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IDProjectCategoryView StatusDate SubmittedLast Update
0000051Dwarf FortressCave-inspublic2010-04-01 17:112012-03-07 20:27
ReporterDraco18s 
Assigned ToFootkerchief 
PrioritylowSeverityminorReproducibilityrandom
StatusresolvedResolutionduplicate 
PlatformOSWindowsOS Version7
Product Version 
Target VersionFixed in Version 
Summary0000051: Cavern collapse at embark
DescriptionEmbarked and a loose section near the magma pipe was unsupported.
Steps To ReproduceSeeds from the game log:
Generating world using parameter set SMALLER REGION
 Seed: 881700428
 History Seed: 2811299488
 Name Seed: 3374574052
 Creature Seed: 3625186708
** Starting New Outpost **
A section of the cavern has collapsed!

I embarked on the only volcano on the map, putting it in the lower left of a 3x3 embark. Initial view should put you very close to it.
Additional Information(As a second bug: the wagon spawned on a peak of rock too small for it and deconstructed? Though it appears I did get all my stuff at least)
Tagscave-in, collapse, Save Included
Attached Files

- Relationships
duplicate of 0005077resolvedToady One Browsing world gen map causes corrupted feature files 
has duplicate 0000081resolvedFootkerchief Unknown subterranean collapse at embark 
has duplicate 0000098resolvedFootkerchief Immediate Cavern Collapse 
has duplicate 0000495resolvedFootkerchief Massive embark cave-in causes game to lock up for 10+ minutes 
has duplicate 0000633resolvedFootkerchief Underground caverns cave in on embark. 
has duplicate 0000864resolvedFootkerchief Immediate Collapse on embark, some underground items appear in stocks menu 
has duplicate 0002766resolvedLogical2u I embarked on a location where it got a cavein, and when I used reveal, saw that there was an UG lake collapsing. 
has duplicate 0003653resolvedLogical2u lava elevator? 
has duplicate 0004602resolvedLogical2u Embark starts with 0 fps, caverns caving in, and lava pouring everywhere 
has duplicate 0004791resolvedFootkerchief Cavern layer in the sky, collapse on embark. 
has duplicate 0005003resolvedFootkerchief Some Maps Run Super Fast - Some Super Slow 
has duplicate 0005422resolvedFootkerchief cave-in upon embark 
has duplicate 0001690resolvedFootkerchief Embark Cave-in causes permanent performance loss (and excessive Architectural Wealth) 
related to 0002268resolvedFootkerchief Cavern Lake Placement Error - Crossed Layers 
related to 0001791new Magma sea breaching into Hell 
related to 0002713resolvedFootkerchief Massive aboveground adamantine spire, dwarves ignore designations, sometimes crashes 
related to 0007250resolvedFootkerchief "section of the cavern has collapsed" message on embark 

-  Notes
(0000496)
Khamero (reporter)
2010-04-03 07:11

I can confirm the wagon thing, happened to me too. Nothing missing, but the entire party was crowded in a very tight spot with all the stuff.
Not sure how to reproduce, since you start off a random spot though.
(0000507)
Logical2u (manager)
2010-04-03 07:43

The wagon thing is pretty old - see http://www.bay12games.com/forum/index.php?topic=20883.0 [^] - but I don't think anyone reported it as a bug.

Did the volcano collapsing cause any other issues? There have been general issues in the past few versions with unsupported tiles collapsing at the start of gameplay due to how time and roofing is handled during and after worldgen.
(0000658)
DoctorZuber (reporter)
2010-04-03 14:16

I can also confirm that I've seen the occasional collapse near a magma pipe in 40d. However with all the new 'stuff' in 2010 there are some new collapse issues as well.
(0001574)
bevilr (reporter)
2010-04-06 13:49
edited on: 2010-04-06 13:51

I'll had "Cavern Collapse" messages at embark twice so far, with no visible magma pipes on the surface (although I haven't dug down yet).

