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|ID||Project||Category||View Status||Date Submitted||Last Update|
|0009905||Dwarf Fortress||Dwarf Mode -- Interface, Manager||public||2016-07-10 02:27||2020-02-12 18:37|
|Platform||Windows||OS||Windows 10||OS Version||10|
|Target Version||Fixed in Version|
|Summary||0009905: Filtering in work order product lists crashes the game and/or displays incorrect materials (usually with larger worlds)|
|Description||Game creates when trying to filter on wood in the Materials conditions filter|
|Steps To Reproduce||1. Create workorder for 300 Wooden bolts|
2. C for conditions
3. P for product conditions
4. M for change material
5. Type WOO
6. Game crashes on WO.
|Additional Information||Running the "Iron man" graphics release of 43.05 if that matters.|
errorlog.txt produces only the text:
"removed erroneous unit occupancy flag
removed erroneous unit occupancy flag
removed erroneous unit occupancy flag
|Tags||binary patch, manager, Probable Quick Fix|
|This doesn't crash for me, but I am using windows 7 and am not using a tileset. Does the crash still happen for you without a tileset?|
|Nope, I can't reproduce it in vanilla DF...|
edited on: 2016-09-03 04:26
I just encountered this in vanilla DF, perfectly reproducible.
Windows 10 x64, DF 43.05 x64. I want to filter the material condition for plump helmet spawn, then the game crashes at "PL".
if it helps in any way, the MSVC debugger says this:
Unhandled exception at 0x00007FFBC1EE5A4E (ucrtbase.dll) in Dwarf Fortress.exe: Fatal program exit requested.
the game wasn't modified save for a few init settings and disabling aquifers.
edit: fixed typo
|Acknowledging this along with 0009954, although I haven't been able to reproduce it.|
|BenLubar posted a save at 0010175: http://dffd.bay12games.com/file.php?id=12792 [^]|
edited on: 2017-08-15 09:15
I was able to reproduce the issue with BenLubar's save, and mifki helped identify the issue. Basically, in the "viewscreen_workquota_conditionst" screen (j-m-c), there are two vectors - one with a bunch of string pointers (which DFHack calls "list_entries"), and one with indices of elements in list_entries that match the current search (which DFHack has no name for, so it's called "anon_9" in DFHack 0.43.05-beta1). The problem is that the latter vector contains signed 16-bit integers, so all entries past 32767 (if they exist) are displayed as "unknown material", despite list_entries containing valid material names there. I assume that the crash occurs when DF tries to use *list_entries[i] somewhere, where -32768 <= i <= -1.
The simplest fix is probably to change this vector to store 32-bit integers. I'd be wary of just switching to unsigned 16-bit integers, since BenLubar's save above has 40k+ materials in the list, so it's possible that larger saves could have more than 2^16. (In that case, I'd just expect the list to start over at the first item after item 65535, which probably wouldn't crash, but it would still be a bug.)
Out of curiosity, is this something that's a relatively simple edit somewhere (the changing from 16-bit integers to 32-bit for the indices)? Or is it likely to break functionality, unless other parts of the code are edited as well (and thus requires a larger overall patch)?
|It should be a very simple patch - changing vector<int16_t> to vector<int32_t> in one location (although there could be other fields in this viewscreen with similar issues - it's been a long time since I looked at it).|
I can confirm this happening in 44.09 still, created a large world, searched for Granite, at typing the 'N' it crashed. Each save created at a medium world in the meantime seems to run just fine.
At the moment this makes managers in large worlds unable to be used for any sort of complex task.
v0.44.12: Sauzels posted a save in 0011126:
Hello, I just started experiencing this same bug (or at least similar) in version 47.02 for Windows. I first experienced it while using Phoebus 16x16 texture pack, Announcement Window, and Dwarf Therapist. The bug occurred while creating the following work order:
1) Create work order for 50 coke (doesn't matter if from bituminous coal or lignite).
2) c for conditions
3) r for reagents
4) m for materials
5) Type "bit" looking for bituminous coal
6) Game crashes
I then uninstalled the texture pack from my init file and tried that. I then closed Announcement Window and Dwarf Therapist. I then downloaded a fresh install of DF 42.02 for Windows from the website and ported my save over. Under all conditions the game would crash.
