. Also, I don't play with any mods, but I did make some small adjustments, most notably to allow all underground crops to be planted in every season. I know that's not the issue, though, as the soil-layer plots still work just fine.

(0034754)
PatrikLundell (reporter)
2016-02-26 01:29

You're playing with a mod... Crimson Crops has the same modification, but due to it being broken for half of the surface crops I ripped it out. Afterwards I ran out of pig tail and cave wheat seeds, and that repeated for several years (I recovered seeds through herbalism). Removing the plots and rebuilding them worked, after I've seen dorfs plant seeds out of season, and the seeds then promptly disappeared.
My guess is that there is some interaction you've failed to note for the underground plot modding. An alternative is that you've exposed parts of the muddied area to the surface, so parts of a plot is outside and parts of it is inside; I don't know how DF handles plots straddling "biomes".
(0034757)
SomeoneSneaky (reporter)
2016-02-26 16:37
edited on: 2016-02-26 16:39

I said I'm not playing with a mod. This is vanilla DF, I only changed a few things in the inits. So, unless the original installer came with something else added in by default, I have nothing that would change the game, unless you count Dwarf Therapist.

Once again: Surface crops work fine. Crops on soil layers are fine. Crops on muddied floors are not fine. All I have changed was enabling underground crops to be all-seasons, and I did that by hand by editing the plant_standard.txt, NOT with a mod.


- Issue History
Date Modified Username Field Change
2016-02-25 21:20 SomeoneSneaky New Issue
2016-02-25 21:25 SomeoneSneaky Note Added: 0034752
2016-02-25 21:28 SomeoneSneaky Tag Attached: 0.42.06
2016-02-25 21:28 SomeoneSneaky Tag Attached: farm
2016-02-25 21:28 SomeoneSneaky Tag Attached: farming
2016-02-25 21:28 SomeoneSneaky Tag Attached: jobs
2016-02-25 21:28 SomeoneSneaky Tag Attached: seeds
2016-02-25 21:31 SomeoneSneaky Note Edited: 0034752 View Revisions
2016-02-26 01:29 PatrikLundell Note Added: 0034754
2016-02-26 16:37 SomeoneSneaky Note Added: 0034757
2016-02-26 16:39 SomeoneSneaky Note Edited: 0034757 View Revisions
2016-02-26 16:40 SomeoneSneaky Issue Monitored: SomeoneSneaky


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