|Description||The message in the summary was received, and I looked at it. Both the goblin and an elf are marked as "Friendly", and a check with the latest Legends Mode export, 10 months earlier, indicates neither of them have visited the fortress before.|
However, both of them belong to the performance troupe "The Infallible Esteem", and I have accepted a petition from that group (two members of the troupe became residents. They were nicknamed as "The Infallable Esteem" using DFHack when they entered the map (I've done that to all performance troupe announcements to try to keep some kind of track of them, should they petition).
|Additional Information||It seems reasonable to assume being members of a troupe that's been accepted as residents is what has landed these troupe members into limbo when they visited the fortress, and a further guess is that they would have been announced as the troupe rather than individual characters (I've noted a previous case of a performance troupe member returning under its own name, rather than as part of the troupe. Obviously, that troupe wasn't accepted as residents, either because it didn't petition, or because it was rejected).|
The save has been created from a PSV world, and a DFHack script has been used during world gen to change all glaciers to hostile, a plain region to neutral, and all surface biomes to contain all legal plants and animals.
Banana tree raws have been changed to yield wood (or bananas won't show up), gremlins have been doubled in size (to allow them to be given kobold clothes to avoid them going bonkers before they become citizens and thus are able to make clothes of their own size). Apart from that, siege triggers of civs and (semi)megabeasts have been lowered, dwarf max civ count lowered, and elf site pop increased (in the hope of them producing visitors to my fortress). Goblin raws were changed to make them start on glaciers only (to get blizzard men and to start only at desired locations, rather than wiping out the humans).
The LNP r1 has been used, with DFHack enabled (which has performance tweaks enabled). A number of DFHack scripts have been used to assist in plant gathering, plant growing (enabling/disabling plants to plots), brewing, and booze cooking, plus a liberal dose of nick naming visitors.
Three raids have been conducted, plus a site conquest, and one of the conquerors (the squad leader) has been requested back from the site and returned successfully (once the messenger was relieved of all hauling duties, which appeared to be more important than delivering messages).
The save has been uploaded to DFFD: http://dffd.bay12games.com/file.php?id=14190 [^]