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IDProjectCategoryView StatusDate SubmittedLast Update
0003416Dwarf FortressDwarf Mode -- Militarypublic2010-10-12 12:562012-06-02 04:41
Reporterreddit 
Assigned ToFootkerchief 
PrioritynormalSeveritymajorReproducibilityalways
StatusresolvedResolutionunable to reproduce 
PlatformOSWindows VistaOS Version
Product Version0.31.12 
Target VersionFixed in Version 
Summary0003416: Soldiers repeatedly head to order, then return to stockpile
DescriptionWhen training, ordered to station or attack, soldiers will march over to the armor stockpile to 'Pickup Equipment'. They then proceed to their training/ order, and sometimes get there, however, whether they make it there or not all the way, they invariably turn around to 'store item in bin',unless they're engaged in combat. This affects all my soldiers, including militia commander, however, he is not always affected
Steps To ReproduceAssign squad equipment, all available armour in steel, and a leather dress, and assign training or squad orders
TagsNo tags attached.
Attached Files

- Relationships
child of 0000535acknowledgedToady One Equipping weapons/armor on military is erratic 

-  Notes
(0017874)
kwieland (reporter)
2011-05-28 05:13

Foot - I think this is the same bug as the civilian equipment interfering with military equipment. At least the symptoms are the same.
(0017877)
Quietust (reporter)
2011-05-28 09:02

In other words, are your problematic soldiers assigned to perform Mining, Wood Cutting, or Hunting?
(0018008)
Shmo (reporter)
2011-06-16 22:24

Soldiers without any civilian labours also get stuck in an infinite pickup equipment loop. This seems to occur when there is a large over-abundance of equipment of the type assigned. My dwarves don't even manage to leave the armoury; one goes to pick something up, turns to leave. This causes another who was leaving to go back and change his equipment (presumably to whatever the last one to change dropped, even if material and quality are identical).

Forbidding equipment of the type used solves this; this does not depend on whether a specific material is assigned. It seems a large over-abundance is necessary for this to occur, or perhaps the extent to which this occurs depends on how much equipment there is in excess. In my case having around three times as much as needed caused soldiers to be practically glued to the armoury.
(0021621)
Footkerchief (manager)
2012-03-20 19:48

Toady may need an up-to-date save (0.34.02+) to fix this problem. It would be helpful for someone to upload a save to http://dffd.wimbli.com/ [^] and post the link here.
(0022800)
Footkerchief (manager)
2012-05-31 19:36

No save and probably covered by another report.

- Issue History
Date Modified Username Field Change
2010-10-12 12:56 reddit New Issue
2010-11-16 13:37 Footkerchief Relationship added child of 0000535
2011-05-28 05:13 kwieland Note Added: 0017874
2011-05-28 09:02 Quietust Note Added: 0017877
2011-06-16 22:24 Shmo Note Added: 0018008
2012-03-20 19:48 Footkerchief Note Added: 0021621
2012-03-26 10:20 thvaz Issue Monitored: thvaz
2012-05-31 19:36 Footkerchief Note Added: 0022800
2012-05-31 19:36 Footkerchief Status new => resolved
2012-05-31 19:36 Footkerchief Resolution open => unable to reproduce
2012-05-31 19:36 Footkerchief Assigned To => Footkerchief
2012-06-02 04:41 thvaz Issue End Monitor: thvaz


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