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IDProjectCategoryView StatusDate SubmittedLast Update
0003337Dwarf FortressDwarf Mode -- Invasionspublic2010-09-28 23:472010-10-06 11:31
Reportertyrspawn 
Assigned ToToady One 
PriorityhighSeveritymajorReproducibilitysometimes
StatusresolvedResolutionfixed 
PlatformOSOS Version
Product Version0.31.14 
Target VersionFixed in Version0.31.15 
Summary0003337: Goblins don't show up
DescriptionAs per:
http://www.bay12forums.com/smf/index.php?topic=67098.0 [^]

Other people seem to be having the same issue.
Steps To ReproduceAs per:

http://www.bay12forums.com/smf/index.php?topic=67098.0 [^]

Other people seem to be having the same issue.
Tagsgoblins, worldgen
Attached Files

- Relationships
related to 0003461acknowledgedFootkerchief Underground animal people don't arrive from off-map to invade your fortress 

-  Notes
(0013054)
lotus093 (reporter)
2010-09-29 00:15
edited on: 2010-09-29 00:15

you could probably be a bit more specific in the description...

My newest fortress, in a new world genned in .14 hasn't had humans or goblins show up. They all show up on the civ list on embark. I've had elf traders and dwarf traders.

I've played this fort for only 3 years so far, but I seem to remember the way things used to go was that elves and humans would come sequentially after the first dwarf caravan shows up in a year, and goblins showing up that same year.

(0013058)
NKDietrich (reporter)
2010-09-29 04:13

I have yet to see any goblins or kobolds in .14. Nothing about 5 or 6 years in despite goblins appearing on the embark screen, and embarking right next to one of their outposts.

Worlds from .12 that are updated to .14 experience normal invasions.
(0013067)
topace3k (reporter)
2010-09-29 12:58
edited on: 2010-09-29 12:58

More specifically, civ-based attackers of any kind do not show up. I have an approximately 4 Y/O fort in .14 that has yet to see an ambush, thieves, or siege, despite being at war, having access to all civs, etc.

Human and dwarven traders have shown up like normal for me, though they are still missing their wagons.

(0013073)
Jiri Petru (reporter)
2010-09-29 14:40

Do humans siege when you're at war with them? I though it might have something to do with the nonexistant sites for anyone else than humans.
(0013085)
Nidor (reporter)
2010-09-30 09:40

Same issue in my current game, sitting at almost 10 years without sign of invasions/ambush/thieves. Just 2 giants so far, legends shows that the goblins are alive and well, and embark screen shows that they are neighbors.
(0013095)
Lyiat (reporter)
2010-09-30 23:08

Five year old fort here, no invasions, sieges, or thieves. I did get a forgotten beast to wake up under the fort, but thats about it.
(0013097)
Akjosch (reporter)
2010-10-01 06:31

Seeing as invasions happen more or less normally with a .12 generated world, I'd say this is a problem with the history generation, not with invasions.
(0013102)
rizandom (reporter)
2010-10-01 15:01

Same problem here, I've had several forts for 3-4 years without a single thief/ambush/siege of any kind. Guess I'll gen worlds in .12.
(0013115)
Toady One (administrator)
2010-10-02 04:21

This should be fixed up for 0.31.15. It thought they were lizardmen or something and was waiting for you to irritate their cave feature.

- Issue History
Date Modified Username Field Change
2010-09-28 23:47 tyrspawn New Issue
2010-09-29 00:15 lotus093 Note Added: 0013054
2010-09-29 00:15 lotus093 Note Edited: 0013054 View Revisions
2010-09-29 04:13 NKDietrich Note Added: 0013058
2010-09-29 12:58 topace3k Note Added: 0013067
2010-09-29 12:58 topace3k Note Edited: 0013067 View Revisions
2010-09-29 14:40 Jiri Petru Note Added: 0013073
2010-09-30 09:40 Nidor Note Added: 0013085
2010-09-30 16:12 Morrolan Issue Monitored: Morrolan
2010-09-30 23:08 Lyiat Note Added: 0013095
2010-10-01 03:56 Hieronymous Alloy Issue Monitored: Hieronymous Alloy
2010-10-01 06:31 Akjosch Note Added: 0013097
2010-10-01 06:49 Uristcomputerbubba Issue Monitored: Uristcomputerbubba
2010-10-01 06:49 Uristcomputerbubba Issue End Monitor: Uristcomputerbubba
2010-10-01 07:41 Shades Issue Monitored: Shades
2010-10-01 15:01 rizandom Note Added: 0013102
2010-10-01 21:11 lotus093 Tag Attached: worldgen
2010-10-01 21:11 lotus093 Tag Attached: goblins
2010-10-02 04:21 Toady One Note Added: 0013115
2010-10-02 04:21 Toady One Status new => resolved
2010-10-02 04:21 Toady One Fixed in Version => 0.31.15
2010-10-02 04:21 Toady One Resolution open => fixed
2010-10-02 04:21 Toady One Assigned To => Toady One
2010-10-06 11:31 Morrolan Issue End Monitor: Morrolan
2014-01-29 10:37 Footkerchief Relationship added related to 0003461


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