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0010253Dwarf FortressMiscellaneous Crashespublic2017-06-16 21:242019-02-16 09:10
ctgarlington 
Loci 
normalcrashalways
resolvedduplicate 
Windows 10 x64
0.43.05 
 
0010253: Reproducible crash; zero-size flesh ball
Issue in current save, infinitely reproducible, can't find a work around. x64 version, using LNP-ish (current version of DFHack). I've tried disabling both DFHack and setting GRAPHICS:NO, to no effect.

Relatively complex fortress (though not as large as many I've seen), 298 total citizens, >100 animals, broken into first two cave layers (though walled off second. Fair number of outstanding jobs, but nothing absurd going on (dwarfy calculators, waterfalls, etc).
Crash happens upon unpausing, after approximately a minute depending on your FPS, almost immediately after hitting date 260-12-19. Only thing that happens leading up to it are a handful of job completions. Seems to crash at the same time, no matter what jobs complete/things happen prior (had different objects created by jobs, random noble requests, etc).
How do I upload a save?
0.43.05, 64-bit, crash
duplicate of 0008410resolved lethosor Crash due to zero-size weasel 
Issue History
2017-06-16 21:24ctgarlingtonNew Issue
2017-06-16 21:25ctgarlingtonIssue Monitored: ctgarlington
2017-06-16 21:25ctgarlingtonIssue End Monitor: ctgarlington
2017-06-16 21:27ctgarlingtonTag Attached: 0.43.05
2017-06-16 21:27ctgarlingtonTag Attached: 64-bit
2017-06-16 21:27ctgarlingtonTag Attached: crash
2017-06-16 21:37ctgarlingtonNote Added: 0036615
2017-06-16 21:38lethosorNote Added: 0036616
2017-06-16 21:47ctgarlingtonNote Added: 0036617
2017-06-16 21:49ctgarlingtonNote Added: 0036618
2017-06-16 21:49ctgarlingtonNote Edited: 0036618bug_revision_view_page.php?bugnote_id=0036618#r14768
2017-06-17 06:50ctgarlingtonNote Added: 0036619
2017-06-17 06:50ctgarlingtonNote Edited: 0036619bug_revision_view_page.php?bugnote_id=0036619#r14770
2017-06-25 19:39LociNote Added: 0036633
2017-06-25 19:39LociAssigned To => Loci
2017-06-25 19:39LociStatusnew => confirmed
2017-08-03 23:23park66665Issue Monitored: park66665
2019-02-07 02:23risusinfNote Added: 0039195
2019-02-07 20:51risusinfNote Deleted: 0039195
2019-02-10 21:36risusinfNote Added: 0039204
2019-02-12 12:43lethosorNote Added: 0039209
2019-02-12 18:18risusinfNote Added: 0039210
2019-02-12 18:30risusinfNote Edited: 0039210bug_revision_view_page.php?bugnote_id=0039210#r15981
2019-02-12 21:13risusinfNote Edited: 0039210bug_revision_view_page.php?bugnote_id=0039210#r15982
2019-02-16 09:08LociNote Added: 0039220
2019-02-16 09:08LociRelationship addedduplicate of 0008410
2019-02-16 09:08LociStatusconfirmed => resolved
2019-02-16 09:08LociResolutionopen => duplicate
2019-02-16 09:10LociSummaryReproducible crash; unknown cause => Reproducible crash; zero-size flesh ball

Notes
(0036615)
ctgarlington   
2017-06-16 21:37   
Bugged save ---> http://dffd.bay12games.com/file.php?id=12970 [^]
(0036616)
lethosor   
2017-06-16 21:38   
Do you have any traps, particularly weapon traps?
(0036617)
ctgarlington   
2017-06-16 21:47   
Additional troubleshooting: Assigned all dwarves to a burrow, stuffed in a store room with barrels. Crash repeated at expected time, as such I suspect it's not job-related (as no jobs were available to be performed in that room).
(0036618)
ctgarlington   
2017-06-16 21:49   
@lethosor Negative, no weapon traps. I do have a couple cage traps floating around my castle entrances, but I've had close to zero hidden invaders for this fort, and no issues with cage trap functionality thus far.

(0036619)
ctgarlington   
2017-06-17 06:50   
Additional info:
RAM usage at crash time: 1.82XGB

Ran a clean-all command in case it's in some way caused by contaminants, no effect.

Disabled refuse areas in case it had something to do with an object rotting, no effect.

Triple checked creatures visible on map, nothing strange, nothing near any dwarves which might cause an AI or combat related crash as far as I can tell. Aforementioned burrowing of all dwarves already kind of confirmed this though.

(0036633)
Loci   
2017-06-25 19:39   
Crash confirmed reproducible in v0.43.05x32. Removing all hauling routes did not prevent the crash (0009624).
(0039204)
risusinf   
2019-02-10 21:36   
44.12@lin64/win64: This resave -- http://dffd.bay12games.com/file.php?id=14244 [^] -- goes for FPE crash in seconds. One of the flesh balls underground (first one in the units list) seems to be bugged. Also see 0010061
(0039209)
lethosor   
2019-02-12 12:43   
By "bugged" do you mean it's the same issue as 0008410/0010061 (i.e. zero body size)?
(0039210)
risusinf   
2019-02-12 18:18   
(edited on: 2019-02-12 21:13)
I didn't know how to check body size, but crashing stopped when i exterminated specific flesh ball (it's hidden, so i had to "reveal" the map). There is a pack of them, you need the first one from their unit list section. I linked those issues because they are the only SIGFPE crashes i could find on the tracker.

============

Ok, i put your spells in the magic box, here's what i get

[DFHack]# lua ~unit.body.size_info
<body_size_info: 0x7fffb4b795e4>
size_cur = 0
size_base = 7000
area_cur = 0
area_base = 363
length_cur = 0
length_base = 410

[DFHack]# lua ~unit.id
18579

[DFHack]# lua "for _,u in ipairs(world.units.all) do if u.body.size_info.size_cur == 0 then print(u.id) end end"
18579

(0039220)
Loci   
2019-02-16 09:08   
Thank you for investigating!