Hello guys, first post, I hope I can help.
So my small workaround on this issue is as follows, before starting editing manager tasks I do a quicksave using DFHack (ctrl+alt+s).
My specific issue was using "wood planks" from the masterwork, everytime I tried to complet the word "wood" my game would crash, so I tried writing "rough" and I got "unknown material block", so I made my task using that one and it worked!
I hope this helps.
|2016-07-10 02:27||MaXMC||New Issue|
|2016-07-11 13:21||smw23usedwrongemailthefirsttime||Note Added: 0035602|
|2016-07-12 13:30||MaXMC||Note Added: 0035609|
|2016-09-03 04:25||Hexa||Note Added: 0035840|
|2016-09-03 04:26||Hexa||Note Edited: 0035840||View Revisions|
|2016-09-03 05:56||Loci||Relationship added||related to 0009954|
|2016-11-25 11:21||lethosor||Reproducibility||always => random|
|2016-11-25 11:27||lethosor||Summary||Selecting Material and filtering Wood crashes the game => Filtering on "Wood" in work order product condition material list crashes the game|
|2017-01-09 09:34||lethosor||Note Added: 0036140|
|2017-01-09 09:34||lethosor||Assigned To||=> lethosor|
|2017-01-09 09:34||lethosor||Status||new => acknowledged|
|2017-01-09 09:34||lethosor||Summary||Filtering on "Wood" in work order product condition material list crashes the game => Filtering on "Wood" in work order product condition material list crashes the game (possibly tileset-specific)|
|2017-02-27 11:58||lethosor||Issue Monitored: lethosor|
|2017-03-27 17:31||lethosor||Relationship added||has duplicate 0010175|
|2017-03-27 17:31||lethosor||Issue Monitored: BenLubar|
|2017-03-27 17:32||lethosor||Note Added: 0036380|
|2017-03-27 19:35||lethosor||Relationship replaced||has duplicate 0009954|
|2017-03-27 19:35||lethosor||Issue Monitored: MalevolentGM|
|2017-03-27 19:36||lethosor||Status||acknowledged => confirmed|
|2017-03-27 19:59||lethosor||Note Added: 0036382|
|2017-03-27 20:00||lethosor||Tag Attached: Probable Quick Fix|
|2017-03-27 20:00||lethosor||Relationship added||has duplicate 0010145|
|2017-03-27 20:00||lethosor||Relationship added||has duplicate 0010155|
|2017-03-28 06:53||lethosor||Summary||Filtering on "Wood" in work order product condition material list crashes the game (possibly tileset-specific) => Filtering in work order product lists crashes the game and/or displays incorrect materials|
|2017-03-28 06:54||lethosor||Summary||Filtering in work order product lists crashes the game and/or displays incorrect materials => Filtering in work order product lists crashes the game and/or displays incorrect materials (usually with larger worlds)|
|2017-06-08 19:08||Huntthetroll||Issue Monitored: Huntthetroll|
|2017-06-18 09:31||ctgarlington||Note Added: 0036621|
|2017-06-18 10:19||ctgarlington||Issue Monitored: ctgarlington|
|2017-08-15 08:59||lethosor||Note Added: 0036697|
|2017-08-15 08:59||lethosor||Tag Attached: binary patch|
|2017-08-15 09:15||lethosor||Note Edited: 0036382||View Revisions|
|2018-01-09 20:08||lethosor||Tag Attached: manager|
|2018-01-09 20:10||lethosor||Category||Dwarf Mode -- Interface, Workshop Profiles => Dwarf Mode -- Interface, Manager|
|2018-04-25 01:17||Kulze||Note Added: 0038202|
|2019-03-13 16:48||Loci||Relationship added||has duplicate 0011057|
|2019-07-23 13:06||Loci||Relationship added||has duplicate 0011126|
|2019-07-23 13:07||Loci||Note Added: 0039446|
|2020-02-10 14:25||arl1x||Note Added: 0040000|
|2020-02-12 18:34||lvalkyrie||Issue Monitored: lvalkyrie|
|2020-02-12 18:34||lvalkyrie||Issue End Monitor: lvalkyrie|
|2020-02-12 18:37||lvalkyrie||Note Added: 0040032|
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