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IDProjectCategoryView StatusDate SubmittedLast Update
0009861Dwarf FortressAdventure Mode -- Combatpublic2016-06-24 01:332018-03-15 14:40
ReporterSyler1984 
Assigned To 
PrioritynormalSeverityminorReproducibilitysometimes
StatusnewResolutionopen 
PlatformOSOS Version
Product Version0.43.04 
Target VersionFixed in Version 
Summary0009861: Force translation to parent body parts cause too much damage
DescriptionWhen you punch someone in the head his neck almost always get minor injures like skin tearing.
Knees can easaly be broken by unarmed kick to the foot.
And so on.
Also, noticed messages like "...tearing the muscle and tearing the muscle".
TagsNo tags attached.
Attached Files

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-  Notes
(0035480)
thvaz (reporter)
2016-06-25 11:40

I can confirm this, though I don't think it is a bug. more like a balancing issue.

A peasant broke my adventurer's feet by punching it through his bronze high boot. So it is way to overpowered right now.
(0035482)
chaosvolt (reporter)
2016-06-25 17:13

"Hello and welcome to the Hydraulic Press Channel. Today we will be crushing this adventurer."

Definitely seems a bit odd. Thing is, I've taken and given head hits that bend the neck with no apparent spinal damage. So it seems extremely variable.
(0035483)
thvaz (reporter)
2016-06-25 19:19

I had this too, I think may be based on the strength of the blow. However, why the hell would a peasant have the strength to break a armored limb?
(0035485)
chaosvolt (reporter)
2016-06-25 21:34

Same reason a dog can chew the fuck out of dragon bone armor. XP
(0035555)
Witty (reporter)
2016-07-04 14:53

Just confirming this as well. A quick arena test shows simple jabs with an iron spear vs iron armor is tearing muscle and bruising bones. While certainly possible, there should at that point then be some substantial warping of the armor piece in question. Forces definitely need a nerf
(0035652)
peasant cretin (reporter)
2016-07-18 04:07

Yup. A mace swing to the upper leg causes enough torsion to damage the spine. I "could" see this making sense if the weapon in question had a huge contact area at a velocity greater than vanilla weapon values, but the mace is just 20 @ 2k velocity. So quite OP.
(0035754)
orost (reporter)
2016-08-05 12:35
edited on: 2016-08-05 12:37

Also it feels like this damage is not affected by armor nearly enough. Go into arena in steel armor and have someone punch you with bare fists. The punches do none or absolutely minimal damage to their target, as they should, but the transferred force can be devastating, tearing tendons and crippling limbs.

(0037939)
nautical (reporter)
2018-03-15 14:40

Gonna brush the dust off this issue to point out: there is currently an ongoing thread on the forums pertaining to this problem. http://www.bay12forums.com/smf/index.php?topic=169554.0 [^]

- Issue History
Date Modified Username Field Change
2016-06-24 01:33 Syler1984 New Issue
2016-06-25 11:40 thvaz Note Added: 0035480
2016-06-25 17:13 chaosvolt Note Added: 0035482
2016-06-25 19:19 thvaz Note Added: 0035483
2016-06-25 21:34 chaosvolt Note Added: 0035485
2016-07-04 14:53 Witty Note Added: 0035555
2016-07-18 04:07 peasant cretin Note Added: 0035652
2016-08-05 12:35 orost Note Added: 0035754
2016-08-05 12:37 orost Note Edited: 0035754 View Revisions
2018-03-15 14:40 nautical Note Added: 0037939
2018-03-15 17:21 chaosvolt Issue Monitored: chaosvolt


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