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IDProjectCategoryView StatusDate SubmittedLast Update
0009617Dwarf FortressDwarf Mode -- Itemspublic2016-03-08 19:192016-03-22 07:03
ReporterSquidLasers 
Assigned ToKnight Otu 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionduplicate 
PlatformMacBook Pro circa-2010OSMax OS XOS Version10.11.2
Product Version0.42.06 
Target VersionFixed in Version 
Summary0009617: Workshops stop finding resources
DescriptionWorkshops will periodically and permanently start failing to find the resources for their jobs. When this occurs, the worker will start suspending/canceling jobs as if there were truly no resources for them, even if there are resources available. This occurs if the resources are in bins/barrels/bags and if they are not. This occurs if the resources are being hauled or not. This will not happen every time the workshop starts a job, but once it does start happening, that workshop will not find any resource for any queued job. A new workshop, when built, will sometimes be able to see resources and make things, but it may not. I've seen this happen with Mason's, Carpenter's, Mechanic's, Leatherworker's, Craftsdwarf's, and Kitchens. I've also seen Stills unable to find empty containers to brew into and Farm Plots unable to see seeds.
Steps To ReproduceSave file: https://www.dropbox.com/s/5gy9i2cimjfwp2w/region1.zip?dl=0 [^]

Leatherworker's should be in bugged state.
Additional InformationDF v0.42.06
DFHack 0.42.06-alpha1
Dwarf Therapist 36.0.0 with added 42.06 mem offets from http://www.bay12forums.com/smf/index.php?topic=122968.msg6834689#msg6834689 [^]
Gemset 1.41
TagsNo tags attached.
Attached Files

- Relationships
duplicate of 0009004confirmedLoci "Store item in container" jobs block access to all items already in the container 

-  Notes
(0034814)
sv-esk (reporter)
2016-03-09 08:49
edited on: 2016-03-09 08:55

There are a lot of links between stokpiles in your save. Your problem is in links, not a bug.
Try to remove links or link stockpile №17(where all your leather seems to be stored) and №9(small leather stockpile near workshop) to Leatherworker's workshop.

(0034815)
SquidLasers (reporter)
2016-03-09 10:09
edited on: 2016-03-09 10:10

Yeah, I figured that out last night. False alarm.

Of course I figure it out within four hours of posting, after tearing my hair out over it for days. Embarrassing to say the least.

(0034823)
Loci (manager)
2016-03-10 13:00

In addition to being empty, linked stockpile No. 9 is tiny (6-tile), so even when there are a few hides in it, the odds are good that more hides being delivered will block access to all the hides in the pile (0009004)

And you've got over 100 jobs queued up with a working population of less than 50, leading to very sluggish response to your tiny leather stockpile's requests for resupply.

You've also got workshop restrictions enabled on a burrow (unintentionally?), which could well explain some of the other "unable to find resources" problems you've encountered.
(0034829)
SquidLasers (reporter)
2016-03-11 10:00

'Issue closed, Resolution; L2P, noob.' seems fair to me.

- Issue History
Date Modified Username Field Change
2016-03-08 19:19 SquidLasers New Issue
2016-03-09 08:49 sv-esk Note Added: 0034814
2016-03-09 08:49 sv-esk Note Edited: 0034814 View Revisions
2016-03-09 08:55 sv-esk Note Edited: 0034814 View Revisions
2016-03-09 08:56 sv-esk Issue Monitored: sv-esk
2016-03-09 10:09 SquidLasers Note Added: 0034815
2016-03-09 10:10 SquidLasers Note Edited: 0034815 View Revisions
2016-03-10 13:00 Loci Note Added: 0034823
2016-03-11 10:00 SquidLasers Note Added: 0034829
2016-03-11 10:31 sv-esk Issue End Monitor: sv-esk
2016-03-22 07:03 Knight Otu Relationship added duplicate of 0009004
2016-03-22 07:03 Knight Otu Status new => resolved
2016-03-22 07:03 Knight Otu Resolution open => duplicate
2016-03-22 07:03 Knight Otu Assigned To => Knight Otu


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