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jonask84
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« on: October 12, 2009, 08:03:14 PM » |
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Stonesense is a third party visualizer that lets you view your Dwarf Fortress world in a classic isometric perspective. This is the official thread for feedback, questions, requests or bug reports. We are always looking for help on Stonesense, and we are in particular looking for isometric sprite artists. So if you want to join us in creating the Official Stonesense tileset, let us know by posting in this thread! Please note however, we must reserve the right to screen contributions. We do this to preserve a consistent look for the official tileset, hope you understand:) Stonesense 1.0 Granite RC2 is now available:This is the SECOND RELEASE CANDIDATE, so please continue to report any errors.Download Stonesense GraniteAlso, get it as an installer: Windows InstallerThe Stonesense Content RepositoryThe Stonesense Content Repository is where you will find user made extension packs to improve and customize your Stonesense installation. And if you're a modder or artist, this is the place to show people your work! changelog: * Unified content configuration system * All terrain sprites configurable by type and material * Vegetation fully configurable * All sprite configs can load alternative image files * All sprite configs can be loaded from multiple xml files * More options for creature configuration, including animations * Tweaks to allow directory based drop-in spritepacks * Drop down shadows for creatures * More bugfixes * Better handling for tiles at top of map. * Logo added * Ramp selection algorithm improved * Config for initial state of some on-the-fly toggleable settings
Known issues: * Fullscreen mode has no cursor. * There is a minor memory leak. * Kidnapped children show up where they were snatched.
Screenshots:Videos: Intro by KaelGotDwarves Press: Destructoid TIGSource Game Set Watch Project homepage:http://code.google.com/p/stonesense/On DFWiki:http://dwarffortresswiki.net/index.php/Stonesense_(visualizer)Currently Stonesense is being developed by Jonask, Solifuge and Kaypy. The Stonesense Visualizer is not to be confused with "Stone Sense", the excelent reveal tool by 0x517A5D. Get it right hereStonesense - The isometric visualizer, official thread
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Need_More_War!
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« Reply #1 on: October 12, 2009, 08:11:13 PM » |
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This looks great! A very simplistic look, yet very detailed, im going to try it out.
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tefalo
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« Reply #2 on: October 12, 2009, 08:25:47 PM » |
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That is badass.
Now all there's left is to be able to play the game entirely through this... :3
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Razoric480
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« Reply #3 on: October 12, 2009, 08:26:44 PM » |
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Windows 7 issue: It dislikes the Aero color scheme and flattens it. Software still runs, though, and Aero returns as normal once Stonesense is closed.
For some reason, it's displaying only one table and one chair only out of my entire dining chamber. Not sure why that one specifically.
Otherwise, it's a very nice start! I do like.
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Solifuge
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« Reply #4 on: October 12, 2009, 08:30:16 PM » |
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I am Solifuge, and I approve this engine. Mostly 'cause I drew it, but still.  That is badass.
Now all there's left is to be able to play the game entirely through this... :3 One step at a time, Tefalo... One step at a time. If you'd like, you can hold down the [R] key while running DF unpaused, and it will show constructions being built, tunnels being mined, and water pouring off cliffs. I suggest you screw the manual and run it unpaused... but don't tell Jonask I told you to.
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tefalo
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« Reply #5 on: October 12, 2009, 08:38:01 PM » |
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Heh, yeah, I know. I did try refreshing, it was almost too much awesomeness for me to handle.
Also, you clearly have legendary pixel sprite drawing. These sprites are 100% authentic vintage sprites ala 90's!
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ChocoHearts
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« Reply #6 on: October 12, 2009, 08:38:33 PM » |
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I'm having the same flat Aero issue as Razoric480. Not a huge problem, but it needs to be mentioned. I'm on the final Win7 RC, Version 7100. It's showing all of my tables/beds/etc, though. Weird.
Doesn't show doors, and doesn't show different colors for various minerals and so forth. I'm also noticing some oddities where doors are supposed to be (the texture for the walls next to doors is different - I assume it's the pillar tile, but I'm not sure for sure.
Finally, sooner or later it'll need a way to rotate 90° - perhaps keeping a small compass to remind us which way's north?
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Christes
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« Reply #7 on: October 12, 2009, 08:42:14 PM » |
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This is nice. Now we just need full graphics/tileset support so pumps actually can look like pumps!
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Mondark
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« Reply #8 on: October 12, 2009, 08:45:23 PM » |
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This is GREAT! I love the stylized graphics, and it works flawlessly (and fast, too.) This really is fantastic for an 'alpha' (just like something else I could think of...) A few quick requests for the next version: Some means of jumping to the current view in DF, or the cursor location, and a means of rotating the map to see around mountains, etc. (And of course workshops,etc. but I assume you already have that planned) Also, the constructed ramps I used for a roof in my game don't seem to show up quite right, as seen in this image. If you'd like, you can hold down the [R] key while running DF unpaused, and it will show constructions being built, tunnels being mined, and water pouring off cliffs. I suggest you screw the manual and run it unpaused... but don't tell Jonask I told you to.
Good heavens, that actually works! We just need some dwarf graphics now. After a bit of exploring, I discovered that it also works for adventure mode, respecting adventurer los (except for water.) I can't get over how good this looks.
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CobaltKobold
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« Reply #9 on: October 12, 2009, 08:58:40 PM » |
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will hence only run on Windows or compatible emulators. We apologize for this, but for this first release it was more important to get it out. Boooo  Questions Not that Sol's tiles aren't grand (they are) but- custom tilesets supported? In other sizes?
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darkflagrance
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« Reply #10 on: October 12, 2009, 09:14:25 PM » |
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I assume it's not compatible with d##?
Edit: Also, I'm using vanilla on XP, but it doesn't seem to detect it.
Edit2: nevermind, got it to work. But there are spots where random statues and such don't get displayed. Otherwise, it works beautifully.
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Razoric480
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« Reply #11 on: October 12, 2009, 09:16:37 PM » |
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It works for me.
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Christes
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« Reply #12 on: October 12, 2009, 09:17:40 PM » |
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Totally
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Solifuge
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« Reply #13 on: October 12, 2009, 09:23:04 PM » |
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Not that Sol's tiles aren't grand (they are) but- custom tilesets supported? In other sizes? Yes indeed, though why you'd want to rob yourself of such beautiful pixel art, I can't imagine. Seriously though, as long as you can edit in the file format, you can make custom tiles. There's no tile-by-tile guide right now, and the size is fixed at 32x32 for blocks, and 32x16 for floors, but you can tweak them to your hearts content. You could even replace them with letters and symbols, and make the most roundabout visualization ever!
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Razoric480
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« Reply #14 on: October 12, 2009, 09:23:25 PM » |
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Edit: Also, I'm using vanilla on XP, but it doesn't seem to detect it.
Are you sure it's not detecting it, or that it's just not showing a visible tile? Try using page down or page up until you see the ground.
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