(0001616)
drakiskier (reporter)
2010-04-06 17:14

i get this one too. it zooms to a spot underground on embark and says cavern colapse.
(0002739)
ItEndsWithTens (reporter)
2010-04-11 00:22

I just ran into the cavern collapse issue on a new fortress, and I don't see a magma pipe either; I have an embark autosave zipped up, along with my worldgen parameters if the time comes where it'll be necessary (generated in 31.01, but I started this fort in 31.02).
(0004386)
smjjames (reporter)
2010-04-20 15:51

I just got it on an embark (the zoom to location function of the announcements is extremely useful here), so I dug down centering on the location. When I got to the area and it was revealed, I used the zoom to location, and guess what I found.

It was on the edge of a magma pool where there was a floor one z-level above the rim and it centered on a corner of the floor area. In fact, it was an unsuppourted corner.

The cavern collapse happens every time I embark on that spot.

Looks like we found the cause (or at least the main cause) which is the same reason why we sometimes get a collapse at an open magma pipe upon embark. The floor at that spot is a galena floor, but there is no galena nearby on the same z level as the magma pool or a level above (where the floor was). However, at the top z-level of that cavern section (4 z-levels above magma pool surface) part of the wall is galena. Not sure if the ore had anything to do with it. Also, the piece of floor that it was hanging off of is galena too, but thats the only tile of it, the rest of that floor and the area around the magma pool is obsidian (along the edge), mica, granite and the eroded part of a tetrahedrite vein on the same z-level as the pool surface. Makes you wonder how that isolated bit of galena got there...

Fakeedit: I just now noticed a galena vein on the other side of the pipe a z-level above. I guess that explains it.
(0004449)
Frewfrux (reporter)
2010-04-21 08:24

Heh, I just had this happen on a map with no surface magma vent. After the initial "a section of cavern has collapsed" message with a zoom to un-revealed rock way down low on the map, I checked my units and saw a deceesed magma man. Guess he was in the wrong spot at just the right time. :)
(0005252)
Thoranius (reporter)
2010-04-26 20:24

I've had this happen once as well upon embark, on a completely flat map, about 100+ levels down, according to the autofocus pause of the screen. I regret that I failed to note the exact depth, but since that save file is long gone, I doubt the specifics would of helped track down the exact issue, though it did happen after the release of the 31.03 version, so maybe it's related to the cavern generation sizing variables versus the new 7x7 collapse setup? No magma vents, aquafiers, or anything out of the ordinary, just a stream at ground level.
(0005286)
DoctorZuber (reporter)
2010-04-26 22:42
edited on: 2010-04-27 12:20

http://dffd.wimbli.com/file.php?id=2246 [^]

Here's a save that has an immediate underground collapse. This is a nice cozy little pocket region, so the save file is nice and small. Be warned that I was testing extreme temperature settings with this world so the play time on this save will be very . . . short.

Warning, looking at this save using reveal contains SPOILERS!!!

(0005316)
fake_robot (reporter)
2010-04-27 03:09

I had a cavern collapse upon embark. Being naturally curious, I dug down to -45. Upon arrival, I witnessed a magma pipe spilling into an underground cavern. The most unusual thing about this was all the cavern trees, happily still growing in 4/7 magma. Note to self, Fungiwood is an amazingly flame-retardant mushroom. After I uncovered it, I kept getting another cavern collapse message that seemed to be 1 tile infinitely smashing into the magma sea, about once every few in game days.
(0005361)
DoctorZuber (reporter)
2010-04-27 10:54
edited on: 2010-04-27 10:56

oookay... I just had another crazy collapse in one of my hot region experiments. The place is completely uninhabitable with the entire surface of the world burning to death instantly smoke everywhere.

It's also spamming me to death with collapse warnings. every time I try to unpause it allows one frame to pass, throws another collapse warning and pauses again. It's somewhat comical.

I don't want to flood the place with saves, but I stashed a copy in a safe folder, and can produce it upon demand.

>>>Fake Robot -- Trees are still magma safe as far as I can tell, so this is expected behavior.

