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Summary 0005818: Jobs using casts, tools, slabs, or food storage containers look too hard for items
Revision 2012-04-17 14:59 by Footkerchief
Additional Information The very last field in the "job" structure is a vector of "job item" descriptor structures, and within that "job item" structure is a numeric field (immediately between the quantity and the 2nd set of flags) which indicates the item group to search. When the job actually searches for matching items, a separate function translates that numeric field into an offset into the list of item vectors, and that function is missing cases for ORTHOPEDIC_CAST (14), TOOL (124), SLAB (125), and FOOD_STORAGE (127), causing them to default to the first entry (which contains all items).

This was first observed in version 0.31.25 by one of the DFHack developers, and I've confirmed that it still appears to be the case in version 0.34.07 (though the case for BOOK is correctly present).
Revision 2012-04-17 13:45 by Footkerchief
Additional Information The very last field in the "job" structure is a vector of "job item" descriptor structures, and within that "job item" structure is a numeric field (immediately between the quantity and the 2nd set of flags) which indicates the item group to search. When the job actually searches for matching items, a separate function translates that numeric field into an offset into the list of item vectors, and that function is missing cases for ORTHOPEDIC_CAST (0000014), TOOL (0000124), SLAB (0000125), and FOOD_STORAGE (0000127), causing them to default to the first entry (which contains all items).

This was first observed in version 0.31.25 by one of the DFHack developers, and I've confirmed that it still appears to be the case in version 0.34.07 (though the case for BOOK is correctly present).


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