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IDProjectCategoryView StatusDate SubmittedLast Update
0009797Dwarf FortressAdventure Mode -- Generalpublic2016-05-24 23:202016-06-04 14:10
Assigned ToToady One 
PlatformOSOS Version
Product Version0.43.03 
Target VersionFixed in Version0.43.04 
Summary0009797: Can't cut trees with stone axes
DescriptionThe game will show the "You need to be holding an axe" announcement despite having a stone axe at hand, it will work with metal axes though
Steps To Reproduce1. Craft a Stone Axe
2. Try to cut a tree with it

Additional InformationSave: [^]
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-  Notes
Shonai_Dweller (reporter)
2016-05-24 23:45

Are you playing an animal man?
Some other people have noticed 'you need an axe' messages while playing animal-men despite holding an axe in their hand.

I've cut many trees with a stone axe, but have only been playing dwarves and humans.
vipersting (reporter)
2016-05-24 23:55

Nope, tested it with a dwarf and a human adventurer.
It worked for me in 0.43.02
Shonai_Dweller (reporter)
2016-05-25 05:43

Yep, you're right. Stone axes seem to have stopped working in 42.03.
chaosvolt (reporter)
2016-05-25 09:05

I'm assuming that it's either related to the fixed [^] (depending on HOW it was fixed), or to [^] (if changes to woodcutting in fortress mode retroactively fucked up doing so in adventure mode).
Dwarfu (manager)
2016-05-25 15:17

Possibly related to stones' sharpness/MAX_EDGE. [^]
chaosvolt (reporter)
2016-05-28 10:57

Can anyone confirm that it is in fact the changes excluding training axes from being used to cut wood? If so, can it be confirmed that material MAX_EDGE is indeed the cause.

If so, would simply checking for the TRAINING weapon token be easier for Toady to implement in that "no training axes" check? Assuming there aren't any saner solutions he could use.
vipersting (reporter)
2016-05-28 17:56
edited on: 2016-05-28 18:06

Changing the [MAX_EDGE] value won't solve the bug.

I tested this by changing the value in the STONE_TEMPLATE from 1000 to 1000000, adding a material [MAX_EDGE] in a specific stone won't help either

EDIT: I'm not an expert at modding though. It would be helpful if someone else check this

chaosvolt (reporter)
2016-05-28 21:56

Ah, so that eliminates one potential cause.
chaosvolt (reporter)
2016-05-29 23:57

I did some quick testing. First I tried modding in a reaction to produce a metal version of these stone axes. It did not allow woodcutting. Then I modded up a genuine WEAPON version which equivalent properties to the tool version. Both stone and metal versions of this weapon worked.

So it seems that yes, the stone axe being of item type "TOOL" is the apparent cause here. Adding that to my advance list of things to change in my mod for the time being. :V

- Issue History
Date Modified Username Field Change
2016-05-24 23:20 vipersting New Issue
2016-05-24 23:45 Shonai_Dweller Note Added: 0035295
2016-05-24 23:55 vipersting Note Added: 0035296
2016-05-25 05:43 Shonai_Dweller Note Added: 0035297
2016-05-25 09:05 chaosvolt Note Added: 0035298
2016-05-25 09:06 chaosvolt Issue Monitored: chaosvolt
2016-05-25 15:17 Dwarfu Note Added: 0035300
2016-05-25 15:17 Dwarfu Assigned To => Dwarfu
2016-05-25 15:17 Dwarfu Status new => confirmed
2016-05-25 15:39 chaosvolt Note Added: 0035302
2016-05-28 10:57 chaosvolt Note Added: 0035320
2016-05-28 17:56 vipersting Note Added: 0035324
2016-05-28 18:06 vipersting Note Edited: 0035324 View Revisions
2016-05-28 21:56 chaosvolt Note Added: 0035327
2016-05-29 23:57 chaosvolt Note Added: 0035337
2016-05-30 10:59 chaosvolt Note Deleted: 0035302
2016-06-04 14:10 Toady One Status confirmed => resolved
2016-06-04 14:10 Toady One Fixed in Version => Next Version
2016-06-04 14:10 Toady One Resolution open => fixed
2016-06-04 14:10 Toady One Assigned To Dwarfu => Toady One
2016-06-04 22:04 chaosvolt Issue End Monitor: chaosvolt

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