(0005362)
Logical2u (manager)
2010-04-27 10:58

Zuber: If you wouldn't mind, since this is in a world you're experimenting in, try using the Reveal Utility (http://magmawiki.com/index.php/DF2010:Utilities [^]) and see what is causing the collapses, and report back here?
(0005366)
DoctorZuber (reporter)
2010-04-27 11:43
edited on: 2010-04-27 12:11

Oooh, I didn't know we had a trick for making reveal work already. Thankies muchly.

Oddly enough, on closer inspection, the collapse is not subterranean. It's a single tile on the surface. The pesky tile is on the edge of a volcano and it is repeatedly collapsing somehow.

It happens very fast, collapses once every frame.

Alright, that's just too weird, so I went ahead and uploaded it. And it's small anyhow. Here you go.
http://dffd.wimbli.com/file.php?id=2251 [^]

(0005369)
DoctorZuber (reporter)
2010-04-27 12:19

And since I now have access to reveal again, I revisit my other save to find . . . SPOILERS!!!

This collapse is directly related to a new HFS feature. If you don't want to see spoilers, do not download it, and whatever you do, do not look at it using reveal.
http://dffd.wimbli.com/file.php?id=2246 [^]
(0005377)
Footkerchief (manager)
2010-04-27 12:57
edited on: 2010-04-27 12:58

What's needed for this bug is saves from before embarking at an insta-collapse site, plus screenshots of the embark screen so he knows where to embark. The bug is in the code that generates the local terrain at embark, and that code has already finished running when you do a post-embark save.

(0005392)
DoctorZuber (reporter)
2010-04-27 13:51

that's trickier, since it automatically destroys that save when you embark... Humm... Any suggestions on how to do this without driving myself insane copying every region folder before embarking in the hopes of reproducing a collapse ?
(0005396)
Footkerchief (manager)
2010-04-27 13:59

that's trickier, since it automatically destroys that save when you embark

Only if you turned on the embark autosave option. Otherwise you can just end the process and re-embark, as long as you remember where.
(0005421)
DoctorZuber (reporter)
2010-04-27 15:55

um... I do have embark autosave, both of those are the embark autosave files.
(0005424)
Logical2u (manager)
2010-04-27 16:12

... Well, you've got the save.

All you need to do now is
1. Abandon
2. Mark the place on the map where the fortress was using the Reclaim feature
3. Go to Legends mode and export the seed and world generation info
4. Regenerate the world using the seed and world generation information
5. Upload that new world for us!

Success!
(0005455)
DoctorZuber (reporter)
2010-04-27 20:13
edited on: 2010-04-27 20:30

>>> Logical2u -- Thank you very much. This process will save me all sorts of sanity.

Okay, It took a bit of time to get this all sorted but I believe I now have both saves updated with the pre-embark saves.

HFS Collapse
http://dffd.wimbli.com/file.php?id=2246 [^]
Down in the deep earth some HFS collapses. If you don't want a spoiler, don't download it, and don't look at it with reveal.

Repeating Collapse
http://dffd.wimbli.com/file.php?id=2251 [^]
This is especially fun. The collapse is a single tile at the edge of a volcano. And it's collapsing repeatedly. It spams a collapse every single frame and just refuses to die. For extra bonus fun, it even continues to collapse on a reclaim of the site.

Assuming I didn't bork anything up both saves are now updated to include both pre and post embark saves and a png illustrating the location on the world map. If there's any problems give me a hollar here. I'll notice sooner or later.

(0005456)
Logical2u (manager)
2010-04-27 20:21

Well, the first one works for me. I'll check the 2nd one later if needed.
Thanks for your work!
(0005718)
Hugna (reporter)
2010-04-29 17:13

My guess is that most likely the underground caverns. They can get as open as they want, meaning if they were as open as the entire map, or big enough, it will cave in and immediately cause quite a bad collapse. Best to hope it's not where you embarked.
(0005730)
DoctorZuber (reporter)
2010-04-29 21:09

well, one of my saves basically is from an underground cavern, looking at it it seems like the ramps connecting one level to another cut off a corner of a HFS feature causing a collapse.

