Dwarf Fortress Bug Tracker - Dwarf Fortress |
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ID | Project | Category | View Status | Date Submitted | Last Update |
0010253 | Dwarf Fortress | Miscellaneous Crashes | public | 2017-06-16 21:24 | 2019-02-16 09:10 |
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Reporter | ctgarlington | |
Assigned To | Loci | |
Priority | normal | Severity | crash | Reproducibility | always |
Status | resolved | Resolution | duplicate | |
Platform | Windows 10 x64 | OS | | OS Version | |
Product Version | 0.43.05 | |
Target Version | | Fixed in Version | | |
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Summary | 0010253: Reproducible crash; zero-size flesh ball |
Description | Issue in current save, infinitely reproducible, can't find a work around. x64 version, using LNP-ish (current version of DFHack). I've tried disabling both DFHack and setting GRAPHICS:NO, to no effect.
Relatively complex fortress (though not as large as many I've seen), 298 total citizens, >100 animals, broken into first two cave layers (though walled off second. Fair number of outstanding jobs, but nothing absurd going on (dwarfy calculators, waterfalls, etc). |
Steps To Reproduce | Crash happens upon unpausing, after approximately a minute depending on your FPS, almost immediately after hitting date 260-12-19. Only thing that happens leading up to it are a handful of job completions. Seems to crash at the same time, no matter what jobs complete/things happen prior (had different objects created by jobs, random noble requests, etc). |
Additional Information | How do I upload a save? |
Tags | 0.43.05, 64-bit, crash |
Relationships | duplicate of | 0008410 | resolved | lethosor | Crash due to zero-size weasel |
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Attached Files | |
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Issue History |
Date Modified | Username | Field | Change |
2017-06-16 21:24 | ctgarlington | New Issue | |
2017-06-16 21:25 | ctgarlington | Issue Monitored: ctgarlington | |
2017-06-16 21:25 | ctgarlington | Issue End Monitor: ctgarlington | |
2017-06-16 21:27 | ctgarlington | Tag Attached: 0.43.05 | |
2017-06-16 21:27 | ctgarlington | Tag Attached: 64-bit | |
2017-06-16 21:27 | ctgarlington | Tag Attached: crash | |
2017-06-16 21:37 | ctgarlington | Note Added: 0036615 | |
2017-06-16 21:38 | lethosor | Note Added: 0036616 | |
2017-06-16 21:47 | ctgarlington | Note Added: 0036617 | |
2017-06-16 21:49 | ctgarlington | Note Added: 0036618 | |
2017-06-16 21:49 | ctgarlington | Note Edited: 0036618 | bug_revision_view_page.php?bugnote_id=0036618#r14768 |
2017-06-17 06:50 | ctgarlington | Note Added: 0036619 | |
2017-06-17 06:50 | ctgarlington | Note Edited: 0036619 | bug_revision_view_page.php?bugnote_id=0036619#r14770 |
2017-06-25 19:39 | Loci | Note Added: 0036633 | |
2017-06-25 19:39 | Loci | Assigned To | => Loci |
2017-06-25 19:39 | Loci | Status | new => confirmed |
2017-08-03 23:23 | park66665 | Issue Monitored: park66665 | |
2019-02-07 02:23 | risusinf | Note Added: 0039195 | |
2019-02-07 20:51 | risusinf | Note Deleted: 0039195 | |
2019-02-10 21:36 | risusinf | Note Added: 0039204 | |
2019-02-12 12:43 | lethosor | Note Added: 0039209 | |
2019-02-12 18:18 | risusinf | Note Added: 0039210 | |
2019-02-12 18:30 | risusinf | Note Edited: 0039210 | bug_revision_view_page.php?bugnote_id=0039210#r15981 |
2019-02-12 21:13 | risusinf | Note Edited: 0039210 | bug_revision_view_page.php?bugnote_id=0039210#r15982 |
2019-02-16 09:08 | Loci | Note Added: 0039220 | |
2019-02-16 09:08 | Loci | Relationship added | duplicate of 0008410 |
2019-02-16 09:08 | Loci | Status | confirmed => resolved |
2019-02-16 09:08 | Loci | Resolution | open => duplicate |
2019-02-16 09:10 | Loci | Summary | Reproducible crash; unknown cause => Reproducible crash; zero-size flesh ball |
Notes |
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Do you have any traps, particularly weapon traps? |
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Additional troubleshooting: Assigned all dwarves to a burrow, stuffed in a store room with barrels. Crash repeated at expected time, as such I suspect it's not job-related (as no jobs were available to be performed in that room). |
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@lethosor Negative, no weapon traps. I do have a couple cage traps floating around my castle entrances, but I've had close to zero hidden invaders for this fort, and no issues with cage trap functionality thus far.
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Additional info:
RAM usage at crash time: 1.82XGB
Ran a clean-all command in case it's in some way caused by contaminants, no effect.
Disabled refuse areas in case it had something to do with an object rotting, no effect.
Triple checked creatures visible on map, nothing strange, nothing near any dwarves which might cause an AI or combat related crash as far as I can tell. Aforementioned burrowing of all dwarves already kind of confirmed this though.
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(0036633)
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Loci
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2017-06-25 19:39
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Crash confirmed reproducible in v0.43.05x32. Removing all hauling routes did not prevent the crash (0009624). |
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By "bugged" do you mean it's the same issue as 0008410/0010061 (i.e. zero body size)? |
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(0039210)
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risusinf
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2019-02-12 18:18
(edited on: 2019-02-12 21:13) |
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I didn't know how to check body size, but crashing stopped when i exterminated specific flesh ball (it's hidden, so i had to "reveal" the map). There is a pack of them, you need the first one from their unit list section. I linked those issues because they are the only SIGFPE crashes i could find on the tracker.
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Ok, i put your spells in the magic box, here's what i get
[DFHack]# lua ~unit.body.size_info
<body_size_info: 0x7fffb4b795e4>
size_cur = 0
size_base = 7000
area_cur = 0
area_base = 363
length_cur = 0
length_base = 410
[DFHack]# lua ~unit.id
18579
[DFHack]# lua "for _,u in ipairs(world.units.all) do if u.body.size_info.size_cur == 0 then print(u.id) end end"
18579
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(0039220)
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Loci
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2019-02-16 09:08
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Thank you for investigating! |
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