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0010274Dwarf FortressCreaturespublic2017-08-11 03:562020-04-13 16:23
latias1290 
 
normaltweakalways
newopen 
PCWindows7
0.43.05 
 
0010274: Some animal people have extra fingers
Because of a typo in the raws, certain types of animal people have extra fingers.

In c_variation_default.txt, on line 73-76:

    [CV_CONVERT_TAG]
        [CVCT_MASTER:BODY]
        [CVCT_TARGET:QUADRUPED_NECK]
        [CVCT_REPLACEMENT:HUMANOID_NECK:3FINGERS]

The 3FINGERS part causes animal people that already have front toes defined to gain three extra fingers, which can be seen when targeting specific body parts in adventure mode.
- To fix this, remove replace [CVCT_REPLACEMENT:HUMANOID_NECK:3FINGERS] with [CVCT_REPLACEMENT:HUMANOID_NECK].

- QUADRUPED_HOOF creatures also have 3FINGERS, but they don't have toes to begin with, so it doesn't cause an issue.

- QUADRUPED creatures do not get this conversion, while QUADRUPED_NECK creatures do.
easily fixed, raw tweak
Issue History
2017-08-11 03:56latias1290New Issue
2017-08-11 07:22latias1290Tag Attached: easily fixed
2017-08-12 06:05Rafal99Tag Attached: raw tweak
2017-12-07 12:50thrush_titanNote Added: 0037257
2017-12-07 12:51thrush_titanIssue Monitored: thrush_titan
2017-12-07 13:48hertggfIssue Monitored: hertggf
2020-02-09 15:08hertggfNote Added: 0039990
2020-04-13 16:23spiral-kingNote Added: 0040462
2020-04-13 16:24spiral-kingNote Edited: 0040462bug_revision_view_page.php?bugnote_id=0040462#r16444

Notes
(0037257)
thrush_titan   
2017-12-07 12:50   
I also noticed this while using the Dwarf Portrait utility. Screenshot: https://i.imgur.com/2KMHg7t.png [^]
(0039990)
hertggf   
2020-02-09 15:08   
Bug is still present in 47.02, and still is a one-line fix.
(0040462)
spiral-king   
2020-04-13 16:23   
(edited on: 2020-04-13 16:24)
The bug report and above comments claim this is a one-line, easy fix, but the proposed changes cause problems. From the error log, where the only thing changed from vanilla is the proposed fix:

*** Error(s) found in the file "raw/objects/creature_large_tropical.txt"
ELEPHANT_MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
ELEPHANT_MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
ELEPHANT_MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
ELEPHANT_MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAMEL_1_HUMP_MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
CAMEL_1_HUMP_MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
CAMEL_1_HUMP_MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAMEL_1_HUMP_MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAMEL_2_HUMP_MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
CAMEL_2_HUMP_MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
CAMEL_2_HUMP_MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
CAMEL_2_HUMP_MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
RHINOCEROS_MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
RHINOCEROS_MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
RHINOCEROS_MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
RHINOCEROS_MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
GIRAFFE_MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
GIRAFFE_MAN:Tissue layer not added because no BP found: BY_CATEGORY:FINGER:NAIL
GIRAFFE_MAN:FEMALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added
GIRAFFE_MAN:MALE:Attack SCRATCH seems to have correct format but could not find proper BPs in any caste, so not added

To me it doesn't look like this is fixed as easily as the bug report implies.