The other is stranger, although it might also be cut off by ramping too, it's a single tile at the edge of a volcano, right up at the top.
(0006140)
pollo2019 (reporter)
2010-05-04 22:56

Cave-in for me as well. At Embark
(0006835)
sagragoth (reporter)
2010-05-16 19:59

Happened to me on 0.31.04.
(0008770)
ellindsey (reporter)
2010-06-20 08:13

I have a fortress currently running in 31.07 in which I will usually get a collapse nearly every time I load the game. The collapse is always deep underground, not always in the exact same location but usually in one region. The collapses occur in the lowermost layers of caverns. Looking at that region I see what appears to be a large number of plants and trees floating in midair, as apparently many of the empty spaces have mud in them and this is causing plants to grow in the empty midair spaces. I'm not sure why the cave-ins are only happening when I load the game and not whenever a floating tree matures.
(0010246)
JZE (reporter)
2010-07-14 11:13

I have had this experience too, but every time I zoom to location the map indicates I am at a level below ground that cannot possibly exist, such as -150. Not sure if this is a seperate bug or part of the same issue.
(0010247)
Footkerchief (manager)
2010-07-14 11:34

I have had this experience too, but every time I zoom to location the map indicates I am at a level below ground that cannot possibly exist, such as -150. Not sure if this is a seperate bug or part of the same issue.

What makes you think it "cannot possibly exist"? The underground goes down much deeper now -- 150 isn't out of the ordinary.
(0010372)
MaDeR Levap (reporter)
2010-07-15 13:19

If this was caused by too big cavern to fit in embark area or something similiar, fix for it is simple - just treat border of map as supporting natural preexisting rock. You cannot build anything too close to edge of map anyway.
(0010694)
smjjames (reporter)
2010-07-19 15:17

How about this big bad one?

http://dffd.wimbli.com/file.php?id=2750 [^]

A warning though, prepare for MASSIVE lag.
(0010696)
Footkerchief (manager)
2010-07-19 15:53

Reminder sent to: smjjames

Re: 0002268:0010692, ~10693, 0000051:0010694

In the future, please pick one (1) location to post your save.
(0010697)
smjjames (reporter)
2010-07-19 15:56
edited on: 2010-07-19 16:04

Sorry, just thought it might be relevant to all three, so I posted in all three places.

Thats what Logical2U suggested when he duplicate closed the report I made.

Edit: After reading 495, I changed my mind since that one involves a much, much bigger collapse.

(0011235)
sparr (reporter)
2010-07-29 02:58

I encountered an embark collapse and it also produced an invisible (at the time) underground building named "Untold (☼adamantium short sword☼)".
(0011242)
Rafal99 (reporter)
2010-07-29 06:20
edited on: 2010-07-29 06:20

I have 1-tile cave-in at my current embark location. I used reveal and it showed that there is one floor tile that is connected only diagonally to others and is collapsing immediatelly when I enable cave-ins. The tile is 1 level above a magma pipe, not even sure if it is magma pipe at all since it is just a circular magma thing going only 2 levels above the magma sea.
Might provide the save at any moment if needed.

(0011246)
smjjames (reporter)
2010-07-29 07:41

@Sparr: In my search for a good embark area, I've run into cave ins that were revealed to have origionated from next to the demonic fortress several times. Likely related to the same thing that is happening with magma pipes.

