Body-linked atts: The names are preliminary or even known to be crap in some cases. The atts are themselves as well, sort of. STRENGTH AGILITY TOUGHNESS ENDURANCE - this'll take some of the weight off of toughness and control your exertion. RECUPERATION - somebody suggested "resilience". I don't really like any of the names... in any case, this will control the healing of your physical wounds. DISEASE RESISTANCE - the more time I spend on infection and venom, the more this will matter for this release. There will also likely be a notion of specific immunities, some of which you could gain with exposure or whatever ends up making the most sense. Soul-linked atts: Some of these have overlaps word-word-wise, but at the same time, some of the archetype characters we were thinking about required some splits, so the future implementations here will be on specific aspects of the given words. ANALYTICAL ABILITY - thinky stuff. MEMORY - remembery stuff. CREATIVITY - being able to make up neat stuff. INTUITION - being able to get stuff. FOCUS - being able to get into stuff. WILLPOWER - being able to keep on with and cope with stuff. PATIENCE - being able to handle not doing stuff. SPATIAL_SENSE - sense of surrounding stuff. KINESTHETIC SENSE - sense of own stuff. LINGUISTIC ABILITY - all of the wordsy stuff. MUSICALITY - musicky stuff. EMPATHY - being able to feel other peoples' stuff. SOCIAL_AWARENESS - being able to manage and handle social stuff. There are also lots of new skills, most of which aren't used like many of these atts, but that is how things are. There are some personality facet overlaps as well, but the point with an attribute is that it varies between people (it doesn't start around nothing like a skill) and also that it can be improved slowly with practice (where most of the personality facets are have range of values without a notion of improvement or betterness necessarily being included).