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0011225Dwarf FortressAdventure Mode -- Generalpublic2020-01-29 06:462020-02-05 19:32
noxiilarxene 
Toady One 
normalminorhave not tried
resolvedfixed 
LinuxXubuntu18.04
0.47.01 
0.47.02 
0011225: Waiting Pet Becomes Recruit When Fast Traveling
If your pet is asked the "favor" to "Wait here", and you fast travel - on return, your pet will show as a Recruit, much like a wandering beast quest
1. Generate adventurer with a pet
2. Ask pet "favor" to "wait here"
3. Fast travel for a bit, return to spot where you asked pet to leave
4. Pet will show in grey text as "[Name], [Animal] Recruit"
No tags attached.
related to 0011224resolved Toady One Asking a Pet to Wait is Permanent 
Issue History
2020-01-29 06:46noxiilarxeneNew Issue
2020-01-29 07:55FantasticDorfNote Added: 0039694
2020-01-29 08:02noxiilarxeneNote Added: 0039695
2020-01-30 04:32Knight OtuRelationship addedrelated to 0011224
2020-02-05 19:32Toady OneStatusnew => resolved
2020-02-05 19:32Toady OneFixed in Version => Next Version
2020-02-05 19:32Toady OneResolutionopen => fixed
2020-02-05 19:32Toady OneAssigned To => Toady One

Notes
(0039694)
FantasticDorf   
2020-01-29 07:55   
If you can provide a save to show this that would be great. Either to DFFD or somewhere else where people can access it.

I do believe that editing the [CAPTAIN] position on the entity you're currently playing as to only take a creature class of the sentients in your civ eliminates this issue, since it tackles animal recruits appearing at all in any context like on 0006708
(0039695)
noxiilarxene   
2020-01-29 08:02   
Here you go! Turns out they show up in convo/look as the pet name, but when you talk to them as Recruit. http://dffd.bay12games.com/file.php?id=14674 [^]