@Rafal99: It is a magma pipe, just a tiny one :P . It happens.
(0011347)
InsanityPrelude (reporter)
2010-07-31 21:27

I had one in the current version, but I forget if it was the fort on the volcano or not. At any rate, zoom to black space 15 z-levels down and "A section of the cavern has collapsed!" immediately upon embark.
(0013086)
Jonathan Conley (reporter)
2010-09-30 11:10

I am getting another cavern collapse in un reviled space as well, upon using df revel i am seeing a cavern lake emptying out on top of a magma pipe
(0013414)
greycat (reporter)
2010-10-19 11:49

http://dffd.wimbli.com/file.php?id=3297 [^]

This map has a collapsing cavern system. It collapses spontaneously, without dwarves being in or near it, multiple times per game-year. It is extremely like to collapse after saving/loading as well. Here's a tarball of the region directory right before loading. The cavern collapses upon loading.
(0019062)
Dwarfu (manager)
2011-12-04 08:40

This report, its children and relations will need to be verified in the new version based on today's devlog:

"...and what was hopefully the main cause of all those long-standing cave-in-on-embarks."

http://www.bay12games.com/dwarves/index.html#2011-12-03 [^]
(0019382)
MaDeR Levap (reporter)
2012-01-13 09:24

I think we will have to close these kind of bug reports. Same seed now will produce different world (and I am not talking about preventing detached tiles, but about generating completely different world, where your old site just do not exist), so we will have just to wait for new reports of same thing.
(0019384)
Footkerchief (manager)
2012-01-13 10:19

We've discussed that with Toady: "In general, old saves will still be good because I have the full code from all of the released versions from the last few years, and most of the code doesn't change between versions, so I can still find and fix problems in a relevant fashion."

In other words, save incompatibility won't invalidate all the saves and world gen params that have been posted for existing reports.
(0020145)
Kijiro (reporter)
2012-02-19 11:22
edited on: 2012-02-19 11:26

Cavern collapse on embark, lava in the sky! Craziness! Save game is paused so you can look around. Embarking on the same spot replicates the issue.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=5306 [^]

edit: I did not embark on a volcano.

edit2: I tried embarking on another location nearby and the game just outright crashed. :(

(0021173)
Footkerchief (manager)
2012-03-06 09:01

Time for this old report to be laid to rest. 0005077 probably caused 95% of these problems. Some remaining issues are collected at 0001791.

- Issue History
Date Modified Username Field Change
2010-04-01 17:11 Draco18s New Issue
2010-04-02 01:20 Dwarfu Tag Attached: cave-in
2010-04-02 01:20 Dwarfu Tag Attached: collapse
2010-04-03 07:11 Khamero Note Added: 0000496
2010-04-03 07:43 Logical2u Note Added: 0000507
2010-04-03 09:02 Footkerchief Relationship added parent of 0000081
2010-04-03 09:02 Footkerchief Relationship added parent of 0000098
2010-04-03 14:16 DoctorZuber Note Added: 0000658
2010-04-05 15:45 Footkerchief Relationship added parent of 0000495
2010-04-06 00:46 Footkerchief Relationship added parent of 0000590
2010-04-06 09:40 Footkerchief Relationship added parent of 0000633
2010-04-06 13:30 Footkerchief Summary Volcanoe Cavern Collapse => Cavern collapse at embark (on volcano site)
2010-04-06 13:30 Footkerchief Additional Information Updated View Revisions
2010-04-06 13:30 Footkerchief Sticky Issue No => Yes
2010-04-06 13:41 Footkerchief Summary Cavern collapse at embark (on volcano site) => Cavern collapse at embark
2010-04-06 13:49 bevilr Note Added: 0001574
2010-04-06 13:51 bevilr Note Edited: 0001574 View Revisions
2010-04-06 17:14 drakiskier Note Added: 0001616
2010-04-09 04:36 Khym Chanur Issue Monitored: Khym Chanur
2010-04-09 09:06 Footkerchief Relationship added parent of 0000864
2010-04-11 00:22 ItEndsWithTens Note Added: 0002739
2010-04-20 15:51 smjjames Note Added: 0004386
2010-04-21 08:24 Frewfrux Note Added: 0004449
2010-04-22 10:32 Footkerchief Relationship added parent of 0001339
2010-04-26 20:24 Thoranius Note Added: 0005252
2010-04-26 22:42 DoctorZuber Note Added: 0005286
2010-04-26 22:43 DoctorZuber Note Edited: 0005286 View Revisions
2010-04-27 03:09 fake_robot Note Added: 0005316
2010-04-27 10:54 DoctorZuber Note Added: 0005361
2010-04-27 10:56 DoctorZuber Note Edited: 0005361 View Revisions
2010-04-27 10:58 Logical2u Note Added: 0005362
2010-04-27 11:43 DoctorZuber Note Added: 0005366
2010-04-27 12:11 DoctorZuber Note Edited: 0005366 View Revisions
2010-04-27 12:19 DoctorZuber Note Added: 0005369
2010-04-27 12:20 DoctorZuber Note Edited: 0005286 View Revisions
2010-04-27 12:57 Footkerchief Note Added: 0005377
2010-04-27 12:57 Footkerchief Note Edited: 0005377 View Revisions
2010-04-27 12:58 Footkerchief Note Edited: 0005377 View Revisions
2010-04-27 12:58 Footkerchief Note Edited: 0005377 View Revisions
2010-04-27 13:51 DoctorZuber Note Added: 0005392
2010-04-27 13:59 Footkerchief Note Added: 0005396
2010-04-27 15:55 DoctorZuber Note Added: 0005421
2010-04-27 16:12 Logical2u Note Added: 0005424
2010-04-27 20:13 DoctorZuber Note Added: 0005455
2010-04-27 20:21 Logical2u Note Added: 0005456
2010-04-27 20:30 DoctorZuber Note Edited: 0005455 View Revisions
2010-04-28 14:01 Footkerchief Category General => Map Features
2010-04-29 13:18 Footkerchief Category Map Features => Cave-ins
2010-04-29 17:13 Hugna Note Added: 0005718
2010-04-29 21:09 DoctorZuber Note Added: 0005730
2010-05-04 22:54 pollo2019 Issue Monitored: pollo2019
2010-05-04 22:56 pollo2019 Note Added: 0006140
2010-05-16 19:59 sagragoth Note Added: 0006835
2010-05-27 18:51 ItEndsWithTens Issue Monitored: ItEndsWithTens
2010-06-10 16:49 Logical2u Relationship added related to 0002268
2010-06-20 08:13 ellindsey Note Added: 0008770
2010-06-20 09:25 Footkerchief Relationship deleted parent of 0001339
2010-06-21 05:29 Logical2u Relationship added parent of 0002411
2010-07-08 04:40 Logical2u Relationship added parent of 0002594
2010-07-14 11:13 JZE Note Added: 0010246
2010-07-14 11:13 JZE Issue Monitored: JZE
2010-07-14 11:34 Footkerchief Note Added: 0010247
2010-07-14 11:34 Footkerchief Relationship replaced has duplicate 0000081
2010-07-14 11:34 Footkerchief Issue Monitored: Avenger
2010-07-14 11:34 Footkerchief Issue Monitored: cyclotis04
2010-07-14 11:35 Footkerchief Relationship added related to 0001791
2010-07-14 11:35 Footkerchief Relationship replaced has duplicate 0000098
2010-07-14 11:37 Footkerchief Relationship added related to 0000127
2010-07-14 11:37 Footkerchief Relationship deleted parent of 0000590
2010-07-14 11:38 Footkerchief Relationship replaced has duplicate 0000633
2010-07-14 11:38 Footkerchief Relationship replaced has duplicate 0000864
2010-07-14 11:39 Footkerchief Relationship deleted parent of 0002411
2010-07-14 11:41 Footkerchief Relationship deleted parent of 0002594
2010-07-15 13:19 MaDeR Levap Note Added: 0010372
2010-07-19 15:12 Logical2u Relationship added has duplicate 0002766
2010-07-19 15:17 smjjames Note Added: 0010694
2010-07-19 15:53 Footkerchief Issue Monitored: smjjames
2010-07-19 15:53 Footkerchief Note Added: 0010696
2010-07-19 15:56 smjjames Note Added: 0010697
2010-07-19 16:03 smjjames Note Edited: 0010697 View Revisions
2010-07-19 16:04 smjjames Note Edited: 0010697 View Revisions
2010-07-19 16:10 smjjames Issue End Monitor: smjjames
2010-07-29 02:58 sparr Note Added: 0011235
2010-07-29 06:20 Rafal99 Note Added: 0011242
2010-07-29 06:20 Rafal99 Note Edited: 0011242 View Revisions
2010-07-29 07:41 smjjames Note Added: 0011246
2010-07-31 21:27 InsanityPrelude Note Added: 0011347
2010-08-18 16:35 Logical2u Relationship added related to 0000590
2010-08-18 16:36 Logical2u Relationship added related to 0001503
2010-09-24 19:01 Logical2u Relationship added related to 0003310
2010-09-30 11:10 Jonathan Conley Note Added: 0013086
2010-10-03 07:42 Logical2u Relationship added related to 0003319
2010-10-19 11:49 greycat Note Added: 0013414
2010-11-17 08:32 Logical2u Relationship added has duplicate 0003653
2010-11-17 08:32 Logical2u Relationship replaced parent of 0003319
2011-05-01 15:12 Logical2u Relationship added has duplicate 0004602
2011-07-29 06:52 Footkerchief Relationship added parent of 0004791
2011-12-04 08:40 Dwarfu Note Added: 0019062
2011-12-04 08:40 Dwarfu Tag Attached: Fixed in 0.31.26?
2011-12-04 08:40 Dwarfu Tag Attached: Save Included
2011-12-25 06:59 Footkerchief Relationship added parent of 0004163
2012-01-02 14:40 Footkerchief Relationship added has duplicate 0005003
2012-01-13 09:24 MaDeR Levap Note Added: 0019382
2012-01-13 10:19 Footkerchief Note Added: 0019384
2012-02-14 05:12 Footkerchief Tag Renamed Fixed in 0.31.26? => Fixed in 0.34.01?
2012-02-17 08:02 Footkerchief Relationship added related to 0002713
2012-02-19 11:11 Footkerchief Relationship added parent of 0005306
2012-02-19 11:22 Kijiro Note Added: 0020145
2012-02-19 11:22 Kijiro Note Edited: 0020145 View Revisions
2012-02-19 11:26 Kijiro Note Edited: 0020145 View Revisions
2012-02-23 18:46 Footkerchief Relationship added has duplicate 0005422
2012-03-06 07:59 Footkerchief Relationship deleted related to 0000590
2012-03-06 08:00 Footkerchief Relationship replaced has duplicate 0000495
2012-03-06 08:00 Footkerchief Issue Monitored: Logical2u
2012-03-06 08:00 Footkerchief Issue Monitored: lord_chaos22000
2012-03-06 08:01 Footkerchief Relationship replaced has duplicate 0004791
2012-03-06 08:01 Footkerchief Issue Monitored: vasiln
2012-03-06 08:01 Footkerchief Relationship deleted parent of 0004163
2012-03-06 08:01 Footkerchief Relationship deleted parent of 0005306
2012-03-06 08:02 Footkerchief Relationship deleted parent of 0003319
2012-03-06 08:57 Footkerchief Relationship deleted related to 0001503
2012-03-06 08:59 Footkerchief Relationship deleted related to 0003310
2012-03-06 09:00 Footkerchief Relationship deleted related to 0000127
2012-03-06 09:01 Footkerchief Note Added: 0021173
2012-03-06 09:01 Footkerchief Relationship added duplicate of 0005077
2012-03-06 09:01 Footkerchief Status new => resolved
2012-03-06 09:01 Footkerchief Resolution open => duplicate
2012-03-06 09:01 Footkerchief Assigned To => Footkerchief
2012-03-06 09:01 Footkerchief Tag Detached: Fixed in 0.34.01?
2012-03-07 20:27 Dwarfu Sticky Issue Yes => No
2012-03-30 06:57 Footkerchief Relationship added has duplicate 0001690
2012-03-30 06:57 Footkerchief Issue Monitored: Cryten
2014-08-15 06:59 Footkerchief Relationship added related to 0007250


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